About this project
Valeria: Card Kingdoms is a fast-paced card and dice game that will have you and your friends slaying monsters, recruiting citizens, and expanding your domain.
In Valeria: Card Kingdoms, 1 to 5 players compete to build the greatest kingdoms in about 30-45 minutes.
Vile monsters plague the kingdom of Valeria. Use Strength to slay minions like pesky Goblins... and beasts like the mighty Owlbear... to earn rewards. Then, defeat the boss in each area to clear the land and earn rewards based on the amount of monsters you've killed in that area.
Players start with 1 Peasant and 1 Knight. Throughout the game you and your friends will gather Gold to build a tableau of loyal citizens like the hard-working Butcher... the magical Paladin... or the brutal Mercenary.
In a single game, there are 10 different citizens to choose from, plus almost all of them have alternate cards with different characters and different effects… a total of 18 different citizens to choose from so every game will present you with different options and different challenges. No two games will be alike.
Once you've hired the right combination of citizens, you can buy powerful domains like the Village - that produces gold for you every round... or the Castle - that lets you manipulate the dice.
Playing Valeria: Card Kingdoms is simple and intuitive. Players take turns rolling the dice. All citizens are activated with the result of each die and the sum of both dice. When you roll the dice, you trigger the ability on the left for your citizens… and all of the other players with matching citizens trigger the abilities on the right. That’s right! Everyone benefits when the dice are rolled. It’s even possible that your friends will reap greater benefits that you on your own turn.
At the end of the game, reveal your Duke and count up all of your Victory Points to see who will become... the next king of Valeria.
Watch the Rahdo Runs Through video:
Or this play through video:
Or, if you're in Taiwan, try this rules video:
...and this play-thru video:
Base Game Content List:
- 108 Citizen Cards -- 6 each of 18 Different Characters
- 42 Monster Cards -- 21 unique Art Pieces
- 24 Domain Cards -- 24 Unique Pieces of Art
- 10 Duke Cards -- You could be one of them!
- 15 Starter Cards & 10 Exhausted Cards
- 2 Six-sided Marbled Dice & 168 Wood Tokens
- 1 Rulebook
Kickstarter Exclusives and Bonuses:
- 10 Kickstarter Exclusive Alternate Art Starter Cards
- 1 Bonus Duke
Second to backing the project, the best thing you can do to help Valeria: Card Kingdoms succeed is to spread the word on social media sites. Thanks to our backers, here are a few goals we were able to achieve and unlock. You can still help raise awareness of the game by clicking the images below and sharing the game with others.
We have a lot of great things planned, but we want to hear from you. Join us in the Comments section and let us know what you think we should add to the game to make it even better!
Check out what everyone is saying about the game.
Here are some social media avatars you can use to help promote the game. Want something special? Join us in the Comments section to let us know if we need to add something.
Isaias Vallejo - Game Designer
Game Producer by day and Game Designer by night, Isaias has been entrenched in commercial game design for almost 10 years. He has previously designed Sunrise City and the expansion Sunrise City: Nights! Valeria: Card Kingdoms is a new direction in game design for him which focuses on making what he calls Casual Board Games - easy to learn, short game time, polished look and feel, and broad audience appeal.
Mihajlo Dimitrievski, "The Mico" - Artist & World Builder
The Mico has been involved with several board games in the past. Most notably Shipwrights of the North Sea by Shem Phillips and Garphill Games. He was instrumental in building out the kingdom of Valeria one image at a time and with very little direction.
David MacKenzie - Production Manager
With 5 years of publishing experience and running Kickstarter Campaigns, David brings a wealth of knowledge and expertise to the project. David is most known for publishing Alien Frontiers and finding gems like King's Forge. David runs the Game Designers Clubhouse and is passionate about making great games.
Daily Magic Production - Game Developer & Publisher
Daily Magic Productions is an award-winning, independent game development studio, founded in 2009. We create games full of rich visuals, engaging storylines and thrilling challenges for players of all ages! They remain focused in digital game development as they enter the fun and exciting world of tabletop games.
Risks and challenges
Hi this is David MacKenzie of Game Designers Clubhouse. Daily Magic Productions has asked me to be their Kickstarter Manager as well as their Production Manager for Valeria: Card Kingdoms, and I am grateful for the trust they've put in my abilities.
I've been running Kickstarter projects since April 2010 (Alien Frontiers). I've worked independently, I've worked for a mainstream publisher, and, as I'm doing here, I've managed projects as a gun-for-hire. I've definitely been around the block a few times and seen the extremes at both ends of the Kickstarter roller coaster. No matter how much experienced a project manager has, things can run smoothly, or they can hit bumps along the way. I can only make you one meaningful promise -- I will do my best to make it all go to plan and I will be honest and open throughout. Thank you for your support.
Daily Magic Productions is committed to delivering quality products. We realize that the publication of a board game can be complicated and some problems may occur. In an effort to reduce the likelihood of delays and mistakes, we have taken several steps to prepare and set ourselves up for success:
1. We have hired David MacKenzie as a Production Manager for the entirety of game development, the Kickstarter campaign, game production, and various other tasks. His years of experience will help us tackle any issues that may come our way.
2. We are dedicated to backer communication and player feedback. As David runs the campaign, he will be as transparent about the process and open to feedback as he can be without putting timelines for delivery in jeopardy.
3. We have done significant pre-production and have all the art for the game completed and the graphic design is nearly complete. With our years of digital game development, we learned the value of pre-production work and know that it saves time and money at the end of the project.
4. With the help of David, we have contacted several manufacturers to find us the best quality at the best price. We have the production quote ready and can initiate production in short order.
5. We have done rigorous play-testing on Valeria: Card Kingdoms. Not only has it been continuously tested at Game Designers Clubhouse, but we have shipped prototypes all over the world.
We hope that everything goes as planned, but if something falls through the cracks, we are ready and willing to put every tool at our disposal as a seasoned and successful game development company to make the project run smoothly.
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