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An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
22,195 backers pledged $1,321,306 to help bring this project to life.

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We Interrupt Our Obduction Development for a Brief Update!


Hey everyone,

Wow! It's almost May! In case it wasn't evident, we’re all working hard here to wrap Obduction up in the next couple months! It’s amazing that we've managed to pull off such a large exploration adventure with such a small team of incredibly talented and dedicated people! It’s an epic indie effort through and through!


Last month we had our first chance to show a portion of the game publicly at GDC, and it went really well! We had a beginning section of Obduction for people to play through. We got some great comments, and we made some great connections. It was very satisfying to pull back the curtain for the first time publicly. Here are some pics from the event.

Some of the Cyan Team at GDC
Some of the Cyan Team at GDC
A few fans at the Obduction kiosk
A few fans at the Obduction kiosk


For this update we also decided to let you peek behind the scenes at one of our weekly meetings. It’s not all about excitement and gaming and immersion and celebration — it’s just about all the bits and pieces that have to be addressed as a game comes together. We go around the room and discuss what was accomplished the previous week, and what’s on the plate for the upcoming week. It’s another tool that we use to try to aid in communication, which is especially important for our small team to stay efficient. So pull up a cozy chair, grab some popcorn, watch the video, and we’ll put you right to sleep.

SPOILER ALERT: As usual, some stuff in the video might be spoilers for purists. You’ve been warned.


Thanks again for all the patience and support!

P.S. The annual Myst fan gathering, Mysterium, will be held in Salt Lake City this year. The dates are August 5-7th, and you can find more information for the event at:

The Mysterium committee has graciously created a special discount code for Obduction Backers: use the coupon code SPACEPINECONES to get the standard weekend badge for only $20.00 (that’s a $5 savings!)

Obduction at GDC 2016


Hey Backers,

We hope that you enjoyed the teaser trailer we released yesterday. The cat is out of the bag, so let's discuss a few things.

The teaser trailer gives you a small glimpse into the worlds we have created for Obduction. We are really happy the with warm and enthusiastic reaction to it, and we thank you all for supporting us on this journey.

Release Month

If you missed our note at the end of the teaser, Obduction will be officially released this June. We will be optimizing and polishing the game until then. However, for the last few weeks we've been working on something very exciting -- A demo for GDC.

Cyan at GDC 2016

We can finally announce that we will be showing Obduction for the first time to the public at the Game Developers Conference in San Francisco, CA. We will be located at the Unreal Engine booth in Moscone South 1024. If you are going to GDC, stop by, say hello, and try Obduction. If you want to know details check out this link (Come together with Epic Games).

Later in the week at GDC our Art Director, Eric Anderson, will be hosting a talk about art tools we've added to our version of Unreal Engine 4. You can see him speak a little about his talk here (GDC16 Flash Forward: Building Obduction: Cyan's Custom UE4 Art Tools).

Myst Prints

The limited edition Myst prints are shipping. If you didn't purchase a box, you still have a chance. Click here for more information.

Finally, we would really like to thank you all for the kind words and comments lately. The team has had their heads down and worked a lot of long hours lately. You can tell with the recent comments that all of that work isn't going unnoticed. It means a ton to us, and we still say everyday that we have the best fans in the world. Thank you for the support!

Ryan and the Obduction Team

Teaser Trailer!


New screenshots


Hey Backers,

Time flies when your having fun, right?!?!

Please excuse our lack in updates, but it’s not because of lack of news, or excitement, or progress. We’ve been working like dogs, and… well… frankly… Obduction is looking amazing! You are gonna love it! 

We’ve crossed the threshold of what we consider “beta” and we’re tuning, polishing, and optimizing. We will have more news soon, but for now please enjoy the new images in this post and a link to an article by Dustin Orgill (Game Tyrant) talking about his visit to Cyan this week and his chance to play Obduction.

Here’s a peek at what’s behind the scenes - Fear not.. all those polygons get optimized at runtime... but our source material is dense!

And a glimpse at a different world.

Dustin's Article  - We played Obduction and it is brilliant!

Get ready to start seeing more!

Thanks for your continued support,


Update 58.1 - Update to an Update


The link for the Cook & Becker Limited Edition Art is here. (Sorry about the bad link.)