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An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
22,195 backers pledged $1,321,306 to help bring this project to life.

Right Around the Corner!

195 likes

Hey Obduction Backers!

Okay, let’s talk! We’re getting right down to the wire! Let’s kick off this update with our latest news...

We’ve locked down the cost, platforms, and release date for Obduction. Here ya go…

List price at launch is $29.99, and [drum roll please] we’re launching on PC, Mac, and Oculus Rift simultaneously [and under our breath - sounding like a cough] on July 26.

[pause with eyes open really wide and large awkward grin on face]

Yeah, we’re moving the ship date out by a month. It was not an easy decision, but there were a lot of reasons to do it. Here are a few…

  • Fit and polish. That extra month gives us some quality time - to up the… quality - a good thing! 
  • Unreal Engine 4 updates. We don’t control these, and Epic just released a big new update that changes a few things. 
  • Oculus Rift VR version. This doesn’t affect everyone, but it helps us to tie everything into a larger launch event. 
  • Avoid industry noise. There are a few big industry things happening at the end of June that our small company doesn't need to try to shout over.

Now we fully expect that everyone is a bit disappointed by the slight delay, but we also expect that most people will understand and be fairly happy that it’s still just right around the corner. We also realize that there may be a teeny tiny minority that hate us with the burning fire of a thousand suns. Might we suggest that if you're feeling the “burning sun” anger, maybe just try to count to ten, take a deep breath, and realize that our crazy indie effort here involves a small group of real-life people working very hard to get you a wonderful experience. Please don’t make us cry.

 

But wait, there’s more. Obduction has been chosen for inclusion in the IndieCade Showcase @ E3! That means we’ll be demoing portions of the game at IndieCade’s E3 booth (booth #623). If you happen to be at E3, stop by, and say hello! We’ll also be showing off the first playable VR demo at the E3 UploadVR party.

And in case you missed it, we’ve managed to build some very fresh tech into Obduction recently. Nvidia is featuring a few exciting features that Obduction will be taking advantage of. HDR increases the visual range, which means more visible details in the shadows and the highlights. And our implementation of Nvidia’s SMP (Simultaneous Multi-Projection) boosts performance by 20% to 30% with very little discernible degradation in visual quality. SMP technology is sweet for VR performance, but it’s also a nice boost for lower-end systems — or for running at higher resolutions to see Obduction closer to its high-end glory.

Since we’re getting so close to the end, watch for one final confirmation email to verify your information. If you have any changes you’d like to make before that, drop an email to backers@cyan.com

Here's some heavy-duty Obduction testing to whet your appetite...

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Thanks again for so much wonderful support!

Rand

P.S. A quick shout-out to Chuck Carter, our compatriot from back in the Myst days. He just announced a Kickstarter campaign for his Zed project.

Michael Lester, Cameron Craig, and 193 more people like this update.

Comments

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    1. Missing avatar

      Pap Pop on October 28, 2016

      Got email from Humble Bumble saying my Obduction - Oculus order is ready. I click on the code and it takes me to a page - I click on the code and it says redeemed. I go to humble library and see my new code. it says redeemed. I do not see it my GOG library. Not sure what to do to download this latest version for the MAC. THANKS.

    2. Missing avatar

      David Wilson on September 29, 2016

      I've been a huge fan of Cyan and all the projects they have created since Myst, so supporting Obduction was a natural thing. But when I finally received my Kickstarter instructions to download the new game, I was given the most convoluted pile of obscure instructions to sign up here and sign up there and download this and add that and authenticate this... there was no rhyme or reason for such a mess of hoops to jump through just to end up with nothing working and no one to offer answers. I am so disappointed and pissed at the way this entire thing ended up after such a long and enthusiastic wait. I have no idea how to make any of this work, nor is there any sort of support. I would never do this again, not ever. I hope the game is great, but on my 2016 iMac, it's a train-wreck of bits a pieces that make no sense to me, a paying supporter. Disgraceful delivery on Cyan's part.

    3. Sean H on June 23, 2016

      It was great chatting with a member of your team at E3. I was pleasantly surprised to see Obduction at the IndieCade booth (missed your update before the show). Congrats on the show awards and recognition. Keep up the good work!

    4. Andrew R Figueroa on June 22, 2016

      Would the box copy be around the same time as normal release? Or does you get a steam code/download in an email before it ships out so you can play at launch?

      Also i like the many others would prefer native steamvr/openvr support for the vive rather then just flat support for oculus since their business practices have become very shady for the consumer.

    5. Missing avatar

      Randall McFarlane on June 17, 2016

      Guys you can download this if you have a vive https://github.com/LibreVR/Revive It allows you to run OR games on Vive. You are welcome :)

    6. Kyle Norton on June 17, 2016

      ..also who cares about a month delay, y'all take as long as you need. I'm sure it's time well spent :D

    7. Missing avatar

      Jonny Johansson on June 13, 2016

      About the Vive thing; I'd be happy with just an indication as to whether the game dealing with the player physically moving around, and offering interaction with motion controls, is in the cards at all, so that I can make an informed choice about whether to play the game on release date, or hold out for a possibly slightly more pleasant experience. :7

    8. Stefan Wilken on June 12, 2016

      You only make me cry if we don´t see HTC Vive support ;-). I bought both Headsets and sold the CV1 because i like the Vive much more and also because of the Oculus company politic (RMA etc.). I want to play this game in VR..please make Vive support happen.

    9. Missing avatar

      stevejreg on June 12, 2016

      +1 for Vive / OpenVR support.

    10. Missing avatar

      For D'ni! on June 11, 2016

      Not an issue here. I've already got my Rift. I'm just waiting for the GTX 1080 so a few weeks is no issue. For those complaining about the delay, you've been waiting for two and a half years, another few weeks won't kill you, especially if it eliminates more bugs.

    11. Missing avatar

      Mike.S on June 10, 2016

      Another broken promise, another delay. How predictable.

    12. Troy Meredith on June 7, 2016

      a little over a month more to wait? Well worth it. Looking forward to next month!

    13. Missing avatar

      Necrosis Thanatos
      Superbacker
      on June 6, 2016

      Crap. I've contributed to a Kickstarter for a game I won't even be able to play. The minimum requirement is a GeForce 660 GTX, but I have a 650. Just great.

    14. Chris Abele on June 6, 2016

      Yada-yada-yada. Please wake me when Vive support update hits. :)

    15. Dave Hoffman on June 5, 2016

      Sounds good! Thanks for keeping us in the loop. Take all the time you need.

    16. Yellow Salmon on June 4, 2016

      Disappointed with the release date? Nah! Just excited!!!!!!!

      Can't wait! Yes I can! Can't wait! Yes I can!!!!!!!!!!!!!!!!!

    17. James Closs on June 4, 2016

      Hey, at least you didn't delay until August like No Man's Sky. At this point, another month is like "meh, as long as it makes it better."

    18. Cate Stuart (Jerle) Fagan on June 3, 2016

      Apparently a baseball hat is required to play this, any word on one being available with the game? ;-) I can't wait for release, yay! :D

      ~ Jerle/Cate

    19. Missing avatar

      Aaron Kling on June 3, 2016

      Another request here for Linux support. I don't have or want any other desktop OS. Earlier in the process, there was a comment that once UE4 supported Linux, it'd be evaluated. But we haven't heard a thing since then.

    20. Missing avatar

      Anne Cross on June 3, 2016

      +1 on the hope for future Linux support, post-release... Woo hoo on the release date!

    21. Bryan Benting on June 3, 2016

      Congrats on the release date announcement! This is such great news. I look forward to introducing some of my friends to the love that Cyan has poured into this game. Every single thing that has been shared has only made me more excited to play this.

    22. João Eiras on June 3, 2016

      Dear Cyan,

      a) I'm perfectly fine with a delay. Quality is what matter, and this date is just perfect for me, as I'll be busy in june and then on vacation :)

      b) Since Unreal Engine 4 runs on linux, I'd like to see a linux port later on.

      c) Release is 26th of july. Do you send the rewards a bit before so backers get the packages around that date, or can you give a download code for digital version while we wait for the game ?

      Thank you !

    23. Thom Slattery on June 3, 2016

      Don't care about the delay. It happens. Any chance for Linux support - even if just further down the line?

    24. Adrian Apps on June 3, 2016

      Another vote for the Vive support. Excited about the launch but you seriously need to plan for Vive functionally in the best future. Don't worry we get it. Release as per current plans and do any critical updates needed after launch but then Vive support should be your next priority.

    25. Nick Roberts (the Ranting Thespian) on June 3, 2016

      No worries about the delay. I am sure pretty much everyone understands.

    26. Missing avatar

      Freek Giele on June 3, 2016

      Nice update and no problem with the release date, since I rather see that developers feel they have delivered a good product than that a manager push for an early release. ;)

      Hope you'll go the OpenVR road, so Vive, Fove and OSVR will also be able to enjoy the game in VR.

    27. Tradley Sasser on June 2, 2016

      I am friggin' hyped.

    28. Doug on June 2, 2016

      Take your time to finish it well. Thanks for the update!

    29. Missing avatar

      Phil Bates on June 2, 2016

      Hey guys, if I chose the physical copy, will it arrive the same time as the digital download? I'd love to be able to play that version without having to wait. I mean, sure, I can still download it, but I just feel it would be a waste of paying extra then...

    30. RAWA's mama on June 2, 2016

      SUCH GREAT NEWS !!!! Thank you for all the hard work. It's also really nice to see those of you from Kickstarter days. The same excitement is back (at least for me). Our wait is almost over !!!!!

    31. chris on June 2, 2016

      I will be very disappointed if VR support is locked to Occulus specifically :/

    32. NobleBrutus on June 2, 2016

      +1 HTC Vive Version

      I expect to get a steam key... therefore I hope for SteamVR! No motion controls needed, just mouse'n'keyboard or gamepad same as Oculus.

    33. Matt Giuca on June 2, 2016

      What is "Oculus Store"? Does this mean if you buy the game on Steam (or backed it on Kickstarter) you can't use it in VR without buying another copy?

    34. Beth Godfrey on June 2, 2016

      I haven't been reading the updates too thoroughly, and didn't realize the target date was in June. For me personally, the fact this game will exist is enough to thrill me, and it's nearly here. I am entirely too excited about this! :D
      My mother and I played through the Myst games (separately, to avoid spoilers) when I was growing up. I can't wait to surprise her with a boxed copy!
      Thank you Cyan Team for making this game. For the bottom of my heart.

    35. Missing avatar

      Moleculor on June 2, 2016

      I'm going to add my voice to those calling for Vive support. Current Hardware Survey numbers on Steam (as well as rumors prior to those numbers being pointed out) suggest that there are THREE Vives for every ONE Rift.

      If you want to capture the (admittedly small) VR market, Vive is the way to go. Also, Oculus/Facebook are a bit scummy.

      Pretty sure things developed for the Vive work with the Rift, too. The reverse is definitely not true.

    36. light487 - Kickstarter Junkie on June 2, 2016

      Lovely! As someone who has so far tried not to look at updates, just in case a small spoiler slips through, I had no idea the original release date was in June. So for me, this is great news to find out that we are so close to release. I honestly didn't expect the game to ready so early.

      Time has flown along so fast and we're already 3 years along.. wow! 3 years! :)

    37. DamnCatOnMyDesk
      Superbacker
      on June 2, 2016

      Thanks for keeping us in the loop. Yeah, it has been a little absurd lately seeing people lose their collective shit over a few month delays. I bet they'd been even worse if the games came out too early and were in a broken state.

    38. Missing avatar

      SeabassMcGills on June 2, 2016

      Just want to throw my vote in for future Vive support. I opted for Vive over Oculus, and with the recent update from Oculus on DRM, us Vive users won't be able to (legally) use ReVive to play Rift games.

      Onwards and upwards!

    39. Missing avatar

      Sebastian Bauer on June 2, 2016

      I know that there was only the Oculus Rift announced when this campaign launched. But now there are 2 HMDs on the market and I don't think that many people own the Vive and the Rifr if they own a VR HMD at all.
      It would be awesome if you could add Vive support after the release. I also think that room scale would work really well in this kind of game if it doesn't require too much work to implement it. Otherwise a seated experience would do too.

      I would love to play it on the Vive and I'm fine when it takes a few months after release to add it :)

    40. Anne on June 2, 2016

      Don't mind the wait it's all good. Better a game that is polished and works well than one with bugs. So looking forward to playing this. Excited +
      Thanks for the update Rand .......... and thank you Cyan team for all your hard work!

    41. Alex the Monkey on June 2, 2016

      Great! What about HTC Vive support? Any plans?

    42. Missing avatar

      Emily Tate on June 2, 2016

      What has two thumbs and doesn't care about a small delay? This girl. So excited! The finish line is in sight...keep going!

    43. Nik Stromberg on June 2, 2016

      I'm perfectly fine with this delay. Mostly good news as far as I'm concerned.
      My only question now, is how are you handling Oculus/VR support, and what about Oculus Home? Is the game just being released on Steam, or can we also get a Home key, as it's nice to be able to launch the game from either platform, even tho Oculus works on steam fine. heh

    44. Alex Rich on June 2, 2016

      To address a few concerns:

      1. No, the delay was not due to Rift support. That was already built in.

      2. I imagine that Vive will get support in a later update. I do not know what the status is on that.

      3. There are no current plans for a console port.

      4. Preorders will not be opened back up. Those who wish to purchase the game will be able to do so on the release date.

      5. In all likelihood, there is not a separate version specifically for VR. That support would be baked into the game.

      6. Backers will receive updates via e-mail about the status of pledge goodies as they are ready to roll out. Expect to see an e-mail soon to finalize this stuff.

    45. Emilie Nouveau on June 2, 2016

      Add me to the list of people who are excited to see this launch! The release date changing by a month really doesn't matter in the grand scheme of things. Do what you need to do to make the release as awesome as possible.

    46. Joshua Sauer on June 2, 2016

      I, too, am awaiting system requirements, with a bit of trepidation. When I backed this, my PC was pretty powerful (though not cutting edge), but the more I see, the more I expect I will be unable to run this without investing in upgrades (at the least), or a whole new computer (which would suck, as that isn't in the budget).

    47. Ian G G Smith on June 2, 2016

      D`oh! @ Cyan my last comment `buns` in England are small cakes not `buttocks` Someone pointed out to me `buns` in the USA have a different meaning!!!
      Over and out...................................leaving now.................................