About this project
A massive tray of donuts sits on the table. You and your fellow donut lovers want to eat as many donuts as you can, but there is no sharing with these donuts. If two or more people pick the same donut, nobody gets it!
Pick your donuts wisely and see if you can get the most donut points!
There are two types of cards in Go Nuts for Donuts!: Selection cards and Donut cards.
Selection cards are kept in your hand and are played face down, allowing you to choose from the array of donuts before you without letting other players know which you have selected.
Donut cards are laid out for you to choose from. Each Donut card has a point value and/or an action. You take the action as you take the donut, and you score the points on the donut at the end of the game.
- 42 Selection Cards
- 80 Donut Cards
- 7 punchboard tokens
Kickstarter Limited Exclusive*:
- 1 Bacon Donut Card
- 1 Apple Fritter Donut Card
- 1 Zombie Donut Card
*This content will not be available through regular distribution. However, it may be available in limited supply at conventions, through contests, and online at the BGG Promo Store and the Daily Magic Games website.
We like to support game stores around the world by offering the Kickstarter versions of the game to retailers during the campaign. We treat retailer backers just like other backers in that they receive their rewards before we release regular retail games into distribution. Please send an email to email@example.com if you're a retailer with a USA address or a USA freight forwarder and you're interested in getting Go Nuts for Donuts at wholesale pricing for your store.
Every game we create is a discrete project with its own development schedule and it's own budget of production and marketing expenses. We bring each project to Kickstarter when it's ready to give you, our fans and supporters, the opportunity to help us put the final touches on the game and to reserve your copies at the time it will do the game the most good, both financially and creatively. Some say that a creator should not launch a new project until their previous project is completed and delivered. That system might work for a designer who is self-publishing a game, but for an up-and-coming company like Daily Magic Games, that system is not viable. At any point in time we are working on a dozen projects in various stages of completion. Right now, for example...
- Villages of Valeria is at the printer
- Quests of Valeria is at the printer
- Merchants of Araby is in final file-prep
- Go Nuts for Donuts is on Kickstarter now
- 10 Minute Heist is out to reviewers now
- VCK Flames & Frost is finishing art and beta-testing
- Kitten Klash is getting rulebook laid out
- Food Truck Champions is almost finished getting artwork done
- Horizons is getting art started
- Spaceways is in beta-testing
- Thrones of Valeria is in alpha-testing
- Knights of Valeria is in alpha-testing
In order to plan releases for the summer of 2017, we have to run the Kickstarter projects on a specific schedule and be sure all of the final files are to the printer ASAP. To accomplish that, our crowdfunding and release plans for the rest of 2016 looks something like this...
- Merchants of Araby: Funded on Kickstarter, Release June 2017
- Go Nuts for Donuts!: On Kickstarter Now, Release July 2017
- 10 Minute Heist: Kickstarter Oct 4 to Oct 14, Release July 2017
- VCK Flames & Frost: Kickstarter Oct 18 to Nov 15, Release August 2017
To some, this looks like a crazy schedule and we know there are backers from previous campaigns that will avoid these new projects because they think it's a risky schedule. We're hoping, however, that our track record for successfully completing and delivering previous projects will give you the confidence to support these new projects we have lined up for the rest of 2016, and that the forthright communications we present when projects do hit snags will assuage any fears that we're going to screw it all up.
- Swinging Jivecat Voodoo Lounge delivered one month late in December 2015 and is nearly sold out.
- Valeria: Card Kingdoms delivered on time in January 2016. The first print run sold out and the second print run was delivered to our warehouse in June 2016.
- ManaSurge delivered one month late in June 2016.
- Villages of Valeria is at the printer and, after a couple of delays that occurred because we changed printers in mid-stream for quality control issues, is scheduled to deliver two months late in November 2016.
- Quests of Valeria is at the printer and is on-track for delivery in February 2017.
- Merchants of Araby funded on Kickstarter and we're preparing the files for the printer.
For us, our end-of-2016 schedule is a well-planned and necessary path to assure that our games are brought to market as soon as possible so that gamers like you can enjoy them.
Daily Magic Games is a designer-friendly and customer-focused publisher specializing in casual tabletop games that are easy to learn and play, yet layered with strategy and depth.
- Isaias Vallejo, Wizard-in-Chief, Game Designer, and Developer
- David MacKenzie, Conjurer and Game Developer
- Levi Mote, Alchemist, Game Designer, and Developer
- Sarah Sharp, Enchantress and Convention Event Planner
- Dylan Pharaoh-Whitney, Sorcerer and Graphic Designer
- Claire Donaldson, Illusionist, Illustrator, and Graphic Designer
We are focused on listening to what our customers have to say and making sure that we are producing the type of games you want at the high quality you demand. We are actively involved in the Comments section of each Kickstarter and keep backers up to date with plenty of updates post-Kickstarter. We like to make casual and gateway games in an effort to get more people to the table. Our games are easy to learn to help new players get in to the game faster, but they're also layered with strategy for the more seasoned players. We're based out of Seattle, Washington and like to focus on the growth and promotion of game design in the Pacific Northwest. We've even started a playtesting event network called playtestNW to help local designers meet each other and engage with playtesters on a regular basis. Our hope is that we're helping designers build better games.
Risks and challenges
Daily Magic Games is committed to delivering quality products on time. We realize that the publication of a board game can be complicated and, no matter how experienced the project creators and mangers are, some problems may occur. In an effort to reduce the likelihood of delays and mistakes, we have taken several steps to prepare for success:
1. This game project, as well as the Kickstarter campaign itself, are in the hands of two well-seasoned professionals. David MacKenzie has been running Kickstarter projects since 2010 (Alien Frontiers, Sunrise City, King's Forge, Swinging Jivecat Voodoo Lounge, Valeria: Card Kingdoms, ManaSurge, Villages of Valeria, Quests of Valeria), and Isaias Vallejo comes from a digital games background as production and studio director at Big Fish Games and has designed several successful board games: Sunrise City, Valeria: Card Kingdoms, Villages of Valeria, and Quests of Valeria.
2. We are dedicated to backer communication and feedback. Throughout every campaign, we are as transparent about the process and as open to feedback as possible without jeopardizing production and delivery timelines.
3. We have done significant pre-production. All the art and graphic design for Go Nuts for Donuts! are completed with the exception of stretch goals content. The art and design for the stretch goals content has been sketched out and is ready to push forward as soon as each goal is achieved.
4. We have our manufacturer lined up and ready to begin the pre-press process as soon as the campaign ends. We hope that everything goes as planned, but if something falls through the cracks, we are ready and willing to employ every tool at our disposal to get the project back on track and running smoothly.
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