About this project
Update: Stretch Goals
Update 3/19 - Because the $1,200 stretch goal was met, any backer that pledged at the CAMPAIGN level or higher (including early birds) will be given the a bonus Level 16 Dungeon when it is completed.
Dungeons On Demand
Are you a lazy Game Master? (It's OK, I'm not here to judge!)
GMing a fantasy role-playing game can be incredibly rewarding... but it can also be a ton of work. Preparing for a dungeon crawl can take hours.
Some GMs love cuddling up with their books, notepads, graph paper, and dice, pouring through each page and jotting down ideas to craft an immersive adventure. Other GMs... simply don't. It might be lack of time, lack of patience, or perhaps you just got bullied into being the GM this time around. Whatever the reason, Dungeons on Demand can help.
Dungeons on Demand are instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions (depending upon how long you play!)
Each Dungeons on Demand PDF contains the following:
- A dungeon back story to explain what's going on. You have complete control over what's going on and why in each adventure, but this explanation is used to tie everything together. It also adds some flavor to each encounter, and readies you for questions and actions from your players you may not have anticipated.
- Adventure hooks and quests to get the PCs to the dungeon. How did the players find themselves here? Are they looking for someone or something? Each dungeon presents three great reasons to bring the PCs there outside of one you might use for your own campaign.
- Hand-drawn maps of the entire dungeon. Additionally, each distinct area has its own map as well, labeled with details pertinent to the encounter. Each map uses handy icons to reference what's going on in the area - hostile creatures, hidden traps, treasure, NPCs, you name it!
- Full breakdowns for each encounter. Complete with references to monsters and magic items, detailed descriptions of traps and puzzles, monster strategies, what developments come from combat, and little odds and ends to brighten the role-playing experience.
- A wrap up guide for you to go over after completing the dungeon. Are any monsters or bad guys still alive? What's their deal? Are all the quests or adventure hooks finished? What experience points and rewards are left to be given out?
- An appendix for unique monsters, NPCs, and items. Each dungeon has a unique foe or trinket to give your experience something new and different.
Each dungeon is an adventure site - be it a literal dungeon, plunged into the fiery heart of a volcano, the deteriorating remains of a lost civilization's holy temples, a wizards study hidden away in the cove, the halls of giants, the lairs of dragons, or any fantastic location you can think of!
Every adventure has encounters and challenges appropriate for a party of a specified level, assuming an average of four or five players in the party (although you can adjust the number of monsters or monster statistics accordingly to accommodate your players' party size.) At the end of each dungeon, each player should have accumulated enough experience points to gain a level!
The dungeons are presented in full color, PDF format - you can easily them for reference later or open them on your tablet or smart phone during play.
For a 4th-Level party!
Haedirn Lastlight is a respected elven wizard and sage. After the death of his lover Lyonthel, the elf has been overcome with grief and has locked himself away in his study- a small manor on the cliffs of Wailing Crag. Haedirn has not been seen for over a year now, and those that knew him are beginning to worry.
Worse still, a band of ogres has been terrorizing the nearby town, slaughtering the town folk and haughtily boasting the elf wizard is dead. The PCs must put a stop to the ogres' attacks, make way to Wailing Crag to root out the rest of their gang, and lay Haedirn Lastlight's tortured remains to rest.
READ AN EXCERPT FROM INSIDIOUS EXPERIMENTS (SPOILERS!)
For an 8th-Level party!
A duergar mining expedition has led to a curious find - the entrance to the mythical Forge of Creation, where the first dwarves supposedly created the tools that brought civilization to the world. Their discovery has not gone unnoticed though, as their toiling within the forge has activated a portal to the Elemental Plane of Fire, drawing the attention of the efreeti Camus Eyes of Midnight.
The PCs are caught in a clash between the efreeti sultan and the meddlesome duergar, and must survive threats from each faction and the dangers that lurk within the forge itself!
For a 12th-Level party!
Agents of the Underdark are attempting to complete a dark ritual in the icy depths of Gloomthrone Citadel, a ritual that would surely spell disaster for the kingdom if completed!
Led by the priestess of Lolth, Z'ress Baenre, a coterie of drow have overtaken the abandoned tower and fortified it with their minions. It's a race against time for the PCs to make their way through Gloomthrone's defenses, and put an end to Z'ress and the foul magic she is using.
Interested in getting a glimpse of Dungeons on Demand? Here's your chance! Download this adventure for free to see how each PDF is laid out!
Update 3/17 - I've included a printer friendly version with no background for the pages here.
For a 1st-Level party!
A flock of kenku bandit's have discovered the ruined remains of a temple site, and have used it as their hideout while they raid unsuspecting travelers on nearby roads. It's up to the PCs to clear their nest, recover stolen goods, and rescue their hostages. Will the players be bested by these dirty birds? Or will they have the bandits eating crow?
The first thing you should do is pledge!
For as little as $4 you can get the best dungeon ready for your players' adventuring party. Once you have your copy, it's recommended you read over the packet and familiarize yourself with the layout and encounters, as well as figure out anyway you'd like to customize the dungeon to your campaign.
From there out the rest is all in GM Maaaaagic. Drop the dungeon in the current locale, switch around NPCs, put in your own magic items and plot macguffins to be found!
Dan Coleman has been a Dungeon Master for two decades now, first picking up the dice with second edition. He can tell you what THAC0 stands for, a first level fighter's saving throw against rods, staves, and wands, and why players get excited to find "Treasure Type H."
Since then he's been through every new edition, and has written custom classes, spells, items, adventures, and system mods for each. By day he's a humble graphic designer and illustrator, but by night he's a full time role-player and game designer. The funds from this Kickstarter will determine if more volumes of Dungeons On Demand come in the future.
Disclaimer: Dungeons On Demand is not associated with Wizards of the Coast LLC. Dungeons on Demand is intended to be used in tandem with products for the fifth edition of the world's best roleplaying game. Dungeons on Demand is copyright Dan Coleman, and does not include any materials or information copyrighted by said company or products therein.
Dungeons On Demand is not associated with Wolpertinger Press or Dungeon-on-Demand - but you should definitely check them out!
Risks and challenges
There's virtually no risk here.
Each dungeon pamphlet has already been created, and while there may be a few edits and tweaks in the mean time, they'll be ready to go as soon as the campaign finishes and collections process. There's no physical shipments or possible production delays to worry about.
You'll simply receive a link to download the adventure. Give it a good read, and go have a great time gaming! DUNGEONS AWAIT!Learn about accountability on Kickstarter
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