Update: So close...
E3 Throwback Thursday!
Right Around the Corner!
We Interrupt Our Obduction Development for a Brief Update!
Obduction at GDC 2016
Wow! Chris, Ryan, Martine, and Rand took Obduction to E3, and it was worth the noise and exhaustion! (Special thanks to IndieCade for inviting us to be part of their IndieCade E3 Showcase.) The quotes and links below tell the story...
Entertainment Weekly - Summer Must Have games list.
Tom's Hardware "Majestic scenary...amazing views...stunning level of detail...a beautiful scene experience combined with exploration and mystery...with the exception of your foot moving across the ground or the occasional howl of the wind, I was alone in this world--or so I thought..."
Attack of the Fanboy "If you were among the millions of fans who gobbled up Myst and its sequel then Obduction should already be on your 'must play' list. Graphics were fairly stunning, and the design of the environments was truly breathtaking."
Road to VR "Intensely atmospheric...graphics in Obduction easily rank with some of the larger productions we’ve seen in VR. Obduction is poised to become one of VR’s most hotly awaited titles of this year!"
Now we've got to get back to work! :)
(Sorry about the word "Save" - it's from Kickstarter for some reason.)
Hey Obduction Backers!
Okay, let’s talk! We’re getting right down to the wire! Let’s kick off this update with our latest news...
We’ve locked down the cost, platforms, and release date for Obduction. Here ya go…
List price at launch is $29.99, and [drum roll please] we’re launching on PC, Mac, and Oculus Rift simultaneously [and under our breath - sounding like a cough] on July 26.
[pause with eyes open really wide and large awkward grin on face]
Yeah, we’re moving the ship date out by a month. It was not an easy decision, but there were a lot of reasons to do it. Here are a few…
- Fit and polish. That extra month gives us some quality time - to up the… quality - a good thing!
- Unreal Engine 4 updates. We don’t control these, and Epic just released a big new update that changes a few things.
- Oculus Rift VR version. This doesn’t affect everyone, but it helps us to tie everything into a larger launch event.
- Avoid industry noise. There are a few big industry things happening at the end of June that our small company doesn't need to try to shout over.
Now we fully expect that everyone is a bit disappointed by the slight delay, but we also expect that most people will understand and be fairly happy that it’s still just right around the corner. We also realize that there may be a teeny tiny minority that hate us with the burning fire of a thousand suns. Might we suggest that if you're feeling the “burning sun” anger, maybe just try to count to ten, take a deep breath, and realize that our crazy indie effort here involves a small group of real-life people working very hard to get you a wonderful experience. Please don’t make us cry.
But wait, there’s more. Obduction has been chosen for inclusion in the IndieCade Showcase @ E3! That means we’ll be demoing portions of the game at IndieCade’s E3 booth (booth #623). If you happen to be at E3, stop by, and say hello! We’ll also be showing off the first playable VR demo at the E3 UploadVR party.
And in case you missed it, we’ve managed to build some very fresh tech into Obduction recently. Nvidia is featuring a few exciting features that Obduction will be taking advantage of. HDR increases the visual range, which means more visible details in the shadows and the highlights. And our implementation of Nvidia’s SMP (Simultaneous Multi-Projection) boosts performance by 20% to 30% with very little discernible degradation in visual quality. SMP technology is sweet for VR performance, but it’s also a nice boost for lower-end systems — or for running at higher resolutions to see Obduction closer to its high-end glory.
Since we’re getting so close to the end, watch for one final confirmation email to verify your information. If you have any changes you’d like to make before that, drop an email to firstname.lastname@example.org
Here's some heavy-duty Obduction testing to whet your appetite...
Thanks again for so much wonderful support!
P.S. A quick shout-out to Chuck Carter, our compatriot from back in the Myst days. He just announced a Kickstarter campaign for his Zed project.
Wow! It's almost May! In case it wasn't evident, we’re all working hard here to wrap Obduction up in the next couple months! It’s amazing that we've managed to pull off such a large exploration adventure with such a small team of incredibly talented and dedicated people! It’s an epic indie effort through and through!
Last month we had our first chance to show a portion of the game publicly at GDC, and it went really well! We had a beginning section of Obduction for people to play through. We got some great comments, and we made some great connections. It was very satisfying to pull back the curtain for the first time publicly. Here are some pics from the event.
For this update we also decided to let you peek behind the scenes at one of our weekly meetings. It’s not all about excitement and gaming and immersion and celebration — it’s just about all the bits and pieces that have to be addressed as a game comes together. We go around the room and discuss what was accomplished the previous week, and what’s on the plate for the upcoming week. It’s another tool that we use to try to aid in communication, which is especially important for our small team to stay efficient. So pull up a cozy chair, grab some popcorn, watch the video, and we’ll put you right to sleep.
SPOILER ALERT: As usual, some stuff in the video might be spoilers for purists. You’ve been warned.
Thanks again for all the patience and support!
P.S. The annual Myst fan gathering, Mysterium, will be held in Salt Lake City this year. The dates are August 5-7th, and you can find more information for the event at: http://www.mysterium.net
The Mysterium committee has graciously created a special discount code for Obduction Backers: use the coupon code SPACEPINECONES to get the standard weekend badge for only $20.00 (that’s a $5 savings!)
We hope that you enjoyed the teaser trailer we released yesterday. The cat is out of the bag, so let's discuss a few things.
The teaser trailer gives you a small glimpse into the worlds we have created for Obduction. We are really happy the with warm and enthusiastic reaction to it, and we thank you all for supporting us on this journey.
If you missed our note at the end of the teaser, Obduction will be officially released this June. We will be optimizing and polishing the game until then. However, for the last few weeks we've been working on something very exciting -- A demo for GDC.
Cyan at GDC 2016
We can finally announce that we will be showing Obduction for the first time to the public at the Game Developers Conference in San Francisco, CA. We will be located at the Unreal Engine booth in Moscone South 1024. If you are going to GDC, stop by, say hello, and try Obduction. If you want to know details check out this link (Come together with Epic Games).
Later in the week at GDC our Art Director, Eric Anderson, will be hosting a talk about art tools we've added to our version of Unreal Engine 4. You can see him speak a little about his talk here (GDC16 Flash Forward: Building Obduction: Cyan's Custom UE4 Art Tools).
The limited edition Myst prints are shipping. If you didn't purchase a box, you still have a chance. Click here for more information.
Finally, we would really like to thank you all for the kind words and comments lately. The team has had their heads down and worked a lot of long hours lately. You can tell with the recent comments that all of that work isn't going unnoticed. It means a ton to us, and we still say everyday that we have the best fans in the world. Thank you for the support!
Ryan and the Obduction Team