Choose Your Own Adventure CHOOSE 'TOONS (Canceled)
Choose Your Own Adventure CHOOSE 'TOONS (Canceled)
The first in a series of interactive cartoon apps based on Choose Your Own Adventure books.
The first in a series of interactive cartoon apps based on Choose Your Own Adventure books. Read more
BEWARE AND WARNING: THIS KICKSTARTER IS DIFFERENT THAN OTHER KICKSTARTERS.
You and YOU ALONE are in charge of what happens in this Kickstarter. There are adventures, choices, dangers and surprises at every pledge level. You must use your numerous talents and much of your enormous intelligence...Wait a second...
(Sorry. We couldn't resist.)
There are plenty of worthy Kickstarters out there. But this one is different in one important way....
WE WANT TO DISRUPT THE WORLD OF CARTOONS THE SAME WAY WE DISRUPTED YOUR CHILDHOOD.
Remember when you were little and you read a book and if you didn't like a character or the plot, or even the ending, you were stuck? And then one day you came across a book starring YOU that let you make choices until you reached a thrilling albeit grisly "The End" where you died but you got to go back and start again? And remember how those books, from a series called CHOOSE YOUR OWN ADVENTURE, changed your life forever?
TABLETS WILL LET US DO TO CARTOONS WHAT WE DID TO KIDS' BOOKS.
We think it’s time for a Choose Your Own Adventure cartoon app. We're calling them Choose 'Toons. Choose 'Toons are interactive cartoons based on the best-selling titles of Choose Your Own Adventure books for younger readers. They are aimed at children ages 5-7. Our first episode is based on the title Your Very Own Robot, where YOU put together a robot named Gus out of discarded parts from your parents' robot lab. Gus gets you into a lot of trouble. This first episode has 20 story branches with 11 possible endings, with more than 30 minutes total of animation.
Interactive design is something that the creators of Choose Your Own Adventure know very well. We are passionate about children's media in all forms, and cartoon apps are a space we are determined to bring our well-loved brand into. With the tablet, we finally have the platform for it. Making a choice from the comfort of your couch on a screen 10 feet away is fine. But it feels oddly distant.
In bringing our eBooks from the Kindle to the iPad, we noticed something interesting. Touching the screen makes a big difference in making you feel in control, and making you feel like you are making a real choice. (One day someone far smarter than us, studying the ways our brain neurons work, will figure this out. But for now, we just know it. Trust us.)
LIKE CYOA BOOKS, CHOOSE 'TOONS COMBINE TWO IMPORTANT ELEMENTS: ROLE-PLAYING AND CHOICE
All gaming begins with assuming a role. Role-playing lets you go places you otherwise never would. It teaches you to think and imagine. It makes you stretch. That’s what choices and endings are all about. So when you are a scientist, or a ninja, or a kid building his first robot, the way you look at the world, and even yourself, changes just a little bit. To us, this is at the core and heart of the success of Choose Your Own Adventure. We think Choose 'Toons will be the same.
Besides, face it, what story, no matter how compelling, couldn’t use a little of your help?
We want to launch Choose 'Toons with Your Very Own Robot. But we need your help to do it. Please join us in changing the world.
Press So Far:
Who we are
We are Chooseco, the official publisher of Choose Your Own Adventure books. Our team is led by:
R.A. Montgomery, CEO and Creative Director
R.A. Montgomery is an avid adventurer first and foremost. He founded the Choose Your Own Adventure series in the late 1970s, and formed Chooseco in 2003 to restore the series and expand into new media. He has over 100 million books in print in over 40 languages.
Shannon Gilligan, Publisher
Shannon Gilligan began working with Choose Your Own Adventure over 30 years ago, when she was hired to project manage the development of a Choose Your Own Adventure title into a game for the first Atari console. She continued her involvement with Choose by writing several best sellers in the series. Today she works as Publisher at Chooseco.
Risks and challenges
We want YOUR VERY OWN ROBOT's Choose 'Toon to be as amazing as the original books, and for this we want to make sure we have the best possible team to help support us.
$130,000 will fully fund one 32-minute app in what we plan to eventually develop into a series of cartoons. This amount funds the animation, voice acting, and programming of the choice points within the app. The script is already complete. We developed the demo seen in our video ourselves and our Vermont-based team has experience writing scripts, working on film projects, and developing software.
We intend to launch YOUR VERY OWN ROBOT's Choose 'Toon in the iTunes store, and are lucky enough to have an existing relationship with iTunes thanks to our iBooks. We will announce and cross-promote the 'Toon in our iBooks as well as in all of our print media to get the word out.
Although Choose 'Toons will be easy to download, physical reward fulfillment will be handled by the same people who distribute our books. This allows us to make sure you all get what you want on time.
We have the benefit of being a small and hardworking team in Vermont who is used to a variety of risks and challenges on a daily basis so we are ready for the mission of producing the 'Toons.
“Your parents are scientists. One day, they throw out some pieces of a robot in the trash. If you can figure out how to put the pieces together, you'll have a robot of your very own! But do you know enough to control it, or will it take over your school?
YOU choose what happens next!”
- (31 days)