Foreplay is an erotic storytelling game for two or more players (including the GM). Whereas most games of this genre are about fighting monsters, winning treasures, and maybe seducing the local tavern patrons, Foreplay is about seducing your friends (or lovers), f***ing their brains out, and maybe trying not to die of exhaustion. Players work together to tell a sexy story while also doing sexy things. Foreplay is the first game of its kind to incorporate real-life sexual activity into its gameplay system. If you have not played this kind of game before (a good excuse to spend extra time rereading the erotic example texts), it is an easy way to learn to role-play, and if you have, you certainly are in for a substantially different experience with this one. Also, if you already have experience role-playing in a sexual setting without the inclusion of a game, this should certainly spice up your options and make it easier to get your fellow players into character.
More specifically, the core mechanic of Foreplay is that all success checks in the game are dependent on a player's ability to sexually stimulate one or more other players, emphasizing communication and consent as a prerequisite to success. The stat system is built around this and the erotic focus of the theme. In designing the game, I asked myself, "Can I design a game with the intention of having the gameplay devolve into an orgy?" Depending on your group, I think the answer is "yes." While the mechanics are designed to play through an entire story, they are also intended to escalate the sexual tension amongst players, likely resulting in players needing to take a "break" after or during the climax before continuing. It's not necessarily required, but it isn't discouraged. The game also scales down for a shyer audience, providing a smaller window of escalation for those who aren't interested in going "all the way." Players of all level of experience or inhibition are given room to enjoy themselves as they see fit.
There's also a strip-gaming mechanic, for some classic adult party game antics and a whole bunch of scenarios and alternate play modes to fit the game to your group, whether that means dialing it back to touchless or turning it up for an elaborate BDSM party, plus tips for preparing your group and agreeing on communal boundaries.
Also, if you'd like a quick sample for free, check out Quickie Foreplay here. It's just the tip.
Sounds Cool. What Do I Get?
All backers will receive a draft version of the game upon completion of the Kickstarter, with no art but all of the content up to that point, so you can get started playing right away.
Depending on pledge level, you can also get:
- The full book on PDF
- A no-art, minimalist, black and white version of the softcover
- The softcover edition of the book + PDF
- A Kickstarter exclusive hardcover of the book + PDF
- A signed KS exclusive hardcover + KS exclusive toy + PDF + Bonus Content
- A Sample Character named after you in Foreplay + signed hardcover + toy + PDF + Bonus Content
- Everything in the prior tier + a game session with me and up to three of your friends (using a ruleset that exempts me from physical interaction) somewhere in the United States + Bonus Content
- Exclusive Toy and Hardcover + Original Art from the Book + Bonus Content
Toys ship in a small bag, which may be a different color than that pictured.
Art. Art is expensive and important to production value in a tabletop roleplaying game. Also, because I’m publishing Foreplay under Creative Commons BY-NC-SA, it seems appropriate to give the public the opportunity to contribute to making the game better.
I’m in contact with Synaesthetics Illustration and will be using this kickstarter to fund commissions of original works to go into the book, providing a consistent and beautiful look to the book itself. Click on the image above to see more of their work.
How Much Art Are We Talking About?
The basic funding goal is for just enough art for me to feel that this is an acceptable product: three or four pieces. However, the more funding this project gets, the more art can go into the book, at which point stretch goals start coming into view.
Did You Say Stretch Goals?
Yes. The first planned stretch goals are for more art. I'll go into more detail about those once the initial funding goal is reached. After we've gotten enough together that I can't imagine adding any more art, I've got something special planned: a Kickstarter exclusive custom 7-dice set from Q-Workshop for Advanced Foreplay, a rule set using standard RPG dice. If that goal is reached, these will be made available as an add-on for all pledge levels that include a physical product. Beyond that, we’re looking at extra content for Foreplay, as I’ll be able to commit time to write up the first supplement.
First Stretch Goal - $10,000
Okay, so I couldn't wait until the funding goal was reached... The first goal is to get art to go on the cover. At $10,000 it's time to do something more with the cover than a simple logo with text. At this point, there's enough for several pieces and something nice for the front.
And Who Are You?
I'm D351. This is my first attempt at publishing a game. I'm some geek who was having a conversation at Gen Con about the prevalence of "sex and violence" in so-called "adult" games when it occurred to me that, while there's plenty of violence in tabletop gaming, there really isn't very much sex. I decided to solve that problem, and then I decided that the other "adult" game market desperately needed more in depth gaming. So here I am, trying to publish a game that combines the in-person playfulness of "adult games" with the mechanical and storytelling potential of tabletop roleplaying. It's been an interesting story so far, and I hope you'll help me make it a story to be remembered.
Risks and challenges
Really, just delays. Art takes time, and I’m not rushing the artist. I trust them to know their own process (and the current estimation is intended to be an upper maximum), but as we are able to afford more art, it means that it will take more time for the book to ship. I’ll also be continuing playtesting and adding creative content in the meantime, though the rules are largely set.Learn about accountability on Kickstarter
- (32 days)