Help me finish Dwelvers, a real time strategy game that's been in development for three years and is available on Steam Early Access.
Help me finish Dwelvers, a real time strategy game that's been in development for three years and is available on Steam Early Access. Read more
About this project
Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the role of an evil Dungeon Lord who needs to guide their minions to dig out paths and rooms in order to grow their dungeon. The game is based on creating minions and keeping them happy in various ways, only then will you be able to lead them into battle and defeat your enemies!
The most challenging part for the player is creating advanced production chains in order to have enough food and beer to keep their creatures satisfied; a drunk minion is a happy minion! Other than the basic needs the player must also research and build equipment to outfit their army so it's a force to be reckoned with. To make sure your enemies don't sneak into your base you can research and build traps to give them a fun surprise on their way in.
The theme of the game will have a lot of dark humor, and each creature will have its own personality, demands and fighting style, forcing the player to handle the creatures in different ways in order to max out their full potential. A happy minion is an efficient minion!
My name is Rasmus Ljunggren, I live in Sweden and I'm 33 years old and the developer behind Dwelvers. During the majority of my life I've had game development as a hobby, and most of the games I've created has only been shown for a selected crowd.
Three years ago I decided to pursue a professional career as a game developer by starting my own company and developing the game of my dreams.
For the past three years I've been working on the game both full time and half time, while attending school or while working; this time has been both fun and challenging. My goal now is to focus on slapping a "1.0 version" out on the market within a reasonable amount of time. I've made a long list of features that I want to implement in order to feel fully satisfied, and I believe that all my current and future players will feel the same. To accomplish this within a reasonable time, I need to be able to focus on the development full time for one year from now - and to do that I need stability in my economy.
Just know that 1.0 is not the final version of the game, as I will keep working on the game beyond that, but it would give me some peace of mind knowing that what's out there is good enough on it's own, and that everything on top of that is just a bonus.
To get a better understanding on why I need Kickstarter and how the Kickstarter funds will be spent you can check out the financial breakdown headline further down.
- A big sandbox world - The world you play in has multiple layers both over and under the surface. Build your dungeon underneath unsuspecting villages and then raid them for treasures!
- Manage your production chains - Mine minerals and collect various materials which you need to build rooms and other items. You may micro manage the routes and where you store your materials to minimize the transportation delays between the different rooms. Establish trade routes with other settlements in order to balance out your economical shortcomings.
- Craft equipment and outfit your army - Craft and equip different weapons and armors on your creatures to give them an advantage in battle. You can also find special equipment while looting treasures won in battle.
- Traps and hydraulics system - Build powerful and elaborated traps to surprise attacking enemies. Utilize pressure plates to activate hidden doors and fire hidden cannons.
- First person mode - Possess your minions and control them in a first person mode. When controlling their mind you can access their abilities and manually dig out new rooms for your dungeon or battle enemies.
- Surface world - Raid and pillage the surface world for treasures and to increase your reputation as an evil dungeon lord.
- Multi layered dungeon - Expand your dungeon vertically in order to create strategic advantage points over enemy forces.
- Dynamic environment - Water and lava flows dynamically which means you can dig out passages for the lava to create a neat moat around your dungeon, or unleash it upon your enemies.
- Multiple resources - Search for and mine multiple types of resources which are required for the different rooms.
- Trade routes - Set up trade routes with other dungeon lords to secure resources which you lack.
- Production chains - With multiple resources you've got advanced production chains which you can tweak to increase your dungeon's production efficiency.
- Design your dungeon - Have the freedom to build and furnish your rooms as you see fit and the imps will deliver and build according to your design.
- Outfit your creatures - Craft equipment and equip them on your creatures to give them different attributes and change their appearance.
- Advanced hydraulics - Use logic gates in the form of pressure pads and other hydraulics to create an intelligent trap system to defend your dungeon.
Would you like to try our demo and check it out for yourself?
- Pet: French Bulldog - Let your creatures take care of an adorable French Bulldog that follows them around.
- Pet: Kitten - Let your creatures take care of an adorable kitty cat that follows them around.
- Pet: Baby Dragon - Let your creatures take care of a fierce baby dragon that follows them around.
- Crazy hat pack -Equip your creatures with hats such as propeller cap, Irish top hat and chicken hat.
- Big wall paintings pack - Including paintings of the Orc, the Impanzee, the Cyclotaur, the Imp and the Piggeh.
- Wall mounted human heads - Including a peasant head, a knight head and three more human heads to hang on the walls as they get implemented in the game.
- Party pack - Including party ballons to hang on walls, a party decorated bar table and colorful banderolls to hang in the dungeon corridors.
- Landmark statues pack - Including Eastern Island Statue, Sphinx head statue and Stonehenge parts to reassemble yourself.
- Dark Mother accessories pack - Give her a crown, mustache and makeup.
- Dark Mother texture pack - You get two more textures to redesign the Dark Mother with.
- Halloween pack- Including big pumpkin heads, fake bat decorations, spider web decorations, and a scarecrow to put in your farmland to decorate your dungeon with.
- Pirate pack - Including a pirate hat and eye patch to equip your creatures with, a miniature pirate boat to put in the water, and a pirate cutlass to forge.
- Cyclocorn - Replace the Cyclotaur head with a Unicorn head.
- Evil Imp - Replace the cute Imp head with a more sinister looking head.
- Carpet pack - Get a "Home sweet home" and a "Oh no! Not you again" carpet along with three other colorful carpets to decorate your dungeon with.
To be as transparent as I can with my financial situation I've decided to expose the data I have for the last 3 years. The diagram below should give you insight on how's it's been to a certain degree during the last 3 years.
Looking at what I've got in expenses and comparing it to which income I've had an average month of 2015; I would've had $260 left for food and activities during my spare time.
The funding goal for the Kickstarter campaign is set to $38.000 and it's an estimation based on educated guesses where we tried to predict what people would buy and what it would cost to deliver it.
After all expenses and taxes there should be around $14.000 left as an income for me. This should be enough to keep me going until version 1.0 is ready to be released, in one year. I've taken into account that the sales will continue to drop up until the point where I can release the game.
Dwelvers is YouTube ready and you may monetize footage of this game. There's press-kit and trailer video available for download on the webpage. If you're reviewing the game and want to ask questions regarding the game or the Kickstarter campaign, feel free to contact me.
Press-kit link: dwelvers.com/press/
Risks and challenges
The most obvious risk and why I am doing this kickstarter campaign is to balance the finance. I have been working on Dwelvers for three years and I can tell you up front that during these years my finances have been tight, but I have kept on developing Dwelvers, and even now I will keep on developing it until it is finished even if I have to take a half time job on the side. My goal is to finish the game, and if the kickstarter succeeds I will be able to progress faster and further because I will be able to continue working on it full time.
I do rely a lot of support from others as well, we have had people that have helped me and are still helping me with the community, story line, graphics, 3D modeling, music, voice acting and much more. To these people I am extremely grateful, and without their support it would take much longer to develop the game and the income would probably suffer as mentioned above. But I would still keep on developing it, only at a slower rate.Learn about accountability on Kickstarter
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