Here I Come a Scheduling Among the Leaves So Green…
Hello, Backers (spoiler image ahead),
As we move into the holiday season, I wanted to let everyone know where we are. Some of of us will be taking off next week for the Christmas holiday, but the group that will be around will be finishing up the final pieces and testing the game extensively. We just upgraded to Unreal engine 4.10.1, and it was the smoothest upgrade yet. A few industry vets have had a chance to check out the game, and we’ve gotten some great feedback. We have a lot of tuning to do, but the game is feeling great.
So what is the plan in the new year? Well, we need to test and optimize, then rinse and repeat. Tim Sweeney, one of the founders of Epic games, summed up game development nicely, "In game development, the first 90% of a project is a lot easier than the second 90%." He is absolutely right. We are on that second 90%, and we are working harder then ever.
We are very pleased to announce that the Game Developers Conference has officially accepted Eric Anderson's (our Art Director here at Cyan) presentation "Building Obduction: Cyan's Custom UE4 Art Tools." If you plan on attending GDC, you can find more information here.
Limited Edition Art Print Box Set
This beautiful, limited-edition Myst art print box features 5 fine-art-quality giclee prints corresponding to each Age in the original Myst game. These images are high resolution renderings from the original Myst models that have been gently enhanced. The box and prints come with a Certificate of Authenticity that is hand-signed by Myst co-creator Rand Miller. More info here.