More Ways to Get Obducted!
We are staying extremely busy here at Cyan - with Obduction bug fixes, engine updates, VR enhancements, physical rewards, and the most recent addition to our platforms - Mac!
We’ll start with Mac, because we know a lot of you have been waiting for a while for the final Mac version. It’s here! We were able to verify that our Mac version was working correctly with the release of MacOS 10.12.4, and it's available on Steam and GoG. We had hoped to have it up on the Mac App Store simultaneously, but some last minute snafus caused extremely long startup times - so we pulled it from the Mac App Store until we could determine with Apple what was going on. We’re working on a fix now. But aside from that, we’re hearing mostly good news about our official Mac release. (Remember: The Mac version on Steam and GoG are available now and work great.)
We also recently updated Obduction for use with touch and hand controls in VR! This addition means that Obduction is now available for HTC Vive and also works with the Oculus Touch controllers. You can use your touch/hand controls in VR to navigate around the world as well as do things like pull handles and interface with devices in Obduction. Adding touch control may seem like it was a simple addition, but almost every part of the game had to be adjusted for this new type of interaction.
And of course we continue to improve the game with tuning and polishing that hopefully provide an even more immersive experience. Check Steam or GoG for the latest release notes.
We’ve done some touring with Obduction in the last month. From single digit temperatures and lobster (Boston) to 80’s and BBQ (Austin), we demoed the VR version of Obduction with hand controls at both PAX East and SXSW. (We were honored that Obduction was nominated for the Gamer's Voice Award at SXSW!) Here's a short video of some of the comments...
We’re wrapping up all of the physical rewards for the backers. Shipping is very expensive - requiring us to send all physical rewards in a single shipment. This means we couldn’t ship until we had everything ready, and the physical copies of Obduction couldn’t be prepared until we had the Mac version ready to roll. We realize it’s a bit later than expected, but rest assured we’re signing posters, approving proofs, and collecting bubble wrap. If your reward level included physical items, look for a final confirmation receipt email coming very soon. We're doing everything we can to try to get items shipped in May.
As always, thanks for your continued support!