Valeria: Card Kingdoms – Crimson Seas
Sail to lands beyond the borders of Valeria in Crimson Seas, the third full expansion to Valeria: Card Kingdoms.
This project will only be funded if it reaches its goal by Tue, March 26 2019 10:00 PM UTC +00:00.
We are producing three products in this Kickstarter campaign: Crimson Seas, an expansion to Valeria: Card Kingdoms; Ward Towers, a VCK expansion pack; and Corsairs of Valeria, a stand-alone dice game. So, be sure you read all the pledge levels to determine which items and which language you want in your rewards.
In Crimson Seas, you will obtain Maps to new far-off lands beyond the borders of Valeria allowing you to import trade Goods from Araby to increase your victory points, purchase Tomes of great power to augment your resource production at Nae Aerie, rescue captured Nobles from the villainous Amarynth Empire, and plunder the wealth of Exekratys, the cursed isle. Beware the monsters of the sea, though, as they increase in strength, sowing chaos throughout all of Valeria.
There's a lot of new stuff in Crimson Seas. New icons, new tokens, new mechanics, new card types, and, of course, lots of new cards for all the existing card types. Each image below can be clicked to get a larger view.
Along the top of the play area is a new game board called "The Islands" (see more info below) and all of the new icons are tied to that.
To access the Islands you need to use a new action called "Sail" and to sail, you've got to spend one MAP token, then you can access Araby to gain Goods, Nae Aerie to gain Tomes, Exekratys to retrieve lost resources, and Amarynth to rescue captured Noble's. More on all of those places and activities can be found below.
What would any Valeria: Card Kingdoms expansion be without a whole bunch of new Citizen cards. All of the new Citizens have nautical roots to immerse you in the expansion's theme and to get your imaginations racing. Pay special attention to the new Peasant and Knight cards. Each of them have an improved off-turn Harvest. In fact, you'll find that several of these sea dogs have more to give on the off-turns. There's an overriding curse on the Ocean of Nae though, so, whenever you roll a 6, either on the individual dice or on the sum of the dice, the active player loses one resource per 6 to Exekratys.
There are five new Domains with nautical themes that tie in closely with the new mechanics of Crimson Seas. We'll have more Domains available if we unlock some of the stretch goals. With all of the new activities on the Islands, the Domains row might seem easy to ignore, but pay attention to the new benefits to be had here if you want to really rule the seas.
The monsters shown above are just the ones with finished art. The Mico is hard at work illustrating even more monsters to fill the new stacks. There's a new mechanic here in the monsters, you'll see some of the Magic and Strength costs are marked with a + sign. That means when you attack one of these Monsters, their strength is increased by 1 for every one of those monsters you've previously killed. So, the first Goblin Pirates are a pushover, but if you attack another Goblin Pirate it's stronger, and if you attack another one, it's stronger still. Their reward payout also escalates, so there's a lot of incentive to slay as many as you can reach.
For years and years, everyone started the game with one Peasant and one Knight. Not any more – if you're playing with Crimson Seas, everyone also gets a Coxswain as a third starter card. So, what does she do? The Coxswain triggers if doubles are rolled or if the roll doesn't trigger any of your Citizens. If you're the active player, a triggered Coxswain will pay out 2 like resources of your choice and 1 Map. If you're an inactive player, you can choose 2 like resources or 1 Map. The Coxswain adds interesting benefits to special and uneventful rolls and gives players access to the Maps needed to get to the Islands.
In a typical game of VCK, one strategy is to recruit all of the low numbered Citizens so that you're always getting something for any roll. The Coxswain puts a wrinkle in that strategy, though. If you want to trigger the Coxswain as much as possible, you'll want to NOT recruit the low numbered Citizens so that you have more chances of getting a "failed" Harvest and thus reaping the Coxswain's benefits more frequently.
From a components standpoint, The Islands board is placed above the Monsters row, or above the Agents row if you're using that expansion pack on the new VCK playmat. The board is made of six small hinged panels that fan-fold neatly to fit, like a really FAT card, in the card wells of the original VCK box or the new VCK Big Box. If you zoom in on the image above, you'll notice the faint lines indicate the fold points of the board. We definitely want to make it easy for you to store this new game element.
In-game, the Islands are accessed by taking a Sail action and spending one Map token. That gives you the ability to access ONE Island of your choice: Araby, Nae Aerie, Exekratys, or Amarynth.
The first Island is Araby. If you've played our Merchants of Araby game or remember the Port of Araby card from the Flames & Frost expansion, you'll recognize this rich continent that rests just East of the Valeria mainland. Four of the Goods tokens above are "Mico versions" of the Fabrics, Jewels, Spices, and Magical Artifacts from that game. We've also added a fifth Goods token for Leathers. If you sail to Araby on your turn, you'll find three Goods tokens available for purchase with escalating prices. For your Sail action, you can purchase one, two, or all three of these goods and place them face-up in your play area. If any tokens remain after your purchase, slide them down to the lower available cost positions and refill the expensive empty slots from the face-down Goods supply.
At the end of the game, each like-set of Goods earns victory points depending on how many you have and there's a chart on the Islands board so you can see what you're building toward. For example, if you have 1 Fabrics token, it's worth 2VP. But if you have all 6 Fabrics tokens, they're worth 25VP. Don't get your hopes up though, because if an opponent sees that you're collecting a certain type of Goods, they're going to try to stop you from getting any more of them.
Nae Aerie is the home to powerful wizards who spend their time enchanting magical Tomes and, for a price, you can add these Tomes to your tableau. The Tomes are on a sliding cost track that works like the Goods in Araby and you can buy one, two, or all three for your Sail action. Any Tomes remaining after your purchase slide down and new Tomes are drawn from the face-down supply to fill the more expensive empty slots. Place your purchased Tomes with your other resource tokens in your tableau.
So, what do they do? Each Tome is a resource you can use once each round. Just flip it face-down when you spend it then, at the end of your active turn, it is magically refreshed and you flip it face-up to use again, later. These Tomes function exactly like regular resources. You can use them during any Harvest or during your Roll or Action phases as you would any other resource token. Just remember, they only refresh at the END of your Active Turn, so if you use them off-turn to help your Harvest, they won't be available until the END of your next active turn. VCK is sometimes called-out for resource glut, but I can't tell you how many times I've found myself one or two resources short at just the wrong time. Tomes are amazing! And the best part is, they can't be stolen by another player!
Earlier, I mentioned that there is a pervasive curse on the Ocean of Nae, so that whenever you roll a 6, either on the individual dice or on the sum of the dice, the active player loses one resource per 6 to Exekratys. Well, for every problem, there's a solution. For your Sail action, you can visit Exekratys and claim all the tokens of one resource type. Depending how your gamer group rolls, this cursed Island can be a windfall at just the right time for somebody.
The last location on the Islands board is Amarynth, a land of thieves and robbers, as anyone who's played 10 Minute Heist or Thieves Den will know! The Amarynthians are also expert kidnappers and they've captured Valeria's most important Nobles. It's up to you to rescue these aristocrats and, in their gratitude, each one will give you a means of earning extra victory points. For your Sail action, you can visit Amarynth and pay 9 of any one resource (no wild substitutions allowed) to rescue one of the three face-up Nobles. Place the rescued Nobel face-up next to your Duke card. Fill the empty spot with a new card from the Nobles deck at the end of your turn. Rescue a bunch of Noble's over the course of the game and watch your victory points soar.
Fun Fact: There's a pledge level called Nobility & Captains where The Mico will create a Noble card in your likeness. Do you want to be captured by ruthless Amarynthians and then rescued by brave Valerian Dukes? Well, this is your chance!
In The Box
- 60 Citizen cards
- 5 Coxwain Starter Citizen cards
- 28 Monster cards (art in progress)
- 5 Domain cards
- 16 Noble cards (art in progress; pledge at the Nobility & Captains level to have your likeness included in the game)
- 30 Goods tokens (punchboard)
- 24 Tomes tokens (punchboard)
- 20 Map tokens (punchboard)
- 1 Islands game board
- 1 Rules book
As you can see, this expansion has a lot more than just new cards for Valeria. As such, we expect the MSRP to be approximately $35 - $40 depending upon stretch goals reached and final backer numbers.
The Ward Towers Pack contains 1 rules card, 4 Double-sided Ward Tower cards, 1 Divider, and 30 Punchboard Banners.
The Ward Tower cards replace one of the Domain stacks in the game. Each Ward Tower needs 9 Gold, 9 Strength, and 9 Magic to complete and a player may take an action to pay one set of those resources and place their Banner on the card. When three Banners have been placed on a Ward Tower card, the tower is complete. Each player who contributed takes their Banner back and flips it over to the 5VP side, then the Ward Tower card is placed next to the Monster row. Each completed Ward Tower may be used once on your turn to reduce the cost to slay any monster 1 Strength or 1 Magic as you choose. This benefit is cumulative and is available to all players, even if they did not contribute to building the Ward Towers.
Kickstarter backers at the $29 level and above will receive the Ward Towers Pack inside their Crimson Seas game box at no additional charge.
This is a Kickstarter Limited Exclusive and will not be available at retail. It may be available on our website, conventions, or the BGG Store depending on how many extra we have after fulfilling to our backers.
With the current Commodore lost at sea, you and your fellow Corsairs have set out to complete the traditional challenge – the first captain to sail the Valerian Isles and gather enough silver to fill six treasure chests will be the new Commodore. Seize the dice and roll, you scurvy Orc lover!
Coins earn you silver, Grog gives you the power to re-roll your dice, Cannons let you attack merchant ships or opponents to take their silver, and Maps move your ship forward. Watch out for the curses though, because each one you roll means a silver coin lost to Exekratys, more commonly known as Skull Island to true Corsairs.
Track your Treasure and Grog with special Ship boards and dials. Place Silver on or next to your Ship board to track it. When you have 5 Silver, immediately gain 1 Treasure and return the Silver to the supply.
Your Captain card gives you a special player power that could help you win, if you use it to your best advantage. If you want to be a Corsair Captain sailing the Valerian Isles, make your pledge at the Nobility & Captains level and The Mico will create a Captain card in your likeness to appear in all copies of Corsairs of Valeria.
If you're the first player to reach Skull Island, you'll get all of the coins that were lost to cursed dice, but if that doesn't fill your sixth treasure chest, the race resets and you keep on sailing. The first Captain to reach Skull Island on the second leg of the race grabs the loot and stops the race. Whichever Captain has the most Treasure wins. If there's a tie, the tied player with the most silver wins. Still tied? Compare how much grog you've got!
In The Box
- 5 Corsair dice (16mm)
- 5 Double-sided Island cards
- 5 Captain cards
- 5 Ship tokens (20 x 16 x 8mm)
- 5 Ship Boards with Treasure and Grog dials (assembly required)
- 35 Silver Coin tokens (punchboard)
- 1 Rule Book
Corsairs of Valeria was originally published by Wouter van Strien of Fully Analog as Wacky Pirates. We've updated a few rules and components so it fits nicely into the Valeria universe and we're bringing the MSRP down to $25. This game is only available in the Corsairs pledge level, the Crimson Seas + Corsairs pledge level and the Nobility & Captains pledge level.
This game is fast, fun, and encourages a bit of cutthroat player interaction.
The Designers and The Artist for Crimson Seas & Corsairs
Add $22 to your pledge if you'd like a second copy of Corsairs.
Add $33 to your pledge if you'd like a second copy of Crimson Seas.
Add $33 to your pledge if you'd like a second copy of Crimson Seas or add $22 to your pledge if you'd like a second copy of Corsairs.
Add $33 to your pledge if you'd like a second copy of Crimson Seas or add $22 to your pledge if you'd like a second copy of Corsairs.
Corsairs of Valeria will be produced in English through Daily Magic Games and in German through Schwercraft-Verlag.
Crimson Seas will be produced in English through Daily Magic Games, in German through Schwercraft-Verlag, and in French through Pixie Games.
German rewards are only available to backers with a shipping address in Germany or Austria.
French rewards are only available to backers with a shipping address in France or Belgium.
Valeria: Card Kingdoms in the Daily Magic Shop
We only make add-ons available in a Kickstarter campaign if we are going to print those extra products at the same time as the primary Kickstarter product. For this campaign, we are only printing Crimson Seas, Corsairs, and the Ward Towers Pack. so we will not have any other VCK products available in this campaign.
We had planned to offer the VCK Big Box as an add-on in this campaign, but the simple truth is that it just didn't sell as well as we expected and we still have 388 of them in our USA warehouse from the first printing. We just can't justify printing the minimum order of 1000 more Big Boxes.
So, instead of add-ons, we have all the Valeria: Card Kingdoms products available in our website shop at a reduced price during this campaign. You can buy them right now and be able to enjoy them while you're waiting for Crimson Seas to reach you in November.
If you're in Germany, you can order Valeria products on the Schwerkraft-Verlag Webstore. Their prices are not reduced, but ordering from within Germany will save you the import fees.
Valeria: Card Kingdoms Reviews
The reviews below are for the Valeria: Card Kingdoms base game and give you an idea of what you can expect if you're new to VCK.
Wacky Pirates Reviews
Corsairs is an updated version of Wacky Pirates, first published by Wouter van Strien of Fully Analog. As such, the components and some rules have changed from the video and reviews shown below.
Rewards for US, Canadian, EU, and Australian backers will be shipped from fulfillment hubs in those areas so that backers will not have to pay taxes and import fees. Rewards for backers in other countries will ship from the USA and you will be responsible for any taxes fees incurred to receive your reward packages.
Since we have no idea how Brexit will affect postage fees from EU to UK or from USA to UK, we've placed UK in the "Rest of the World" category. We will re-examine the postage when the product is fulfilled and refund UK backers any excess postage charged.
Daily Magic Games is happy to work with retailers all over the world to get these new items into local game stores. Please pledge at the $1 Town Crier pledge level then send us a Kickstarter message so that we can discuss wholesale prices and shipping options.
Every game we create is a discrete project with its own development schedule, its own budget for production and marketing expenses, and it's own timeline for funding, production, and delivery. We bring each project to Kickstarter to give you, our fans and supporters, the opportunity to help us put the final touches on the game and to reserve your copies at the time when it will do the game the most good, both financially and creatively.
Some say that a creator should not launch a new project until their previous project is completed and delivered. That system might work for a designer who is self-publishing a game, but for an up-and-coming company like Daily Magic Games, that system is not viable. At any point in time we are working on up to a dozen projects in various stages of completion. Right now, for example...
- Shadowvale, the previous expansion to Valeria: Card Kingdoms has just finished rewards fulfillment and gamers all around the globe are enjoying all-new excitement in Valeria.
- Landmarks, the first full expansion to Villages of Valeria has begun rewards fulfillment and in just a couple of weeks players will be adding Windmills, Silos, and Ward Towers to their ever-growing villages.
- Chocolatiers wrapped up a successful funding campaign a couple of weeks ago and the files have been delivered to the printer. We expect to deliver backer rewards in June 2019,
- Thieves Den is in full production at the printer and we should receive the assembly proofs in the next 30 to 40 days. We expect to deliver backer rewards in July 2019.
- Crimson Seas, the project you're visiting right now, is the latest expansion to Valeria: Card Kingdoms. The campaign runs from March 4th to March 22th and we expect to deliver backer rewards in October 2019.
- Corsairs of Valeria is a sweet little dice game that was originally self-published by its designer Wouter van Strien under the title Wacky Pirates. We've updated the game a little, set it squarely in the Valeria universe, and will produce it simultaneously with Crimson Seas.
- Pharaoh's Pyramid is a big expansion to Sailing Toward Osiris the Euro-style game we published last year. It features a great pyramid that players must work together to complete and adds Pharaoh's Guards and a new wild token to help you build more monuments faster. We'll be launching the Kickstarter for Pharaoh's Pyramid in mid-April 2019.
- Margraves of Valeria is an all new game set in the Valeria universe. Players are princes of the realm charged with protecting the cities at the heart of Valeria by building Ward Towers and promoting the economy through resource exports. Margraves of Valeria is in the beta-testing and art creation phase now and we expect to launch the Kickstarter campaign in late-May 2019.
- Panorama: Hawaii is a 2-player photo collection and blind bidding game for vacationers of all ages and features a unique evolving scoring process that allows players to decide what aspects score in each of the six game rounds. We expect to launch the Panorama: Hawaii Kickstarter project in mid-July 2019.
- Horizons, the friendly 4X game we published last year has two expansions coming to Kickstarter in late 2019. One is called Tech & Trade and the other is called Moons & Artifacts. We'll have more info in the months ahead, so keep an eye on our website for updates.
We're hoping that our track record for successfully completing and delivering previous projects will give you the confidence to support Crimson Seas and Corsairs, and that the forthright communications we present when projects do hit snags will assuage any fears that we're going to screw it all up. By the way, if you'd like to help us with any of our alpha or beta testing, please send us an email at firstname.lastname@example.org.
Who Is Daily Magic Games
Daily Magic Games is a designer-friendly and customer-focused publisher specializing in casual tabletop games that are easy to learn and play, yet layered with strategy and depth.
- Isaias Vallejo, Wizard-in-Chief, Game Designer and Developer
- David MacKenzie, Conjurer and Game Designer and Developer
We like to make casual and gateway games in an effort to get more people to the table. Our games are easy to learn so that new players get in to the game faster, but they're also layered with strategy for the more seasoned players.
Risks and challenges
Daily Magic Games is committed to delivering quality products on time. We realize that the publication of a board game can be complicated and, no matter how experienced the project creators and mangers are, some problems may occur. In an effort to reduce the likelihood of delays and mistakes, we have taken several steps to prepare for success:
1. This game project, as well as the Kickstarter campaign itself, are in the hands of two well-seasoned professionals. David MacKenzie has been running Kickstarter projects since 2010 and Isaias Vallejo comes from a digital games background as production and studio director at Big Fish Games.
2. We are dedicated to backer communication and feedback. We are actively involved in the Comments section of each Kickstarter project and keep backers up to date with plenty of updates during and after the funding process. Throughout every campaign, we are as transparent about the process and as open to feedback as possible without jeopardizing production and delivery timelines.
3. We have completed significant pre-production art, graphic design, and translations on both Crimson Seas and Corsairs with the exception of the stretch goals and custom art content. This will allow us to expedite file prep and get the files to printer in a timely fashion.
4. We have our manufacturer lined up and ready to begin the pre-press process as soon as the the files are delivered. We hope that everything goes as planned, but if something falls through the cracks, we are ready and willing to employ every tool at our disposal to get the project back on track and running smoothly.
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