From the Producer's Desk: 2 of 3
You might have seen we announced a Gameboy version of Obduction yesterday. However, that idea was scrapped, because the fidelity just wasn't what we are aiming for.
Here is a new screenshot. Still a work in progress, but CLOSER to what the final product will look like.
News from GDC
Eric Anderson (Art Director) and I attended the Game Developer Conference this year. It was the first year for either of us to attend GDC. You might be saying, "Ryan, GDC was a month ago. Why are you telling us now?" Well, we've been busy! We had a few meetings while down in San Francisco, and I hope to tell you more in the months ahead. Please check out Hayden Dingman's article in PC World. We were able to meet up with him and fill him in on Obduction production.
I think the best part of GDC for me was conversing with other developers. So much of my life is talking to individuals outside of the industry. It was nice to talk to others who "speak" the same language: the pain and elation of running a Kickstarter campaign, dealing with deadlines and timelines, where VR technology is taking us, etc. It was fantastic! I even got to hang out with some Uber Myst nerds that convinced me to put more on my plate. (More on that in the future.)
Leaving GDC, here are the games I'm excited about!
Xing - Produced by White Lotus. I can't say enough about this incredibly talented and amazing team. They are passionate and driven, and I can't wait to play the final release.
Firewatch - Produced by Campo Santo. They win Best in Show for me, and they weren't even on the GDC floor. In a studio space a few blocks from the convention center, Campo Santo showed off the game. You walked into a faux National Forest and played the game while sitting on cut-off logs. It was so amazing I dragged Eric and a few others over to it later in the day. They are some of the nicest game developers you could ever meet.
ADR1FT - Produced by threeonezero. What an amazing concept and follow through. I can't want to play this game. Better yet, I can't wait to play this game in VR!
Flame and the Flood - Produced by The Molasses Flood. I backed this Kickstarter, and I'm extremely happy I did. It might be a small studio, but they are going to make some great games. I can feel it.
Last, but not least.
Bounden - Produced by Game Oven. When I mentioned this to some individuals on the team, they laughed. However, for me, it was two things I love mashing together. I couldn't help but smile when I saw random strangers dancing with each other at GDC. It made me so happy. Please check out the videos.
P.S. I'm funding this Kickstarter. It would be great to see them get a booth at E3.