This project will only be funded if it reaches its goal by .
This project will only be funded if it reaches its goal by .
About this project
In Horizons, you are a star faring species taking the first steps into a new star cluster. Explore new worlds to grow your knowledge and Adapt to living in the varied habitats you discover. Expand your presence in the cluster with new colonies and Exploit the metal and energy resources you find. Ally yourself with assorted interstellar species and Acquire covert missions to increase your influence. Do all of this and you could become the dominant species in this cluster and to begin your reach into the galaxy.
We love the scope and majesty of 4X games but don't look forward to hours, or even days, that it can take to play the best of the genre and we weren't wild about all the extermination. Game designer Levi Mote set out to create a friendly 4X experience in an hour-long game and, after years of development and play testing, Horizons has proven itself to be just that game – a Euro-friendly, decision-driven, 4X-style game that 2 to 5 players can enjoy in about an hour.
Horizons has multiple paths to victory. Will you explore and ally your way to knowledge-win, or expand and exploit the worlds for a build-win? Perhaps allies and covert missions will bring you a missions-win, or you'll balance all three paths to create a well-rounded dominion. The choice is yours and the stars await.
We turned over one of our preview prototypes to Jon Gets Games and he delivered an amazing 1-hour video that takes you step-by-step through a three-person game of Horizons.
After we reach our projects $20,000 funding goal, we've got a long list of stretch goals planned that will, hopefully, entice you and your friends to support Horizons. Spread the word, share our project with your friends, and let’s see if we can unlock things like asymmetrical player powers, more ally species, new suns for your star cluster, and lovely component upgrades.
Horizons will come in a box similar in size to Stone Age and will come with all of the components shown below, plus whatever you unlock through stretch goals.
Unlocked Stretch Goals added to the game:
- 6 New Star Classes, O, B, A, F, K and M
- Blackcore and Linen Finish Cards
- 5 Optional Species Ally Cards with Exterminate Gameplay
- 5 New Asymmetrical Starter Ally Cards
- Unique Faction Art for each Player Board
- 3 of 5 Asymmetrical Player Boards
As with our other recent projects, Sailing Toward Osiris, Food Truck Champion, and Valeria: Card Kingdoms – Flames & Frost, we'll be working with our European partners to produce Horizons in multiple languages. You'll be able to select the German, French, Spanish, or English version when we send out the backer surveys after the project is successfully funded.
Rahdo's final thoughts! (Note: we will be adding player count numbers on Mission cards to tell you which Mission cards to play with according to player count.)
This is a full PNP file for Horizons. It included the rules, 35 double-sided hex tiles, 60 cards, and 5 player boards. It is 113MB. There are bound to be a few adjustments as we close in on the final rules and graphic design, but this will give you a good look into the components and concepts of Horizons.
It's always great to try before you buy, so why not give Horizon's a try on Tabletop Simulator. This build was created by Alexander, a frequent backer of our project, a fan of our games, and a skilled modder.
We do everything we can to keep shipping costs low and we subsidize a substantial portion of the actual shipping fees we are charged when we fulfill your rewards.
This project is EU Friendly, Canada Friendly, and Australia Friendly. Rewards to backers in those countries will be shipped from fulfillment hubs within their regional borders. We pay VAT when we import the games and utilizing the shipping hubs means you do not have to pay customs fees.
We like to support game stores around the world by offering the Kickstarter versions of our games to retailers during the campaign. We treat retailer backers just like other backers in that they receive their rewards before we release the regular retail versions into distribution, giving you a head start on your competition. You can see the Retailer 6-Pack pledge level in the right-side column of this project page.
Every game we create is a discrete project with its own development schedule and its own budget for production and marketing expenses. We bring each project to Kickstarter to give you, our fans and supporters, the opportunity to help us put the final touches on the game and to reserve your copies at the time when it will do the game the most good, both financially and creatively.
10 Minute Heist: The Wizard's Tower delivered to most backers 2 months early and will hit retail stores on September 20th.
Valeria: Card Kingdoms – Flames & Frost shipped to 80% of backers for on-time delivery in August. The remaining 20% will begin shipping in September. Valeria: Card Kingdoms – Flames & Frost will hit retail stores in October.
Food Truck Champion is at the printer and we expect to deliver to backers in October. We will debut Food Truck Champion in English and German editions at EssenSpiel 2017 and release it to retail stores in November.
Sailing Toward Osiris is at the printer and we expect to deliver it to backers in February 2018. Sailing Toward Osiris will be produced in English, German, French, and Spanish and will debut at PAX East in March 2018. Sailing Toward Osiris will be released to retailers in March 2018.
Crabs! completed its Kickstarter campaign successfully on August 11th and the files have just been transferred to the printer. We expect to deliver Crabs! to backers in March 2018 and to be on retail store shelves by May 2018.
Horizons, by Levi Mote and Illustrated by The Mico, is live on Kickstarter right now, obviously. If the funding campaign is successful, our plans are to deliver Horizons to backers in July 2018, debut Horizons at GenCon 2018, then have it on store shelves in late August 2018.
Sarah’s Singularity, a time travel game with comic book appeal by Thomas Gutschmidt and illustrated by Carey Pietsch, is going out to game reviewers in early September with a Kickstarter launch planned for October 10th. If the funding campaign is successful, we plan to deliver Sarah's Singularity to backers in July 2018.
Spaceways, by Philip duBarry, is a sci-fi pick-up and deliver / area control game and is in beta testing. It is a standalone sequel to Horizons and will be illustrated by The Mico.
Chocolatiers, by Isaias Vallejo, is a gateway game where players take on the role of chocolatiers boxing chocolates and is in alpha testing.
Peddlers, by Alice Davis, is a unique blend of card drafting and worker placement and is in alpha testing.
We're hoping that our track record for successfully completing and delivering previous projects will give you the confidence to support Horizons, and that the forthright communications we present when projects do hit snags will assuage any fears that we're going to screw it all up.
By the way, if you'd like to help us with any of our alpha or beta testing, please send us an email at contact[at]dailymagicgames[dot]com.
Daily Magic Games is a designer-friendly and customer-focused publisher specializing in casual tabletop games that are easy to learn and play, yet layered with strategy and depth.
- Isaias Vallejo, Wizard-in-Chief, Game Designer, and Developer
- David MacKenzie, Conjurer and Game Developer
- Levi Mote, Alchemist, Game Designer, and Developer
- Sarah Sharp, Enchantress and Convention Event Planner
- Dylan Pharaoh-Whitney, Sorcerer and Graphic Designer
- Claire Donaldson, Illusionist, Illustrator, and Graphic Designer
We are focused on listening to what our customers have to say and making sure that we are producing the type of games you want at the high quality you demand. We are actively involved in the Comments section of each Kickstarter and keep backers up to date with plenty of updates post-Kickstarter. We like to make casual and gateway games in an effort to get more people to the table. Our games are easy to learn to help new players get in to the game faster, but they're also layered with strategy for the more seasoned players. We're based out of Seattle, Washington and like to focus on the growth and promotion of game design in the Pacific Northwest. We've even started a playtesting event network called PlaytestNW to help local designers meet each other and engage with playtesters on a regular basis. Our hope is that we're helping designers build better games.
Risks and challenges
Daily Magic Games is committed to delivering quality products on time. We realize that the publication of a tabletop game can be complicated and, no matter how experienced the project creators and mangers are, some problems may occur. In an effort to reduce the likelihood of delays and mistakes, we have taken several steps to prepare for success:
1. This game project, as well as the Kickstarter campaign itself, are in the hands of two well-seasoned professionals. David MacKenzie has been running successful Kickstarter projects since 2010 (Alien Frontiers started the gaming frenzy on Kickstarter), and Isaias Vallejo comes from a digital games background as Executive Producer at Big Fish Games and has designed several successful tabletop games (Sunrise City and the "Valeria" series of games).
2. We are dedicated to backer communication and feedback. Throughout every campaign, we are as transparent about the process and as open to feedback as possible without jeopardizing production and delivery timelines. Whether the news is good or bad, you can expect us to report it honestly and openly.
3. We have done significant pre-production. All the art and graphic design for Horizons are completed with the exception of the stretch goals content. The art and design for the stretch goals content has been sketched out and is ready to push forward as soon as each goal is achieved.
4. We are working with publishing partners in Germany, France, and Spain, to bring Horizons to a wide audience, expanding our economies of scale in production and logistics.
5. We have our manufacturer lined up and ready to begin the pre-press process as soon as the files are delivered. We hope that everything goes as planned, but if something falls through the cracks, we are ready and willing to employ every tool at our disposal to get the project back on track and running smoothly.
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