Don't Go Bang!
RTS game about managing a team of Bomb Disposal Experts to protect the city! Features gripping story, bomb diffusing missions & more!
Don't Go Bang!
RTS game about managing a team of Bomb Disposal Experts to protect the city! Features gripping story, bomb diffusing missions & more!
"Don't Go Bang!" is an RTS game for PC where you take command of a new division known as the UOD (Unstable Ordinance Disposal). You have been assembled to counter the recent terror attacks made by the terrorist cell, known as Fraction whom have slowly been decimating the city.
DON'T GO BANG! - PC DEVELOPMENT
In "Don't Go Bang!" for PC, every decision matters. The terrorist cell, Fraction, is unforgiving, and it's reflected in the game with permadeath and autosaves to make going back on decisions impossible. You'll have to make difficult choices every day as the Commander of the UOD - but remember your ultimate goal is to protect civilians and to prevent panic and terror.
You can't do it alone. Using your limited funds, you must continually recruit and manage your team of professional bomb disposal experts, teach them to grow their skills, and to monitor channels and the map for suspicious activity.
Your team can get injured, get mentally stressed or ill, they can act erratically with other team members, they can lose their skills over time, and most importantly they can save the city. But it's up to you to manage which one can happen at any given time. Your team must gather Intel which can prevent terror attacks on and around the city, and allow you to send yourself or your team out on missions to diffuse bombs or arrest suspicious individuals in order to eradicate the terrorist cell, Fraction, from the city.
Who Are Fraction?
Fraction is a terrorist cell whose base of operation is somewhere within the city you reside over. They are made up of teams of hackers, bomb makers, and general anarchists whom have all come to the conclusion that in order to resolve issues of inequality and overpopulation, a vast majority of the population must be eradicated in order for humanity to continue at a diminished rate.
They see no other alternative, and while they originally set out to disrupt the accumulation of wealth for the richest 1%, they have slowly changed their doctrine to encumber more extremist measures, killing indiscriminately in order to incite fear and ultimately reduce the population down to a fraction of what it once was.
Finding Fraction and Their Threats:
As your team gather Intel, you'll be able to pinpoint locations of interest, such as where Fractions Members meet, where they assemble bombs, and most immediately pressing, where they have planted a bomb.
The map consists of many districts, each with their own attributes, landmarks, municipals buildings, functions, and classes. This determines whether or not they are likely to be under immediate threat by Fraction, as the terrorist cell adopts a different tactic every other week to disrupt your operations, and eliminate human life.
For instance, as Fraction was founded upon disrupting the lives of the socially elite, they may initially still target richer districts at first. However, their tactics have grown so indiscriminate over time, that no where is safe.
In "Don't Go Bang!" concerned citizens and members of UOD will email you regularly about the state of the city, and the state of your management skills. This is the primary way you directly build relationships in the game, with each email having multiple responses to cater to your own style of management, and your own intentions for how your relationship develops with that person. There is no "Just Good" or "Just Bad" answer. We want to embrace the grey area of dealing with a complex and frightening scenario.
As you build relationships, the content of each email differs as every person remembers who you are and what you've said. Choose to be unkind because you don't have the time, and it might come back to bite you later. Equally, be too soft and people might find it acceptable to walk all over you. Remember, YOU are in charge.
Ultimately, you are responsible for the protection of the city. As such, if you continue to fail on a regular basis, you will be petitioned to be replaced by the citizens of the city, as they work themselves into a panic and a frenzy. They will make life continually more difficult for you. If they succeed in having you removed from office, the game, and the city, is lost.
Do not fail them. Do not fail your loved ones. Do not let Fraction win.
Current Features: (In The Mobile Game)
- Procedural Bomb Generation
- Wire Cutting Puzzle Variations (Cut All Yellow Wires, Cut Third Wires etc.)
- Multiple Tiers Per Bomb (Multiple Levels/Sections to each bomb.)
Planned Features: (For The PC Game)
- Massively improved visuals - We'll be able to hire an artist better than ourselves to give the games art a complete overhaul to capture the intensity of the situation, whilst still capturing the games dark humour moments too.
- Panic - The purpose of the game is to respond to terrorist threats, suspected/potential/otherwise. Failure to do so will result in increased panic in the city, and as this grows the citizens can petition to have your funds lowered, or to have you removed completely, resulting in Game Over.
- Complex Bomb Disposal - With the limitation of a single tap used in mobile games being lifted, we can make the bomb disposal process much more complex and interesting. This includes requiring certain tools to perform certain actions.
- Rules/Instructions - The rules of bomb disposal will change depending on how quickly Fraction is improving their bomb making skills. It's upto your team to gather Intel to give you the new list of instructions as quickly as possible. E.g. You may be told to always cut the first red wire, and then one day that rules changes...
- Full Map - A huge interactive Map with different districts that have different functions for the city. As events/festivals/celebrations come up, the population density of an area may change, and you'll have to work harder to protect these areas.
- Manage and Build your team - Hire people you trust and build them up to be the best they can be at bomb disposal. You cannot afford to use them sparingly, but be careful as once they're dead, they stay dead.
- Connection to the Citizens - You receive regular emails and communications from concerned or supportive citizens in the city regarding the recent events. You can make dialogue decisions on how well you should inform the public or build relationships with people. Be careful though, as you fail missions, those you care about can perish.
- Shop - You are able to customise your office space that you work in, as well as buy new equipment for yourself and your crew.
- Research - As Fraction grows, and their bomb making prowess increases, it’s your job to stay one step ahead, so you’d have to recruit avid researchers to provide you with the latest tools and equipment to deal with the threats.
- Scanner/Send Investigation Team – As briefly mentioned, the map displays information about the city currently, but in order to find bombs there has to be a process to do so. You can do this by scanning for suspicious signals, or physically sending an investigation team (at your expense) to reconnoitre the area and report back if there are threats or potential threats.
"Don't Go Bang!" began as a Mobile Game that was in Development for 4 weeks, but technically 3 weeks as one week included an unplanned move where we didn't have access to our computers! We decided on the mobile platform at first simply because it was what we could afford under a certain timeframe. As you can see, a lot of our choices in initial design feel like a mobile game, and interestingly enough we'll maybe keep the tutorial section looking similar as a homage to the original.
Once you've selected a level, it gave you a description of everything the level would contain with a bit of sarcastic humour, with inspiration taken heavily from the Portal Series!
The bombs started off simple, but slowly began to become more complex, or use increasingly cryptic instructions to confuse the player.
Don't worry, the bombs weren't just wire cutting, but they did have to be designed to be really touch friendly on a mobile phone! So for example we had created a Simon Says puzzle style game to be put in.
That's actually one of the things I'm most excited about with developing this game for PC is that with the increased screen size, I can almost completely re-design the bombs to be for PC, including massively increasing the complexity of them and how they look or interact with other parts. One of my favourite things that I put into the game that's difficult to show off, but will be essential for the PC version of the game, is that some bombs were design to always be the same, so that I could cater the players experience better (as with in the tutorials). But not only that I completely worked in bombs that would be procedurally generated based on difficulty, so that essentially I have an endless number of bombs that can be generated.
The Dark Humour
One of the things I loved about making the original, was it's dark sense of humour throughout. When you selected the levels, you'd read completely unhelpful descriptions like, "We've read from your file that you have no friends, and that no one loves you... That is all." and the fact that when you died, your tool tip was never anything useful it was just a little joke at your expense, always felt fun. E.g.
Part of our commitment to being open and honest regarding everything about this endeavour means going over exactly where your pledges will be going towards. On our part, we've designed the game for a long time, and came up with exactly what it is and could be back when it was a mobile game, and what it is now!
As such, you might be wondering while Design gets less of a cut than Art and Programming, but the truth is we did a lot of the Design work off our own funds, but it still needs Playtesting which comes under Design, and also various tweaks - a lot of the time a Programmer makes it work, but a Designer makes it feel right. Equally, while the Writing Budget is low, it's because this also comes under Design at times, so it's actually difficult to pinpoint.
We'll be humbled immensely if we reach our goal of £20,000, but if the unimaginable were to happen and we go beyond that, we've carefully selected a number of stretch goals to help make "Don't Go Bang!" an even better experience.
Either way, we'll strive to make "Don't Go Bang!" an amazing experience, with incredible gameplay and an engaging, unforgettable story.
Dalriada Games is an independent games company made up of two lads based in Glasgow, Scotland. Our award winning company strives to create gaming content for everyone to enjoy, with a special interest in integrating the medical and education sectors with the gaming industry. We pour our blood, sweat, and tears in our projects, and complete them to the highest standards we can. It's our passion. Not only do we work on these project for the experience of FLOW and fun, but we also volunteer with charities that support working with children to help better engage them in learning. Some of the time spent during the months the Kickstarter will run will be used to support children in schools!
At the beginning we mentioned that we worked extensively with a number of charities to create opportunities in digital sectors for young children/young adults. This is a massive part of who we are and takes up a huge share of our time, while we also want to continue making games! Your support helps us to continue teaching digital skills in schools and at charity events! Look at some of our regular work:
BeYonder Involve Charity Number SC046850 - a charity whose purpose is to advance education and to advance citizenship and community development particularly (although not exclusively) for the benefit of children and young people through the provision in partnership with schools, voluntary and community organisations and other bodies, of projects that aim to encourage learning, identify and develop talent and skills, promote volunteering and provide opportunities for participants to take an active part in the social, civic and economic life of their communities.
SMART STEMs - an organisation about encouraging, involving, and inspiring more people from different demographics into STEM (Science, Technology, Engineering, and Mathematics).
The mission of SMART STEMs 2015 was to inspire young girls – aged 10-14 year old girls – to become the great thinkers and creators of tomorrow.
Connor has a degree in Computer Games Design from Glasgow Caledonian University, he founded Dalriada Games officially in 2015, while making games to promote responsibility when recycling medicinal products. This early work was inspiration to continue making games with the ethos that they can be used for good, and more and more research every day seems to be showing that they can be.
Born and raised in the Glasgow Area, Connor has a special connection to his home city, and strives to make Glasgow a little better, by volunteering heavily with Schools to get the next generation interested in coding, design, and technology.
Nicholas was born and raised in the highlands of Scotland, Kyle of Lochalsh, and moved down to Glasgow to study Computer Games Design. Completing his degree with honours, Nicholas has worked extensively with Dalriada Games since it's early days, working on the first personal project for Dalriada Games, Starward - which was released for Android Phones.
Nick has a strong connection to working with all things technology, hardware or software, and often comes up with ingenious solutions to melt the two together to produce some outstanding results and increases in performance and productivity.
Together, both Connor and Nick, work tirelessly to create some amazing games for clients, with the aim to help with the education and medical sectors. While these projects largely have to remain quiet for the time being, Connor and Nick have unyielding hope that they will be used for incredible purposes, and help gaming stand out with new and old generations, showing finally that they are used for good.
Please, feel free to get in touch with us, we love to answer your queries!
Find me @DalriadaConnor and you can ask Nick at @DalriadaNick
Or for more formal requests/information you can email:
Risks and challenges
As with anything, completely unexpected problems can arise from almost anywhere, although we have done everything in our power to manage these. Regardless, if you have been kind enough to pledge, it is our responsibility to be completely open and honest with you at all points.Learn about accountability on Kickstarter
- (30 days)