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An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
22,195 backers pledged $1,321,306 to help bring this project to life.

Recent updates


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Obduction - Patches, VR, Mac, and More


Hey Backers,

Wow, what a crazy few weeks it’s been. Sorry (as usual) for the lack of updates, but as we’ve mentioned before, we’re very small, working hard, and wearing lots of hats. 

Obduction has launched to rave reviews, and most of you are up and running. The comments we’ve heard from Backers have been almost unanimously positive - thanks for that! We’re especially proud of building Obduction as a large, satisfying experience on a very small budget. (If you haven’t read the reviews you should at )

Even with our good reviews, we still need your help to get the word out. Having spent the Kickstarter funds to make Obduction as good as we could, we don’t have much left for marketing. That means Obduction sales are dependent on word of mouth until we can  afford to advertise. Thanks for your help in spreading the word!

We still have a small number of emails and requests from Backers who are waiting for a download key. We’re churning through the requests as quickly as possible, and we’re very sorry for the delay if you’re still waiting.

Patches and Updates

We have also been working on several patches and updates. Our second patch went live this week. This is a huge patch, and for almost everyone it provides an improved Obduction experience.

* Mac Kickstarter Backers will see some changes to their pre-release version - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files which we explain how to do at the end of this update. One more Mac issue is a new anomaly with Intel graphics that might make a lot of textures very dark.


Our main patches are mostly complete, so let’s talk a bit about our schedule for updates.

Tuning the VR version of Obduction
Tuning the VR version of Obduction

* Our much-anticipated VR Update, enabling full support for playing Obduction in VR (with an Oculus Rift, initially) continues to improve. Obduction VR amplifies the experience to a new level of immersion. We're focusing a large portion of our resources now on releasing this as soon as possible. The VR release will also include some other features and fixes. Stay tuned for specific release dates. 

* The Mac version is also getting a major focus and improving dramatically. There are still some low level issues that require fixes that are beyond our control, and those are being addressed by Epic and Apple. Because of that, timing is looking like sometime in the fourth quarter.

Physical Backer Rewards

Bits are definitely faster than atoms, but we’re making lots of progress on the physical rewards. The boxed version of Obduction is trickier than the other items. Obduction’s physical disc will be installable and playable without an internet connection. That means it will not be easily upgradable, so we have to make sure we have final stable versions to burn on the disc. Because of that, timing is looking like the fourth quarter.

As always, thanks for your support!

The Cyan Obduction Team


Mac Users - to remove old shader caches…

* Go to the Finder (usually the first thing in your dock) 

* Hold down shift + command + g  (to open “Go to the folder:” option) 

* Type (or copy and paste) this…   ~/Library/Application Support/Epic/Obduction/Saved  


* Click Go or push return 

* Delete two files…  ByteCodeCache.ushadercode and DrawCache.ushadercache

(If you don’t see those files, then you may have done something wrong, or you don’t have Obduction installed.)

Missing Codes?


For backers only. If you're a backer of this project, please log in to read this post.

Post Launch Update!


Wow! All of the Backer codes went out yesterday. Reviews are coming in - and they're good! Yay! Here are a few quotes...

“Obduction has seemingly delivered on all of its promise” – 4.5 of 5 (Attack of the Fanboy)

“Obduction doesn’t just succeed; it triumphs” - (A.V. Club)

“Obduction drags its heritage into the modern age with aplomb” – 4 of 5 (PC World)

“A beautiful, technically-composed game with an innovative premise that feels familiar yet completely alien.” – 9 of 10 (Destructoid)

And if you don't mind some spoilers you should check out the Launch Trailer...

And now we could really use your help! See, we used your money wisely - just about every penny went into make Obduction as good as we could. So now that we've released we don't really have any marketing money left over to get the word out. That's where you come in! Feel free to send/post/social-media-ize the Trailer link to anyone and everyone who might be interested. And the Obduction web site has all kinds of goodies that may convince people to give Obduction a try. Anything you can Facebook, Tweet, Instagram, email, text, (or other) would be greatly appreciated! ( #welcometohunrath or #obduction )

Oh, and if you haven't received your code to download Obduction please email us at .

We're working hard on fixes, patches, and updates. We have already updated once, and we'll be updating again today. And then hopefully another update within a few days. And another next week sometime. Phew! And stay tuned for more information on the VR release.

Thanks again from the entire Obduction team!


Obduction is here!



We know it’s hard to believe — for us, too! We should have done an update in the last couple days to let you know all was well, but… well… we’ve been really, really busy.

So, here’s the scoop…

  • You should be receiving an email from us today (actually one email for each copy of Obduction you signed up for). The email will direct you to the Humble Store, but don’t be confused. You will start at their site and then proceed to the location (Steam, GoG, or Humble) you chose to download the game. 
  • Your code(s) will get you access to a Windows / Mac version of Obduction. (Note: the Mac version is not available for sale yet — it is only available to Kickstarter Backers as an early release.) 
  • The VR (Rift) version of Obduction is coming soon. Sorry for the slight delay, but it needs a bit more optimizations and some UI polishing. The good news is that your code will also give you the full VR version. Everyone who gets the game will get the VR version. No questions asked, no hidden fees or handling charges. ;) We don’t have an exact ship date for it, yet. We’ve got an update already underway that we’ll be testing as a possible candidate for VR release. We’ll keep you updated on the VR progress.
  • Obduction is beautiful and complex. Remember that you'll want to find your preferred balance between the best looking graphics and the frame-rate. In the game you can hit the ESC key for the settings -- and adjust as necessary.
  • There will be plenty of upcoming updates to fix all the nasty little things that crop up.

Other Rewards

Some of the other digital Backer rewards will also be part of your download if you’re eligible. Everybody gets a User Manual. Higher Backers get more goodies. (Physical Backer rewards will be coming later.)

Those of you who are eligible to get Robyn Miller’s Obduction Sound Track will also receive it as part of their download. The tracks are high-quality versions of all of Robyn’s amazing Obduction music. If the soundtrack was not part of your reward tier, it’s available for purchase here!

Launch Trailer

If you’re not worried about spoilers you can check out our Launch Trailer! It definitely reveals a few things, but we needed something that teased a bit more for people who might be undecided. Feel free to pass the link on to friends and family who might be interested. We could really use your help to spread the word!

Thanks again for the wonderful support. It’s been a long haul - almost three years. Thanks for the patience and trust. We hope you enjoy your new worlds!

Well enough wasting your time. Refresh your email, and see if you have your download info yet!

Oh, and take your time exploring - there’s no hurry! ;)  

The Obduction Team


(And some of you may see the weird "save" word again at the bottom of this page - from Kickstarter...)


Update: So close...


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