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An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
22,195 backers pledged $1,321,306 to help bring this project to life.

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Final Address Confirmation for Physical Rewards

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For backers only. If you're a backer of this project, please log in to read this post.

Please Ignore the Survey Message Address!

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If you just got a Kickstarter notification that shows a wrong shipping address...

PLEASE IGNORE IT. It has old information!

Do NOT change your address on Kickstarter.

We'll be sending out REAL final receipts next week, with the final shipping addresses for you to verify and correct.

Sorry and thanks!

More Ways to Get Obducted!

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Hey Backers,

We are staying extremely busy here at Cyan - with Obduction bug fixes, engine updates, VR enhancements, physical rewards, and the most recent addition to our platforms - Mac!

We’ll start with Mac, because we know a lot of you have been waiting for a while for the final Mac version. It’s here! We were able to verify that our Mac version was working correctly with the release of MacOS 10.12.4, and it's available on Steam and GoG. We had hoped to have it up on the Mac App Store simultaneously, but some last minute snafus caused extremely long startup times - so we pulled it from the Mac App Store until we could determine with Apple what was going on. We’re working on a fix now. But aside from that, we’re hearing mostly good news about our official Mac release. (Remember: The Mac version on Steam and GoG are available now and work great.)

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We also recently updated Obduction for use with touch and hand controls in VR! This addition means that Obduction is now available for HTC Vive and also works with the Oculus Touch controllers. You can use your touch/hand controls in VR to navigate around the world as well as do things like pull handles and interface with devices in Obduction. Adding touch control may seem like it was a simple addition, but almost every part of the game had to be adjusted for this new type of interaction.

And of course we continue to improve the game with tuning and polishing that hopefully provide an even more immersive experience. Check Steam or GoG for the latest release notes.

We’ve done some touring with Obduction in the last month. From single digit temperatures and lobster (Boston) to 80’s and BBQ (Austin), we demoed the VR version of Obduction with hand controls at both PAX East and SXSW. (We were honored that Obduction was nominated for the Gamer's Voice Award at SXSW!) Here's a short video of some of the comments...

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We’re wrapping up all of the physical rewards for the backers. Shipping is very expensive - requiring us to send all physical rewards in a single shipment. This means we couldn’t ship until we had everything ready, and the physical copies of Obduction couldn’t be prepared until we had the Mac version ready to roll. We realize it’s a bit later than expected, but rest assured we’re signing posters, approving proofs, and collecting bubble wrap. If your reward level included physical items, look for a final confirmation receipt email coming very soon. We're doing everything we can to try to get items shipped in May.

As always, thanks for your continued support!

Can't Believe it's 2017!

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Hello Backers,

Hope you had a good Holiday season. We’ve continued to work on all things Obduction, and here’s the current state of affairs…

Mac Version: Well, this has certainly been a rollercoaster. As many of you have experienced, our Mac version has been in good shape for a month or so. But as other Mac players know, we had a few remaining issues, mainly relating to Metal and graphics card drivers. We have been working closely with Apple and Epic to try to resolve these issues. With every new MacOS update more of the driver issues have been fixed. But a crash bug with AMD graphics cards seems to have snuck in after all the other bugs were cleaned up. Again we want to let you know that this bug isn’t something we can address, it’s at a much lower level, and mostly out of our hands. It will be addressed when our partners create a solution that will be a part of a future MacOS update.

With all that said, we’re still incredibly excited to get Obduction in the hands of our Mac users. We’re trying to balance our desire for the best possible experience with the excitement and impatience. We’ll keep you updated with how things are going, but in the meantime, we will be releasing our latest version of Obduction to Backers as a public preview. This allows us to sync up the Mac and PC versions (1.4.2) and get additional feedback. Feel free to try this latest version of Obduction, but be aware that it is the most stable with the latest MacOS update which is currently in Public Beta.

Touch Controls: We’ve got hands! We can walk around in very rough form using touch controllers and even wave at CW. Now it’s just a matter of tuning the navigation, and allowing the hands to manipulate things in Obduction. Stay tuned.

Physical Items: We continue to finalize physical items, and since we’ve done everything we can for the Mac version, we’re preparing to press it. We’ve got final designs on posters, books, post cards, discs, and more. It won’t be long now.

And for those of you who are interested, Rand sat down with Adam Conover (of Adam ruins everything fame) for a long, deep, spoiler-laden, explicit discussion of all things Obduction. Here’s the interview…

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And one more thing… our Art Director Eric Anderson and former Cyan employee Manny Trembley are wrapping up a Kickstarter campaign. Check it out here!

Thanks again!

Obduction Holiday Update

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Dear Patient Obduction Backers,

Wow, we’re well into the Holiday Season and still working hard to finish a few tasks!

Mac Version: Finally! We’ve got a Mac version. Now that Apple has released their 10.12.2 Sierra update we can pass the latest Mac update your way. We’ve released an update for our Mac Kickstarter backers on Steam. If you have the Mac version from Steam or GoG, you have an update waiting for you. (You’ll also need that 10.12.2 update we mentioned from Apple.) Go try it out. Hopefully all goes well, and we can quickly get the Mac version out for sale to the general public via Steam, GoG, the Mac App Store, and Humble. (Please be aware that we're seeing intermittent crashes on some Macs with AMD graphics cards. We'll continue to track this issue down and get it fixed ASAP.)

Physical Goods: We appreciate your patience as we finalize all of the physical rewards, box them, and get them shipped to you. Physical goods always seem to take longer to wrap up, and since we’re actually including a final version of both the PC and Mac on a disc, we had to wait until we had a final version of the game to press. We’ve made lots of progress, but unfortunately we won’t be able to get them to you for the holidays. We’re hoping for an early 2017 fulfillment. Here's a photo of a few of the items that have come in so far.

   
   

Vive & Touch: Full Vive support is underway! That means that hand control support for the Vive, Touch control for the Rift, and Move controls for PSVR are in the works. It should be fun to be able to switch those huge levers with your hands.

PS4/PSVR: We’ve announced that we’re working on Obduction for the PS4/PSVR, and we were at PSX a couple of weeks ago to prove it. We showed a demo running on the PS4! (FYI - the PS4 version is a new addition to our platform and is not part of the Kickstarter campaign.)

And just barely in time for the Holidays, we’ve made an “accolades” trailer that has a few snippets of some of the wonderful reviews that Obduction has received. This trailer was designed to have some energy to it. We hope you like it! Please share it with anyone who might be interested in Obduction!

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And as always, thanks for your continued patience and support!