We also want to thank you all for the wonderful messages of encouragement! It's wonderful to have such a supportive fan base. In the midst of pouring our hearts into so much hard work, it's nice to replenish ourselves with your kind words.
We tried to think of something clever to end this update, but in leu of what we titled it, better to just leave it hanging...
It's hard to believe, but it's been almost two years since our Obduction Kickstarter succeeded, and our Obduction production began in earnest. Wow!
We've accomplished so much this year -- and we've had our share of ups and downs. But we're in a great space, and Obduction is feeling amazing. We're looking forward to getting our last world finished -- and then polishing things to rusty, shiny, corroded, organic, degraded, alien perfection.
Music by Robyn Miller!
Some incredibly exciting news for those of you who haven't heard -- Rand's brother Robyn (who co-created Myst and Riven) has agreed to do the Obduction soundtrack! Among other things, (writer, director, actor, artist, and more) Robyn is a very talented composer -- well know for writing and producing the award-winning music for Myst and Riven. He has already started on the first of the musical/ambient soundscapes, and we couldn't be more excited about having Robyn's music enhance the Obduction experience. Robyn's production company, Zoo Break Productions, has produced a feature film and two short films, and they have a TV series in the works. You can follow Robyn on twitter at @tinselman.
And, once again, thank you so much for your continued support!
We had a good week last week, and today we managed to actually add something back in to Obduction that we had "macheted" a couple weeks ago. It wasn't going to take as much work as we thought, and it actually results in a rather substantial player option. One of those good ROIs.
And we've posted the second part of the Obduction Team Video. We've tried to follow our usual secretive mandate, but if you're a hard core purist who doesn't want even the smallest bits and pieces of Obduction revealed, feel free to skip it. Otherwise, enjoy the small treats as you get to know our development team better.
And there have been some great updates to our Obduction Developer Blog. For those of you who want to dig a bit deeper -- head on over and check out what our dev team has to say.
Hello, Backers (et al)! Here's the latest Obduction info...
First - Obduction's target ship date is revised to second quarter of 2016.
Third - We've made a few short videos to introduce you to our team. Here's the first one.
Fourth - I grew up in a house with three brothers - there were no seconds.
Fifth - We've got another behind-the-back test on Thursday. We'll let you know how it goes!
Sixth - Thanks for your continued support!
Seventh - Don't read past this if you're determined to avoid all spoilers (including mild ones.)
Eighth - Maray is well under way. Maray is the final world we're working on. It's the jungle-ly, swampy one that you may have seen in the concept art - although it has evolved a bit since the original concept art. Once it's complete, we'll be transitioning to the "polish" phase where we prettify things mostly by making them look more distressed.