Time flies when your having fun, right?!?!
Please excuse our lack in updates, but it’s not because of lack of news, or excitement, or progress. We’ve been working like dogs, and… well… frankly… Obduction is looking amazing! You are gonna love it!
We’ve crossed the threshold of what we consider “beta” and we’re tuning, polishing, and optimizing. We will have more news soon, but for now please enjoy the new images in this post and a link to an article by Dustin Orgill (Game Tyrant) talking about his visit to Cyan this week and his chance to play Obduction.
Here’s a peek at what’s behind the scenes - Fear not.. all those polygons get optimized at runtime... but our source material is dense!
And a glimpse at a different world.
Dustin's Article - We played Obduction and it is brilliant!
Get ready to start seeing more!
Thanks for your continued support,