It's been a busy few weeks at Cyan. The team is moving ahead on multiple fronts including: script writing, costume design, auditions, GDC, and just working on the game. In this time we have added members to the team and continue to push forward to a major milestone in the next month. In the next few days I will work on a series of posts to catch you up.
Our Art Department has expanded as Obduction production picks up steam. In the last few months, we’ve beefed up the number of CG Artists from two to seven. Here are the new additions (in order of joining the art team)…
Joe Perez: Joe joined us a few months ago as our first art team addition. He made the move from San Francisco to Spokane and has already made amazing contributions to Obduction.
Jeremiah Castro: Jeremiah has been helping at Cyan for a while. He cut his teeth in QA and has added his artistic touch to other Cyan productions in the last year. He is moving over to the Obduction art team full-time.
Austin Thomas: Austin joined Cyan years ago during the Uru days and has worked with us on and off through the years. With Obduction production ramping up, Austin now adds his artistic talent to the team.
Blake Bjerke: Blake is an Arizona native who was willing to brave the colder climate to add his CG prowess and artistic skills to Obduction. Some might recognize him from his Katha Island ideas on the forums.
Celeste Masinter: Celeste is another San Francisco transplant. Celeste brings her desire to make worlds, her artistic aesthetic to our art production team, and her “I’d Rather Be Linking” bumper sticker to our parking lot.
In addition to shoring up the art department, we’ll also be adding another programmer to the mix.
Hannah Gamiel: Hannah is a familiar face here at Cyan. In an intern and part-time role, she's rebuilt the Cyan web site and picked up several internal programming projects. She be joining the programming team full-time.
QA has also filled in some holes with the addition of another team member.
Lloyd Woodall: Lloyd is a Spokanite whom I've known for years (since before I joined Cyan). He’s been lending his skills to the QA team, already doing a great job helping us make sure we’ve got our quality in order.
I'm incredibly grateful for the Cyan crew. Every one of the individuals on the team brings something unique to the table. We’re all passionate about this project, and it shows. The artist bullpen is outside my door, and it's great to hear the collaboration and discussions going on. It's going to be an intense year, but we have a dream team, and I couldn’t be more excited. If you want to check out who's who at Cyan, you can go here.
Tomorrow I'll let you know more about GDC. Meanwhile, if you haven't had a chance, go take a look at the Developer Blog.