Wow! It's almost May! In case it wasn't evident, we’re all working hard here to wrap Obduction up in the next couple months! It’s amazing that we've managed to pull off such a large exploration adventure with such a small team of incredibly talented and dedicated people! It’s an epic indie effort through and through!
Last month we had our first chance to show a portion of the game publicly at GDC, and it went really well! We had a beginning section of Obduction for people to play through. We got some great comments, and we made some great connections. It was very satisfying to pull back the curtain for the first time publicly. Here are some pics from the event.
For this update we also decided to let you peek behind the scenes at one of our weekly meetings. It’s not all about excitement and gaming and immersion and celebration — it’s just about all the bits and pieces that have to be addressed as a game comes together. We go around the room and discuss what was accomplished the previous week, and what’s on the plate for the upcoming week. It’s another tool that we use to try to aid in communication, which is especially important for our small team to stay efficient. So pull up a cozy chair, grab some popcorn, watch the video, and we’ll put you right to sleep.
SPOILER ALERT: As usual, some stuff in the video might be spoilers for purists. You’ve been warned.
Thanks again for all the patience and support!
P.S. The annual Myst fan gathering, Mysterium, will be held in Salt Lake City this year. The dates are August 5-7th, and you can find more information for the event at: http://www.mysterium.net
The Mysterium committee has graciously created a special discount code for Obduction Backers: use the coupon code SPACEPINECONES to get the standard weekend badge for only $20.00 (that’s a $5 savings!)