Edit 7/27- 8 hours into the campaign and we've already funded and hit all the stretch goals! That means you can now get 5 adventures when you back at the CAMPAIGN level or higher!
Back in March I brought the first volume of Dungeons on Demand to Kickstarter – and was blown away by the response! You guys demanded more dungeons, so here I am!
Dungeons on Demand are instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions (depending upon how long you play!)
I’ve taken a lot of feedback into consideration going into this next volume. For instance, each module is now edited by the talented Rico Gilbert. Additionally, all the Dungeons on Demand adventures now come with player safe maps, so you can give your players something to look at without giving away hidden creatures, traps, or treasure!
Each Dungeons on Demand PDF contains the following:
- A dungeon back story to explain what's going on. You have complete control over what's going on and why in each adventure, but this explanation is used to tie everything together. It also adds some flavor to each encounter, and readies you for questions and actions from your players you may not have anticipated.
- Adventure hooks and quests to get the PCs to the dungeon. How did the players find themselves here? Are they looking for someone or something? Each dungeon presents three great reasons to bring the PCs there outside of one you might use for your own campaign.
- Hand-drawn maps of the entire dungeon for the Game Master. Additionally, each distinct area has its own map as well, labeled with details pertinent to the encounter. Each map uses handy icons to reference what's going on in the area - hostile creatures, hidden traps, treasure, NPCs, you name it!
- Maps for each area without labels or icons you can present to the players. This gives the players a visual of the encounter area. They're also useful when playing the game online!
- Full breakdowns of each encounter. Complete with references to monsters and magic items, detailed descriptions of traps and puzzles, monster strategies, what developments come from combat, and little odds and ends to brighten the role-playing experience.
- A wrap up guide for you to go over after completing the dungeon. Are any monsters or bad guys still alive? What's their deal? Are all the quests or adventure hooks finished? What experience points and rewards are left to be given out?
- An appendix for unique monsters, NPCs, and items. Each dungeon has a unique foe or trinket to give your experience something new and different.
CAMPAIGN GOALS & STRETCH GOALS:
Thanks making the next volume a reality!
I will create an NPC Codex - a handy guide of NPCs you can drop into your campaign. There's no lengthy backstories or alignments here, you decide whether the NPC is an ally or a villain. This will be released as a free supplement on DriveThruRPG and included in the complete Volume Two of Dungeons on Demand adventures.
You can see a preview here with Nezira Darkscale, who also happens to be featured in No Laughing Matter.
I will create a supplement of city and town maps. These will include resident NPCs, adventure ideas, and special features that make the town memorable. This will be released as a free supplement on DriveThruRPG and included in the complete Volume Two of Dungeons on Demand adventures.
Everyone that pledges at the CAMPAIGN level or higher will receive a bonus, level 17 adventure. I'll post a teaser for this adventure in an upcoming update.
Each dungeon is an adventure site - be it a literal dungeon, plunged into the fiery heart of a volcano, the deteriorating remains of a lost civilization's holy temples, a wizard's study hidden away in the cove, the halls of giants, the lairs of dragons, or any fantastic location you can think of!
Every adventure has encounters and challenges appropriate for a party of a specified level, assuming an average of four or five players in the party (although you can adjust the number of monsters or monster statistics accordingly to accommodate your players' party size.) At the end of each dungeon, each player should have accumulated enough experience points to gain a level!
The dungeons are presented in full color, PDF format - you can easily print them for reference later or open them on your tablet or smart phone during play.
For a 2nd-Level Party!The town of Oallhelm is small and remote – for years they’ve been prosperous, peaceful, and self-sufficient. That's why it was such a surprise when the hobgoblin Thetch Blindeye led a war band of goblins into town and started terrorizing Oallhelm’s citizens!
The PCs are on the outskirts of Oallhelm when they learn town square is overrun with the invaders – the goblins are now feasting in the streets, starting fires, setting traps, and terrorizing anyone left behind. They must drive out these mischief makers to save the town!
For a 5th-Level Party!
Laugher’s Gorge occupies a stretch of the canyon that runs through the local badlands, named for the haunting laughter that occasionally erupts from its depths. When travelers using the road past the gorge become infected with cackle fever, it’s up to the party to find out what’s causing the mysterious laughing sickness. Though they find a pack of gnolls infesting the canyon, it’s no joke when they discover who (or what) is pulling the strings!
Laughter and humor are central themes in No Laughing Matter. The players are met with the will of a prankster god, riddles to solve, and may be forced to come up with some jokes of their own. But this isn’t an adventure to take lightly. If the party underestimates Laugher’s Gorge, they may find themselves infected with cackle fever… and there’s nothing funny about that!
For a 9th-Level Party!
When the trade galley Fairmorning fails to make it in to port, it’s up to the PCs to investigate. When their search leads them to the depths of the seafloor and a mysterious underwater shrine, more questions arise than answers!
A collective of sahuagin barons, led by their matron Mes’Dal’Umbrak (Sahuagin for “Mother-of-the-Deathly-Tide”) is using the shrine to concoct something evil and twisted in the deep. The party (with a little help from the concerned merfolk) must defeat the sahuagin forces to keep the seas safe… but sooner or that sinking feeling sets in - there's something much more evil at hand!
For a 13th-Level Party!
Yuan-ti sovereign Erut-Ro spent his life enslaving free nations, subjugating masses, and ruling with an iron fist... and continued to do so in death when he became a terrifying mummy lord! Erut-Ro’s reign of oppression ended when a powerful group of warriors sealed the mummy and his pyramid away in another dimension for 3,000 years.
Now, three millenia later, the mummy lord's pyramid has suddenly sprung back into existence! One might think 3,000 years spent sealed away from society would settle Erut-Ro’s sadism, but, as they say, old habits are hard to break. The mummy lord intends to start right where he left off... as soon as he recovers his full power. The party must contend with the ancient monsters that await them in his pyramid before they can wrap up the mummy lord’s evil plans for good!
Interested in getting a glimpse of Dungeons on Demand? Here's your chance! Download this adventure for FREE from DriveThruRPG!
(To receive this module for free, enter "0.00" in the price section before checkout)
For a 1st-Level Party!
A flock of kenku bandit's have discovered the ruined remains of a temple site, and have used it as their hideout while they raid unsuspecting travelers on nearby roads. It's up to the PCs to clear their nest, recover stolen goods, and rescue their hostages. Will the players be bested by these dirty birds? Or will they have the bandits eating crow?
The backer levels are grouped into the following tiers:
The first thing you should do is pledge! For as little as $5 you can get the best dungeon ready for your players' adventuring party. Once you have your copy, it's recommended you read over the packet and familiarize yourself with the layout and encounters, as well as figure out anyway you'd like to customize the dungeon to your campaign. From there out the rest is all in GM Maaaaagic. Drop the dungeon in the current locale, switch around NPCs, put in your own magic items and plot MacGuffins to be found!
Dan Coleman has been a Game Master for two decades now, first picking up the dice with second edition. He can tell you what THAC0 stands for, a first level fighter's saving throw against rods, staves, and wands, and why players get excited to find Treasure Type H.
Since then he's been through every new fantasy role-playing edition, writing custom classes, spells, items, adventures, and supplements for each. By day he's a humble graphic designer and illustrator, but by night he's a full time role-player and game designer. Dan is one of the leading designers of the monster-catching fantasy RPG, MajiMonsters.
The funds from this Kickstarter will determine if more volumes of Dungeons On Demand come in the future.
I use this page to share product updates, pricing specials, and relevant information such as rules errata or gaming blogs. I also share my tips and experiences from Game Mastering, as well as doodles, excerpts, stories. I encourage you to share yours as well!
Disclaimer: Dungeons On Demand is not associated with Wizards of the Coast LLC. Dungeons on Demand is intended to be used in tandem with products for the fifth edition of the world's best roleplaying game. Dungeons on Demand is copyright Dan Coleman, and does not include any materials or information copyrighted by said company or products therein.
Dungeons On Demand is not associated with Wolpertinger Press or Dungeon-on-Demand - but you should definitely check them out!
Risks and challenges
There's precisely zero risk here. This is my second time around Kickstarter promoting Dungeons on Demand, and I'm proficient in fulfillment.
Each module has already been created, edited, and produced into a PDF bundled with player safe maps. They'll be ready to go as soon as the campaign finishes and collections process, which is typically about a week after the campaign ends. The target for delivery is on or before August 28th.
There's no physical shipments or possible production delays to worry about. The rewards are delivered via a download link sent from DriveThruRPG. Once you pick out which dungeon you want to run, all you have to do is give it a good read before you start!
DUNGEONS AWAIT!Learn about accountability on Kickstarter
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