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$2,055 pledged of $8,000 goal
By Gillis
$2,055 pledged of $8,000 goal

24 Hours to Go!

“For all sad words of tongue and pen, the saddest are these, 'It might have been.” John Greenleaf Whittier   

OK.  Enough with the quotes for now...  More later I promise. ;P

Luna has been a dream for me for a really long time. Something cool happens when we pursue these little dreams in life. We get thoughts of boundless possibilities and endless potential. If we are lucky we get there.  If we are even luckier we meet friends along the way.

If I'm honest, its been pretty challenging to market the idea of Luna to the world but I learned a lot through the process. I think the coolest part of the campaign was meeting people that were anxious to help me.   Kickstarter really benefits from their amazing community.  I am not going to list specific names simply due to the sheer number of people but a lot of outlets were willing to run stories about Luna and 'message' me ideas on how to succeed. I met a few people who were anxious to offer their talents for voice acting too and to me this is excellent. 

Regardless of the measure of Luna's success, I really believe in the Kickstarter model. I think it is an amazing service to entrepreneurs and small business owners. If you have a dream, go for it. If you fail, try again and don’t get discouraged. I am grateful for the 'thing' that is Kickstarter. 

Tomorrow is Donut Day at work and D-Day for Luna.  Let’s all have fun watching the countdown. 

Keep spreading the word!

There has been a pretty big ‘last minute’ outpouring of support today that has been a lot of fun to watch. Let’s see what the future holds. 

To all my backers… Whether or not we get to the funding goal or not… I thank you from the bottom of my heart…  <3 <3 <3

 "When you feel like giving up, remember why you held on for so long in the first place." Unknown 

Sincerest Thanks,

Daniel Gill


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    1. TouchGameplay
      on February 1, 2013

      Sorry to see that not many others are sharing your Dream about Luna too. I still hope that you kinda manage somehow to keep working on it and that we will see it one Day on the Appstore.