About this project
ART LIFE IN THE MEDIA
"Without art, life appreciates nothing. Without life, nothing appreciates art." -anonymous
Art Life: The Game is a unique project from Atlanta Artist DTM featuring a Mobile Game, Comic Books, Fine Art and a Coloring Book.
Art Life is a Project that has its beginnings in the real Art Life Story of the creator, Daniel Flores (DTM). This story is one many artists and entrepreneurs are familiar with: Build Talent and Skills to reach for success while staying true to themselves.
The Art Life story has evolved over the past twenty years thru the creation of Seven Characters with their individual story that reflects some of the situations experienced as an artist in today’s art world, through Daniel’s drawings, sketches, and paintings. Now we are bringing it to Mobile Gaming and a companion Comic Book.
The Mobile Game is our first step in setting the stage for the Art Life story to be told.
In Art Life: The Game, Gamers choose their character and must earn their way thru the Art Life by successfully completing challenging art moves while dodging the naysayers, haters and doubters as represented by the Police Baton (authority), Bricks (institutions against creativity), Soda Cans (commercialization of art) and Glass Bottle (every day life distractions).
Successful art moves are accomplished by tapping on the art materials that fly by with their art utensil. As each level is reached, a diverse number of utensils become available starting with the Pencil, just like in real life. Other utensils include Markers, Spray Cans, Paints and for the highest level reached: a Quill Pen.
In order to tell the story in the most effective and entertaining way, Art Life will use three art mediums to create a holistic experience for the audience: Virtual (Mobile Game), Digital (Comic & Coloring Books) and Physical (Fine Art).
The Mobile Game affords the opportunity for building a connection between the Art Life character and the gamer. As the gamer completes each level with a particular character, the background of that character is revealed and provides a story to follow as to why the Art Life is important to this character.
The life of an Artist within the game shares real world lessons especially
Comic Books are a great way to tell story as it combines the visuals of the characters and the Art Life Universe with the story of how the character came to be, their Art Life ambitions and personal goals. Each character has their own Comic Book so their story is expanded beyond what the Mobile Game offers.
A Coloring Book is the part where everyone gets a chance to be an artist. Coloring Books are sometimes the first step in an artist career. Here’s your chance! We are accepting colored jpgs of finished pages to include in our website.
However, without an audience to appreciate that art with, the Art Life is meaningless. This story that you are about to embark on is about bringing meaning to an artist’s dedication in a way that is entertaining for both artists and non-artists alike. So let’s jump in!
In Art Life: The Game, you choose your artist character and dedicate yourself to developing your Art Life skills.
We deliberately chose a game play such that it would be easy to learn by all from age 3 to 99, but it would also be difficult to master. It also represents a metaphor for an artist’s life. By using only two buttons on a mobile screen, a player can punch, block, and kick debris that is flying towards them.
The player starts out living on the street and as they move up in the Art World (levels), the debris patterns get increasingly complex and difficult to overcome.
Occasionally an art surface appears, such as a sheet of paper, a canvas, or a brick wall. The player, much like the artist in real life, must take advantage of these opportunities. A signature move by the player at the right time onto an art surface will earn experience points and, over time, lead to success.
There are seven characters in the overall Art Life story. Denominator and Penni are the main ones and included in the Kickstarter campaign. Stretch goals will allow us to include more characters in the video game and associated comic book and fine art.
Here’s how add-ons work: Choose your desired reward tier, and then increase your pledge by the cost of the desired add-on(s). After the end of the Kickstarter campaign, you’ll receive a survey where you can confirm which add-on(s) you wanted.
Coloring Book (PDF): $10. A 24-page coloring book (ready to print) featuring characters from the game.
Calendar (PDF): $20. A fourteen-month calendar (ready to print) featuring artwork from the game.
T-shirt: $25. A t-shirt with choice of several designs (International shipping add $5.)
Polo shirt: $30. A Polo shirt with an embroidered logo. (International shipping add $5.)
Skatedeck: $150. Hand-painted maple wood skatedeck painted to resemble a pencil by DTM. (International shipping add $10)
Caricature: $150. Hand-drawn caricature sketch by DTM. Includes digital format and color print. (International shipping included.)
Stretch goals will allow us to open up the story and invite you deeper into the Art Life experience one character at a time including a comic book, associated fine art and a corresponding video game character and level.
Share and Tweet about Art Life the Game and use this hashtag: #artlifethegame We will RT from here: @artlifethegame
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Risks and challenges
If we reach our funding goal, the risks of this project not being completed are small. Daniel is a professional artist who has already illustrated a great deal of artwork for this project, Chad is a professional developer comfortable working to deadlines, and Csaba has been a task master and number cruncher for most of his life.
Nevertheless, producing interactive entertainment is complicated and we take it seriously. Our project plan includes many opportunities for backers to test beta versions of the game and to see early and finished artwork. We have projected that the game will be completed by September 2014.
We are promising delivery by December 2014 to give us the extra time we will need to deliver a finished product since we are confident that we will hit some of our stretch goals. Everyone on the team has reputations for being honest, upfront, and down to earth. We appreciate your investment and we are confident that you will enjoy being a part of the Art Life experience.
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