Keeping HEX Secure
Hello! Cory here, so it must be SUNDAY!
I will dispense with the "mind blown" talk, I am sure you’re sick of it and describing how surreal this experience has been is getting old for you. That said… IT’S TOTALLY SURREAL!
I wanted to take this chance to talk about the security and integrity of the systems we are building and why it is critically important for us to protect them. If I were to prioritize and identify our 3 keys to success it would be:
1. Great Game Design
Now, 1 and 3 are easy enough, just hire great people, work your ass off and make smart decisions. Done! But that number 2 slot is a bit trickier.
As many people as there are signed up to play this game, that love the vision of it and the promise of what it can be, there are a small number of people that want to take advantage of what we are building. And when I say "we" I don’t just mean the people here at Cryptozoic, I mean YOU also. Without the community we have been blessed to establish so far, there is no game. Make no mistake, HEX is your game as much as it’s ours. And that’s why I take the security part so seriously.
Any game that wants to combine community and collectables is only going to be as good as its ability to protect the integrity of those collectables and insure the core systems of the game are not exploited.
What I am more concerned about is the outside world that wants nothing more than to profit from your passion for this game. And I will tell you now, we have a ZERO TOLERANCE policy for systems or exploits that take advantage of our game. Any action that breaks the intent of our design to financially benefit individuals at the expense of our community will be identified immediately and vigorously extricated from the environment. All efforts will be made to undo the damage and close the holes that allowed the abuse to take place.
When I imagine bots churning through our PVE experience to farm drops and flood our auction house, my blood boils (we have powerful analytics in place to stop bots, so this really isn’t a threat). But the idea of someone taking advantage of this labor of love and the people that support it is totally unacceptable.
I will say it again: we will have a zero tolerance policy for exploits, we WILL undo the damage (we have built the system to handle this), and we will remove you from HEX … period (the period spelled out sounded good in my head, but looks weird written out).
I have been super impressed by the passion and creativity on the HEX message boards. I do read most of it (the constructive stuff, anyway). There have been some great ideas posted, such as card designs, dungeon concepts, and even the tournament ideas are cool. I know we have all been totally inspired by these ideas.
In a thread about the stretch goal, Digital_Aether mentioned an idea to have a sealed deck style dungeon with packs as rewards as you get deeper and deeper into the dungeon so you modify your deck as you go. That’s a super cool idea, we may have to give that one some serious thought.
Well, that’s it for now. I have said it a million times but I will say it again, thank you!
… And please, if at all possible, give us the benefit of the doubt, we have been making hard decisions every day, and I promise we have the best intent. We have been very transparent and I think you’re probably starting to get a feel for where our heart is.
Before I go, a couple quick answers
1. I imagine the “alpha” will be several weeks long. We want to balance “what is polished enough” to show you, with giving you a bit of time in HEX before anyone else.
2. No more tiers, under any circumstances.