Dungeons on Demand is a series of instant adventure sites you can drop into your 5th edition campaign of the world's greatest roleplaying game! Each adventure is designed for 4-5 players of specified levels, and each module is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure!
You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions! There is enough content in each module to advance the party to the next level.
These adventure modules are written, illustrated, play-tested and designed by Dan Coleman. They are edited by the incredibly talented Rico Gilbert.
This Kickstarter campaign seeks to fund FOUR brand new Dungeons on Demand modules (possibly five, if a stretch goal is reached!). These new modules will comprise Volume Three of the series.
Each Dungeons on Demand module contains the following:
- A dungeon back story to explain what's going on. You have complete control over what's going on and why in each adventure, but this explanation is used to tie everything together. It also adds some flavor to each encounter, and readies you for questions and actions from your players you may not have anticipated.
- Adventure hooks and quests to get the PCs to the dungeon. How did the players find themselves here? Are they looking for someone or something? Each dungeon presents three great reasons to bring the PCs there outside of one you might use for your own campaign.
- Hand-drawn maps of the entire dungeon for the Game Master. Additionally, each distinct area has its own map as well, labeled with details pertinent to the encounter. Each map uses handy icons to reference what's going on in the area - hostile creatures, hidden traps, treasure, NPCs, you name it!
- Individual maps for each area without labels or icons you can present to the players. This gives the players a visual of the encounter area. They're also useful when playing the game online!
- Full breakdowns of each encounter. Complete with references to monsters and magic items, detailed descriptions of traps and puzzles, monster strategies, what developments come from combat, and little odds and ends to brighten the role-playing experience.
- A wrap up guide for you to go over after completing the dungeon. Are any monsters or bad guys still alive? What's their deal? Are all the quests or adventure hooks finished? What experience points and rewards are left to be given out?
- An appendix for unique monsters, NPCs, and items. Each dungeon has a unique foe or trinket to give your experience something new and different.
Campaign Goals & Stretch Goals
(As funding progresses, I'll provide updates with more details on stretch goal rewards.)
Each "dungeon" is an adventure site - be it a literal dungeon, plunged into the fiery heart of a volcano, the deteriorating remains of a lost civilization's holy temples, a wizard's study hidden away in the cove, the halls of giants, the lairs of dragons, or any fantastic location you can think of!
Every adventure has encounters and challenges appropriate for a party of a specified level, assuming an four or five party members (although you can adjust the number of monsters or monster statistics accordingly to accommodate your players' party size.)
At the end of each module, each player should have accumulated enough experience points to gain a level! The dungeons are presented in full color, PDF format - you can easily print them for reference later or open them on your tablet or smart phone during play.
The following are the Volume Three adventure modules:
For a 3rd-level Party!
The frontier town of Ehrshire is expanding rapidly, much to the delight of the burgeoning town’s lord, Earl Wallace Viktir. In need of timber to expand his seat of power, the earl has sent logging crews to the surrounding forest, although recent delays have caused him to become anxious and impulsive. Earl Viktir has left for the logging site to see what is causing the setbacks, only to discover it disturbingly vacant!
The task now falls to the PCs to catch up with the missing Earl Viktir and sort out the trouble in the woods, but such as task is easier said than done. Something has roused the local plant-life into a frenzy, as if the entire forest has an axe to grind against the loggers! Will the party be able to get to the root of the problem… or will they be left barking up the wrong tree?
For a 6th-level Party!
Everyone in the villages that once made up the Kingdom of Lilies knows the tragic tale of Queen Niva Brysis, a fair and beautiful sovereign from a past generation. The queen and her kingdom are often thought of in the same regard; the kingdom didn’t truly come into being until her birth, blossomed in her youth, and wilted away as the queen aged and succumbed to madness. Of course, this is in the annals of history now, as Queen Niva died decades ago, crazed and alone in her mountain keep… right?
Not according to a new cult calling itself The Queen’s Adherents. This group not only claims that Queen Niva is alive and well, but she has regained her youth and former beauty. What’s more, they promise any that join their ranks may receive their queen’s blessing and become immortal themselves! The PCs are ultimately the ones that need to dissolve the cult from growing, and in doing so look into the mystery behind the queen’s enigmatic return. But be careful, because if looks could kill, this mission could be murder!
For a 10th-level Party!
For ages, “the old monastery on the hill” was simply that and nothing more to those that knew of it – a small building of a forgotten age and purpose, overgrown by the land around it. But recently, rumors have been making way among the educated that there is a wealth of knowledge that hides within the old monastery, waiting for someone to find it. Most dismissed these rumors as hearsay... but those with their eyes on the prize continued to pay attention.
There must have been some merit to these claims, because seemingly overnight a monstrous creature has appeared on the monastery grounds - a serpent the size of a dragon, with a dozen legs and breath that crackles with lightning! There's no doubt the rumors and the monster's appearance are related somehow, and the PCs are tasked to put their skills to work to figure it out!
For a 14th-level Party!
The White Reach is a frozen wasteland far removed from the bastions of civilization. It's in this cold abyss the world's ley lines of magical power converge, blurring the lines between realms and causing spells to be unpredictable. It's generally avoided for it's unforgiving environment, but with magic suddenly and rapidly fading from the world, it's the last place magic users find their spells still work!
Whatever has caused the recent magic drain seems to have originated from this place, but scholars can only speculate. Without magic to aid them, no one really knows what's happened to cause the crisis. They've turn to the PCs to investigate - sending them to the frigid depths of the White Reach on a mission best served cold of monstrous proportions!
(To receive this module for free, enter "0.00" in the price section before checkout)
For a 1st-Level Party!
A flock of kenku bandit's have discovered the ruined remains of a temple site, and have used it as their hideout while they raid unsuspecting travelers on nearby roads. It's up to the PCs to clear their nest, recover stolen goods, and rescue their hostages. Will the players be bested by these dirty birds? Or will they have the bandits eating crow?
Below is a reward overview for each reward level. Please note, previously published adventures and supplements are available for purchase from DriveThruRPG, although backing this Kickstarter will allow you to get them at a better price!
The first thing you should do is pledge! For as little as $5 you can get the best module ready for your gaming group. Once you have your copy, it's recommended you read over the packet and familiarize yourself with the layout and encounters, as well as figure out anyway you'd like to customize the dungeon to your campaign. From there out the rest is all in GM Maaaaagic. Drop the dungeon in the current locale, switch around NPCs, put in your own magic items and plot MacGuffins to be found!
Dan Coleman has been a Game Master for over two decades now, first picking up the dice with second edition. He can tell you what THAC0 stands for, a first level fighter's saving throw against rods, staves, and wands, and why players get excited to find Treasure Type H.
Since then he's been through every new fantasy role-playing edition, writing custom classes, spells, items, adventures, and supplements for each. By day he's a humble graphic designer and illustrator, but by night he's a full time role-player and game designer. Dan is one of the leading designers of the monster-catching fantasy RPG, MajiMonsters.
The funds from this Kickstarter will determine if more volumes of Dungeons On Demand come in the future.
I use this page to share product updates, pricing specials, and relevant information such as rules errata or gaming blogs. I also share my tips and experiences from Game Mastering, as well as doodles, excerpts, stories. I encourage you to share yours as well!
Disclaimer: Dungeons On Demand is not associated with Wizards of the Coast LLC. Dungeons on Demand is intended to be used in tandem with products for the fifth edition of the world's best roleplaying game. Dungeons on Demand utilizes the Open Gaming License.
Dungeons On Demand is not associated with Wolpertinger Press or Dungeon-on-Demand - but you should definitely check them out!
Risks and challenges
There's precisely zero risk here. This is my third time around Kickstarter funding Dungeons on Demand adventures. I pride myself on making backers a priority - I can usually address any concerns and answer questions within 24 hours of being asked (usually much, much sooner, however). I would hope backers from previous campaigns will attest to this!
Each module has already been created, edited, and produced into a PDF bundled with player safe maps. They'll be ready to go as soon as the campaign finishes and collections process, up to a week after the campaign ends.
There's no physical shipments or possible production delays to worry about. The rewards are delivered via download links sent from DriveThruRPG. Once you pick out which dungeon you want to run, all you have to do is give it a good read before you start!
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