Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Koen, you cannot. I'm in the same boat, I'll have to buy a whole new computer before I can run the game even though my computer was pretty good at the time I pledged. But they made no guarantees about the system requirements, and they did complete and provide the game. Just because we can't run it on our equipment isn't grounds for a refund. Heck, with Kickstarter, I'm not even sure if you could get a refund if they DIDN'T produce the game. It isn't a pre-order system, primarily, it is a funding platform.
When I pledged (3 years ago!!!), my Mac was still pretty current. Now it is still a nice computer, but too old for Obduction to run. I would like to cancel my pledge, but how can I do that?
OK, just downloaded Obduction 2.0.3 for Mac from GOG. I followed the Kickstarter update instructions for Mac users, updated my system to Sierra and deleted the old shader caches.
* The game finally has a custom icon. Was getting real sick of the generic Unreal icon.
* The extremely dark areas of the game are better lit now. (looks like a different, more beautiful world).
* The lighting flickers constantly as I move. (headache inducing).
* The game crashes every 5-10 minutes making it almost impossible to make progress.
Actual performance doesn't seem to have improved at all. Screen refresh rate seems a little worse if anything. Perhaps I'll have to wait for 2.0.4 to continue.
Notes: Running on MacBook Pro Mid 2012 i7 2.9Ghz with 8GB RAM. Intel HD 4000 Graphics. Supports Metal. Would LOVE to run it on my 27" Mid 2011 iMac with that big, beautiful screen but it just a little too old to support Metal. :-(
came back to obduction after 1.5 months (work got in the way) and now it does not run on my mac just continually crashes, hope you get it fixed soon.
How about you shut up. I was an early backer and added extra (effectively speeded up the development) for a boxed copy. And I'm getting pissed off that my hardware is getting older and older and the software is getting... well, not towards me for the next couple of months I guess.
Not very happy either. For my 75.00 tier I haven't received even my digital download code yet.
Ok, This is pretty short and sweet. I have not received any of the backer rewards for the 250.00 art tier that I purchased. I did get a shirt super early on and and the digital game when It was released. Out side that I have not received any physical backer art rewards at all. And I can say that I am rather disappointed in a company that usually is always on their A game. If anyone could put me in contact with a person how can take care of this in a timely fashion, that would be awesome.
Wow. I am STRUGGLING to play Obduction on a Mac. There are so many areas that are so dark that I can't see ANYTHING. (Farley's Vault, Kaptar Temple and many more). Bumbling around in COMPLETE DARKNESS really is not fun. Plus, swapping between Kaptar and Hunrath takes like 10 minutes (Literally, 10 minutes!) of staring at the "Loading..." screen, EVERY TIME. The game stutters, and jerks, textures in the world get corrupted and begin to image as streaks or blurs, the game has crashed with kernel panics dozens of times. I can see an amazing game design and a fabulous play experience in there somewhere, but it's like looking at it through a very dark curtain and trying to win the Gran Prix on a tricycle. My system isn't that underpowered, It's a 3Ghz i7 IvyBridge, I'm playing with all the graphics quality settings set to LOW and my screen brightness to maximum but the game experience on Mac is just terrible.
I had gotten frustrated with a puzzle and went to Youtube to watched about 4 minutes of a play-through posted by a player on a different platform. (not sure which) Every location was brighter and clearer, You could ACTUALLY SEE the inside of the temple in Kaptar, and the player in the youtube video was flashing back and forth between Hunrath and Kaptar in about two seconds flat. It's a completely different experience.
I've read the developers excuses, but I am so incredibly disappointed with what has been delivered for the Mac. So subpar. The platform deserves better.
I don't understand. Obduction was supposed to run on Mac, yet there is no Mac version available on Steam: https://infinit.io/_/VkRwt7p
How have some of you been able to play it on Mac?
Can't play on my Dell XPS 12 Ultrabook with i7 core. Pretty bummed!
Just finished my first playthrough and loved it... biggest complaint is some of the loading times but great game soon as the credits stop rolling i'm going to load back up and see what other endings i can get
Thanks for the update - having got to the end with the earlier version, now I can update the game and then play it through again!
Thank you for clearing up the Box Edition question.
I'm really happy this Kickstarter was a success and the developers delivered a quality product. It's great to see people donating money for niche products that might otherwise not see the light of day due to the risk associated with these type of adventure games.
I am disappointed that the Mac version released for backers is essentially unplayable on my 2015 Macbook Pro. I'll be patiently waiting for an updated version, but would appreciate a little more transparency on the expected release. I haven't seen a target date yet, which is discouraging, and makes it feel like this isn't a priority, despite being promised to backers. Apologies if I'm just missing it somewhere - the information isn't exactly organized in the best way! Thanks for listening.
Indeed, where are the backer rewards, Cyan?
Folks who are missing codes, be sure to read https://www.kickstarter.com/projects/cyaninc/obduction/posts/1665500
UK here and still the boxed version hasn't arrived yet. Was expecting a few weeks delivery, but will it be a few months?
Hi I still haven't received my download code, you have the wrong email address for me, even though I got your updates. I have tried to fill out the form but the old email is not valid so stupidly your form won't allow me to up date it. I have sent you messages and it is starting to really annoy me....
I still haven't received my download code, and my emails have gone unanswered.
Gwendolyn Bruijns ouch... :( Your complaint is the most legitimate one I have seen in these comments... You're right... possessing all the minimum spec hardware or better, and then finding out that they've taken advantage of a new graphics acceleration software for macs that isn't compatible with your mac, that sucks... :(
I am really excited for the launch of Obduction & have been watching a few let's play online. I was one of the first to back Obduction when first announced & backed it for $50. Back then I had a decent gaming PC and was into gaming on the PC, but have since migrated to the PS4 only for gaming. Unfortunately I have not been able to claim my humble code for the game upon release, as I have no means of playing it at all. I have heard that Cyan are working on a console version of the game, and since I have not claimed my PC version of the game yet, I am hoping that Cyan are able to offer the PS4 version once released? Or at least at least at a reduced price for PS4 for a fellow backer? Most likely I might be getting my hopes up for that option. Alternatively is there a way to sell my code to someone who can use it instead of me?
When i backed Obduction my Mac was sufficiënt for spec with i7 processor, 32gb RAM and 2Gb video card. My Mac is model 2011 and therefor it does not use Metal for Graphical improvement. Obduction however wants Metal installed or it Will not start. Cyan please work out an solution so i can play Obduction on my Mac! The use of Metal was not mentioned in the needs for Obduction as far as i know.
A update is needed...Boxed game and so on...
Does anyone know where to get the 'digital manual' from? My pledge apparently included that but I've not seen a link to it. Ta.
have the boxes come out yet? Did anyone get theirs?
If you haven't got the activation code yet, the quickest way is to get one is go to https://www.humblebundle.com/resender and supply the email address you used when pledging.
Getting the Cooked error. So much for "We'll work hard to keep a good balance between amazing looking graphics and keeping the system requirements low enough to include as much hardware as possible." I now own a $75 junk game that I cannot play, did not even get the boxed stuff that was part of the pledge. What BS, they don't tell you the hardware requirements, are almost 1 year late, and the result is tough, no play. I would start a class action suit, but I guess I am just left with trashing the game.
I mean come on this is not a FPS where frame rates govern all. It is a "real-time, first-person adventure game, if the original or real Myst has done this they would have flopped. I can play the KickStarter Descent: Underground which started 2 years later (4/21015) and works on my system, all with fewer backers and a smaller budget..
Still can't play on the new MacBook (Retina, 12-inch, Early 2016). Any updates?
It's getting more and more difficult to avoid spoilers, can't wait for my boxed version!
I really enjoyed Obduction and was super excited when I found a way to re experience it in real life while on vacation. While in Santa Fe I discovered an art experience/instillation called 'house of eternal return' at a place called Meow Wolf. The experience perfectly captured the mood and themes of Obduction even down to reading people's hand written journals to solve mysteries and traveling between strange new worlds.
Marcos... they thought that they HAD released a light version considering the cpu/gpu available at launch... the game auto detects your pc's hardware and sets its quality accordingly... it has low quality and special effects off settings. One problem could be that the Mac version of obduction might need more work...
Heather, I think you are referring to the "missing shader" error that pops up if you have an old graphics card or no graphics card.... this error means that a pc doesn't meet all the specifications for the game to run properly. If it's that error, I don't think a physical box will help...
I'm disappointed because I cannot run Obduction on my MacBook Pro. I'm aware it's not as powerful as the new ones but at the time of this campaign it was a 2-year old machine only. You took so long to develop the game that my machine is now considered obsolete by you. I do not intend to upgrade it yet because it still runs fine most of the games I play and even the just release macOS Sierra supports it quite well. Why don't you release a "light" version considering the CPU/GPU available at the launch of this campaign? Thank you!
I have tried the download from GOG and steam, stream, whatever. but I keep getting an error that a file is missing. I sent Cyan, INC a private message with details but havent heard back yet. Guess I too will be waiting for the physical box.
@Kathleen P Mosley: +1 I was wondering about the physical stuff as well.
I am sure I probably missed it but has it been mentioned when the physical items (physical game, book, poster, postcards and 8x10) are going to be released? I have been so lost in the game that I forgot to ask sooner.
Really enjoying Obduction. It's everything I hoped it would be! I only wish we had made the stretch goal to add another world.
There are some technical issues, like text on journals being small and hard to read, controller issues, and other things, but so far having a great time.
Phil Bates, that seems like an odd decision. Even after the disc arrives, you may discover that Cyan continues to post updates/bug fixes/extra content online, essentially making the disc a meaningless physical object, or at best an emergency offline backup, for people who already have access to the game as a download... if you want the disc to have "worth" it might be more sensible to gift it to a family member so THEY can experience the game.
Is there any word yet on when the physical stuff will be sent out? I've been enjoying the game, but decided to break for a while til the disc comes so I can feel like I get my money's worth out of that.
For anyone who has not received their codes. Email Humble Bundle's ninja's. They may take a day to respond, but all you need is your current email, previous email, if this is the problem, and a screen print of your KickStarter receipt. They sent codes right away. Game has been worth the wait.
Can't run the game at all, since my processor is apparently not new enough. So I guess I'll be waiting to play for quite some time, since the high requirements mean I'll need to wait until I can afford to buy a whole new computer, not just get a new graphics card. Sigh. Ah well, at least that likely means by the time I will be playing it, any bugs will have been long addressed.
I am not able to download the game...thankfully, I did purchase the BOX... so when will they be mailed out? Is there an ETA on those?
I'm a couple hours in, and I'm enjoying the game for its story and setting, definitely captures the 'Myst' experience I was looking for.
Unfortunately, it seems to suffer from some technical issues. I have a pretty high-end system, but the poor frame rate makes me nauseous every time I play. There's no way this will be playable on VR, where frame rate has to be high and consistent.
A minor issue, but I'm surprised there's no controller support. This is a game that is essentially walking around and clicking things, there's no reason to chain someone to a desk and keyboard to play it.
I realize things went a bit south and they were rushed to put something out, but I hope they'll take the time to fix the fundamentals like performance and controller support before they try to tackle VR.
Adam "WeirdArms" Wiggins, did you follow the instructions in the comment literally just below yours? It might end up fixing your messed up game.. Though I have no Mac experience, so I honestly don't know... :(
Mac version has become unplayable :( Was really getting into it too despite the mac bugs otherwise. Now it just livelocks shortly after loading a game in a kind of spasmed looping of the last motion made :(
Forwarded from Krystyn Heide (for those with problems on Mac who meet the requirements):
Found this on the Steam forums...
If your Pre-release Mac build crashes and will not start again, please follow these steps to remedy the situation.
1. Open Finder, press "command+shift+g"
2. Type in ~/Library/application support/, press enter
3. Open Epic/Obduction/Saved
4. Delete ByteCodeCache.ushadercode & DrawCache.ushadercache
The game should now start up properly.
Like others, I expected better from Cyan after their long Mac history (the cover hologram from Cosmic Osmo is still on my desk and Manhole was much loved). Wrote to them twice, no response and I hear from others that the Mac version is not much. bummer
Still waiting for my download code as well. I too have sent several emails to email@example.com with no response.
Absolutely beautiful - making my way through
My first Kickstarter campain where I'm terribly dissapointed. Mac version unplayable, even with a recent mac... This game is designed only for Pc. Cyan should have really precised it at the beginning... The myst dream goes now far away... What a mess this mac stuff... :(
I too have not received my code after sending several emails to firstname.lastname@example.org.
Cyan needs to send out a new update informing us of our status.
That would go a long way to allay our fears that we have not been forgotten about.