Right Around the Corner!
Hey Obduction Backers!
Okay, let’s talk! We’re getting right down to the wire! Let’s kick off this update with our latest news...
We’ve locked down the cost, platforms, and release date for Obduction. Here ya go…
List price at launch is $29.99, and [drum roll please] we’re launching on PC, Mac, and Oculus Rift simultaneously [and under our breath - sounding like a cough] on July 26.
[pause with eyes open really wide and large awkward grin on face]
Yeah, we’re moving the ship date out by a month. It was not an easy decision, but there were a lot of reasons to do it. Here are a few…
- Fit and polish. That extra month gives us some quality time - to up the… quality - a good thing!
- Unreal Engine 4 updates. We don’t control these, and Epic just released a big new update that changes a few things.
- Oculus Rift VR version. This doesn’t affect everyone, but it helps us to tie everything into a larger launch event.
- Avoid industry noise. There are a few big industry things happening at the end of June that our small company doesn't need to try to shout over.
Now we fully expect that everyone is a bit disappointed by the slight delay, but we also expect that most people will understand and be fairly happy that it’s still just right around the corner. We also realize that there may be a teeny tiny minority that hate us with the burning fire of a thousand suns. Might we suggest that if you're feeling the “burning sun” anger, maybe just try to count to ten, take a deep breath, and realize that our crazy indie effort here involves a small group of real-life people working very hard to get you a wonderful experience. Please don’t make us cry.
But wait, there’s more. Obduction has been chosen for inclusion in the IndieCade Showcase @ E3! That means we’ll be demoing portions of the game at IndieCade’s E3 booth (booth #623). If you happen to be at E3, stop by, and say hello! We’ll also be showing off the first playable VR demo at the E3 UploadVR party.
And in case you missed it, we’ve managed to build some very fresh tech into Obduction recently. Nvidia is featuring a few exciting features that Obduction will be taking advantage of. HDR increases the visual range, which means more visible details in the shadows and the highlights. And our implementation of Nvidia’s SMP (Simultaneous Multi-Projection) boosts performance by 20% to 30% with very little discernible degradation in visual quality. SMP technology is sweet for VR performance, but it’s also a nice boost for lower-end systems — or for running at higher resolutions to see Obduction closer to its high-end glory.
Since we’re getting so close to the end, watch for one final confirmation email to verify your information. If you have any changes you’d like to make before that, drop an email to email@example.com
Here's some heavy-duty Obduction testing to whet your appetite...
Thanks again for so much wonderful support!
P.S. A quick shout-out to Chuck Carter, our compatriot from back in the Myst days. He just announced a Kickstarter campaign for his Zed project.