A Universal Truth
The Strategic Game of Courtship. This is a gamer's game for 1-5 players!
A Universal Truth
The Strategic Game of Courtship. This is a gamer's game for 1-5 players!
This project will only be funded if it reaches its goal by Thu, October 17 2019 4:00 PM UTC +00:00.
It's the Regency Era and you've set out to make the perfect match! Search for a love who is enthralled by your accomplishments and is agreeable to your financial situation. Forge good relationships with friends and family, and then secure lasting affection with acts of courtship. Who will tie the knot first?
A Universal Truth is a strategic game of courtship set in the Regency era. Features include dice and card drafting, hand and pool management, tableau building, set collection, multi-use card combos, risk management, asymmetric abilities and over 200 unique pieces of stunning artwork from the period.
"Marriage is indeed a maneuvering business." Are you up for the challenge?
The first player to successfully make a match wins A Universal Truth! To match a love interest, you must satisfy all of their requirements as specified on a card below their picture:
Money – The income / dowry sought. In this example, at least £5000 is required.
Social Amity – Positive relationships with important friends and family. In this example the silhouettes indicate that social amity with 5 female and 4 male relations must be reached.
Affection – Acts of courtship. In this example, the heart indicates that 6 acts of courtship are necessary.
Accomplishments – Sets of matching accomplishments in the colors and quantities desired. In this example, 2 sets of two matching yellow accomplishments (YY) and 1 set of two matching red accomplishments (RR) are required. (e.g. two Singing, two Dancing and two Drawing)
You will work to build a tableau of these categories for your character and love interest until you have met all of the required criteria. Once you have secured their affection, you're declared the winner!
Each of the 216 unique cards in the game has multiple pieces of information and potential uses.
A – Money can be added to your tableau to increase your income / dowry for a match (G).
B – Card color clarifies the color of this card's accomplishment (H) (the background color). Accomplishments of particular colors are required for a match (G on a different love interest card).
C – Events can be used to do special one-time actions.
D – Names are for thematic purposes only and do not affect game play.
E – Social amity can be added to your tableau to build positive relationships required for a match (G on a different love interest card).
F – Action icons specify which actions can be taken using this card. Hearts in this area can also be added to your tableau to keep track of the affection required for a match (G on a different love interest card).
G – Match requirements indicate everything necessary to successfully make a match with the person pictured on this card if they are your love interest.
H – Accomplishments can be added to your tableau to meet the requirements for a match (G on a different love interest card). The dots following the name indicate the number of cards with this particular accomplishment in the deck.
I – Card Number is used to determine start player in some circumstances.
One option you have on your turn is a unique combination of dice and card drafting. Draft from the available dice pool to move your player token on a shared rondel. The card where you land is drafted into your hand. Also try to position yourself advantageously for upcoming events.
Careful planning will be required to obtain the cards you want while preventing the other players from achieving their goals. If you draft too aggressively, you may end up losing cards and precious time, as you may only keep three cards when the dice are rerolled. Therefore, you must prudently balance card acquisition and usage.
Another option you have on your turn is to use the cards in your hand. In many cases, this will require determining which cards are best suited to each other and how to benefit from their complementary attributes. Manage your hand appropriately by maximizing your potential, flexibility, benefit to your tableau, and preparation for the moment when a reroll may be desired or required. Take card actions at just the right time to avoid missing an opportunity on the rondel or the chance to slow your opponents by taking the dice they need.
Here are some ways just two cards in your hand might be used:
Discard a card with a star icon in order to play another card as an accomplishment to your tableau.
Discard a card with a pound symbol to play another card as money to your tableau.
Discard a card with a heart to play another card to your tableau as a love interest.
Discard a card with a socialization icon or reroll icon individually to take those actions. (See the rulebook for more details about how these work.)
Discard a card individually to use its special event. These can affect the rondel, help you manage your tableau by moving cards, or enable you to make a more efficient move.
Finally, once you begin to build your tableau and create sets of accomplishments, enjoy the special abilities that your talents bring you. Each of the 36 accomplishments opens a particular turn option or ongoing effect for you. These can be real game changers as you and your fellow players figure out how to use them to their best advantage and how they might interplay with each other.
The game features a solo mode in which you can compete against a rival for the hand of your own beloved!
Efficiency - Where the multi-player game is a race to be more efficient than the other players, the solo game requires you to be efficient in other ways. A timer deck is depleted as you add to your tableau, so you must make sure to add cards that will truly benefit you. Additionally, the timer deck is depleted at each reroll, so you mustn't dawdle. If the timer deck runs out before your tableau is completed, your rival whisks away your love interest forever. Finally, your beloved will only wait around so long - you must finish courting before the draw deck runs out completely.
Hand Management - Just as in the multi-player game, you should be aware of your hand size as you may only keep three cards when a reroll occurs. Also like the multi-player game, you will need to discard a reroll symbol or your entire hand to reroll. However, in the solo game, the responsibility lies with you. You will always be the one to reroll at the end of a round, making these considerations unavoidably important. Plan incorrectly and you'll end up losing your remaining hand and precious time!
Card and Dice Drafting - As in the multi-player game, you will take interleaving turns with your rival, potentially drafting dice and cards. However, you must also decide how to manipulate your rival's actions in the solo game. After each of your first two of turns, you must decide which opportunity for your rival on the rondel will end up benefiting you the most or harming you the least. Stay ahead or hold back to ensure your next moves are the right ones.
Advanced Mode - A more challenging solo experience is also available. In addition to not running out of time, you must also beware of your rival suitor's intentions toward your love interest. If your rival manages to draft just ten hearts, you instantly lose. This incorporates the blocking aspect of the card drafting which you must now manage in addition to considerations of your own efficiency.
Variable Difficulty - Each of the three constraints on the solo mode may be adjusted to your taste for easier or harder games. Add/remove cards from the timer stack, remove cards from the draw stack, or increase/decrease the number of rival heart drafts that are allowed.
The first three stretch goals are modular expansions which may be added individually or in any combination with each other to make the game even more interesting!
The artwork featured will only be used in the first edition and will not be featured in any future international edition. (See the FAQ and International Art section below for more details.)
Danger Toad Games will be commissioning original artwork for an international version of A Universal Truth, should this original version be well received. If you're interested in submitting your work for consideration, please send the following to autart at dangertoadgames.com:
- A sample original Regency era portrait created by you. No filters of existing work will be accepted, but you may base your original work on one of the portraits from this first edition. This can be any style of artwork, but some styles we really like are Vincent Dutrait (Museum) and Nokomento (Argent).
- A price estimate for creating each portrait.
- A timetable for creating portraits.
- Your availability and other scheduling considerations.
For more information about why there will be a second international version, please see the FAQ.
Here are a few great reasons to back A Universal Truth now on Kickstarter:
- This project helps launch Danger Toad Games by funding our first game.
- The artwork featured will only be used in the first edition and will not be featured in any future international edition. (See the FAQ for more details.) Interest and funding for this project will encourage an international version with original art.
- Stretch goals will make the game better for everyone who receives a copy.
Thanks very much for your support!
Risks and challenges
This is the first project by Danger Toad Games. I've made my best effort to work with a trusted manufacturer (Panda Game Manufacturing) and fulfilment partner (Quartermaster Logistics) to obtain project estimates. As QML will be coordinating door-to-door shipment from China, clearance through US customs, order picking and domestic shipment, I anticipate few difficulties with this part of the process. However, because Danger Toad Games is a new company on the scene, it's possible that this project may be prioritized behind others being handled by these companies.
The fulfilment date of August 2020 is an estimate based on reasonable expectations for final graphics creation, proofing, production adjustments, manufacturing, international shipment, order picking by QML and shipment to backers within the United States. Of course there may be unforeseen changes to this schedule.
I'll do my best to stay on top of this project, create timely updates and be responsive to backer inquiries.
All components and gameplay depicted are preliminary designs and may not be representative of final artwork, style, components or gameplay.Learn about accountability on Kickstarter
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