Content Update 3
Hi all - Eric again. Last time, we chatted a little bit about some of the inhabitants of these worlds. Now let’s talk about how those inhabitants arrived there. As usual, spoiler-alert fully engaged. Seriously... just stop reading right now. Maybe play some sudoku instead? You have been warned.
(SPOILER ALERT: We’re going to reveal some things. If you don’t want to know anything - STOP HERE!)
So we’ve already mentioned that at the beginning of Obduction you (the player) find yourself whisked away from your cozy Earth, far off into the starry night sky. It’s time to dive into that a little deeper. First off, what’s up with that thing in the teaser trailer? Some kinda space-pinecone with a basketball inside? That space-pinecone, my friends, is the exterior shell of one variety of Seed. And Seeds, as you will come to discover, are an important part of Obduction. There’s a reason that the Seed is the emblem for the entire project.
These particular Seeds have a very special purpose. One might say it is their only purpose. They are designed to scatter. They emerge, they travel, they blossom, and then they scatter. Now you’re bound to have questions: Where are they from? How do they travel? If these are the Seeds, then are there gardeners? How do they do what they do? Those are all good questions, but the important part is that the seeds sole purpose is to… say it with me… scatter.
At the beginning of Obduction you just happen to be the victim (or beneficiary?) of one such scattering. Unlike the “Cyberdyne Systems' Model 101” in The Terminator, you at least seem to arrive with the clothes on your back... but beyond that, we’d prefer to hold back the details of what else comes with you (your dental fillings? your glasses? the bag lunch you had in your backpack?) But we will mention that this unique mode of transportation will have some rather interesting effects on the world around you. Let’s just say Linking Books ain’t got nothing on this.
Now, rather revealing too much about this transportation technology, it seems like a good idea to pull back and examine Obduction from a macro level instead. What can you expect regarding the scope of the game?
Whenever we describe Myst, we use the idea of “Ages” to describe the scope - it was four Ages plus the Myst Island “Hub Age”. (We could add in the D’ni prison as an Age, but it’s small enough that we’ll just leave it out for this exercise.) We can use this description of Myst as a loose frame of reference for Obduction. Of course, we don’t call them Ages in Obduction - they’re “Worlds”, and the size of Worlds can certainly vary dramatically (Compare, for instance, the size of Myst Ages to the size of Uru Ages). But as a general reference Obduction, at its base level of funding, will consist of three (3) Worlds and a Hub. Precisely how those Worlds and Hub are connected, we’ll leave for you to discover when you arrive.
For now, here’s some very early environment development studies (by Derrick Robinson):
Until next time,
“‘The Silver Shoes,’ said the Good Witch, ‘have wonderful powers. And one of the most curious things about them is that they can carry you to any place in the world in three steps, and each step will be made in the wink of an eye. All you have to do is to knock the heels together three times and command the shoes to carry you wherever you wish to go.’”
L. Frank Baum, The Wonderful Wizard of Oz
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Morale Supporter ============================= Thank you! You'll receive Kickstarter backer updates (digital) as your reward. Your support of Obduction helps get us one step closer to making this new, virtual world a reality!Estimated delivery:
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Art Collector ============================= You'll receive an exclusive Kickstarter limited edition Art of Obduction book along with an exclusive Kickstarter poster – both will be signed by Rand Miller and the team members. Your name will also be in the "Signature Backers" section of the credits. (+ all previous rewards)Estimated delivery:Add $15 USD to ship outside the US
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Double Disc ============================= NEW REWARD TIER. Receive a Kickstarter exclusive Obduction disc-golf disc that will be signed by the Obduction team, AND get a Kickstarter exclusive compact disc of the Obduction soundtrack. Both of these items are designed exclusively for (and will be available only through) this Kickstarter campaign. Your name will be featured in the “Disc Backers" section of the credits. (+ all previous rewards)Estimated delivery:Add $15 USD to ship outside the US
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Become the Artist ============================ Help us design an item in Obduction! Your personalized item has a chance to be seen by anyone playing Obduction. You'll provide the look (some restrictions apply), and we will put your item in the game. Your name will also be in the "Additional Design" section of the credits. (+ all previous rewards)Estimated delivery:Add $15 USD to ship outside the US
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Egg-sibitionist ============================ Not the artistic type? We'll give you another option. You provide an image (that you own the rights to), and we will build an exclusive Easter egg that only you will know how to solve. Your name will also be in the "Additional Design" section of the credits. (+ all previous rewards, except "Become the Artist")Estimated delivery:Add $15 USD to ship outside the US
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Become the Strata 3D Artist ============================ NEW REWARD TIER. The images in the original Myst were created using Strata 3D Software. As a special offer, our friends at Strata have generously offered to support the Obduction Kickstarter campaign by providing a special Myst version of their Strata Design 3D CX software ($600 value) to backers at this special reward level or above. You’ll use Design 3D CX to design, model, and texture an (appropriate) item for Obduction! Your object will have a chance to be seen by anyone playing Obduction. Your name will also be in the "Additional Design" section of the credits. This special Myst version of Design 3D also includes some of the surface textures and digital 3D objects from the original Myst models. The textures can be used in your own models, and you can open the 3D objects and see how they were created. And that’s not all! You’ll also receive 5 exclusive hi-res digital images (one image from each Age of Myst) rendered from the original Myst models. These are scenes you'll recognize, but at the highest resolution possible, and never before released. (+ all rewards from $250 level and down)Estimated delivery:Add $15 USD to ship outside the US
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Experience Design at Cyan ============================ Experience an early Obduction design meeting either at Cyan's studio (travel provided) or via Skype, Google Hangouts, or FaceTime (iPad provided.) We'll prep you with background info, and you'll watch a brainstorming/problem-solving session play out - it might get loud. Later that evening, have dinner with Rand Miller and other members of the design team. As the production progresses, you'll be one of the first to play an early build and provide feedback to the design team via Skype. You'll continue to receive project updates from the producer along with exclusive updated builds that you'll be able to play. Your name will be in the opening credits as “Supporting Producer." Part of selecting this reward means you must select from either 1) lunch, dinner, airfare (up to $800), and two nights' lodging OR 2) latest iPad (Wifi internet connection required.) (+ all previous rewards - yes, you will be joining us at the launch party, too!)Estimated delivery:
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