Stretch Goal Update!
We recently teased you a bit with our Stretch goal image. Okay… maybe a fairly obvious tease. :)
We’re trying very hard to listen to your comments. As we began focusing on this first stretch goal, we wanted something that was exciting for us, doable by our team, and also provided some very important features that many of you have been asking for.
Oculus Rift support was a great first choice, and it becomes part of our first stretch goal. At the 1.3 million dollar level, we will support the Oculus Rift. What does that mean? We believe that playing Obduction through the lenses of an Oculus Rift will be a rich, immersive experience for those players fortunate enough to have the equipment to support it. However, adding support for the Oculus Rift will in no way affect or diminish the experience for "traditional" gamers. The game will be immersive regardless of your view. Oculus Rift use will be entirely optional. (Note: At our discretion additional VR devices may also be supported.)
The second item we will be adding if we reach the 1.3 million goal is localization support. We will support the EFIGS languages (English, French, Italian, German, Spanish), adding French, Italian, German, and Spanish language support once this goal is met. However, we don't want to end the localization support that simply. We will be creating the localization for this game (via subtitles) as open sourced localization files. So localizations for other languages can be created by fans from around the multiverse. Players will be able to download a localization file, drop it into a folder, and play Obduction with subtitles in the language of their choice. This will mean that Obduction could potentially be translated into any language: Japanese, Portuguese, Cherokee, D'ni, Elvish, Klingon...
Thank you for your suggestions & support. Hopefully this adds a couple more reasons to help fund Obduction!