Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Haha! You are not alone. Join our club "From CW with Love".
Deeply disappointed. After years of waiting and well over a million in funding, an unstable/fairly unusable Mac product and the update writer says "Again we want to let you know that this bug isn’t something we can address, it’s at a much lower level, and mostly out of our hands" although many other game developers seem to deliver quality products. What a shame to destroy a solid and once-loved reputation.
Still waiting on the boxed set. Cyan.com no longer loads for me ...
When game come to Linux? Please tell us something!
What happened to the art book digital downdoad. No where to be found.
I'd like to know when the boxed sets will be shipped as well
I still want to know when we're going to receive the box edition. These delays are ridiculous. Patience only goes so far and I'm running out.
Obduction on my MacBook Pro is very unstable and now crashes the MacBook every time I try to resume the game. I end up with a random pixel screen.
My system is a MacBook Pro 15" ( Late 2016) running MacOS 10.12.2.
I am running Obduction through Steam.
Other problems: the Cyan forums registration return e-mail is not working to my Comcast account, the cyan contact page is blank, http://cyan.com/company/contact/, email@example.com bounces.
Hopefully there is a way to resolve these problems.
There should be a way to save the game at certain points to allow users to recovery from problems like the crashing. The only way I previously found was to start a new game. I now have 8+ hours in the game and I am not keen on restarting from the beginning again.
In my case, the Mac OS update to version 10.12.2, plus the required nVidia Web Driver update to version 3126.96.36.199f01, plus the Obduction update on Steam to version 1.4.1, did the trick (finally).
No more crashes, relatively smooth motion of the avatar, except a little stuttering when rotating (probably due to my MSI nVidia GTX 750 Ti graphics card not being top-tier). I completed Obduction (good and bad endings) yesterday. A long way from August 24, but the game now works very well. I liked that if the game finishes on a "bad" ending, "Resume" puts the game back before the incorrect choice is made. (But you still have to figure out how to get to the "good" ending.)
I played this game on my Mini-ITX "Hackintosh," and took much guff from a few folks who wrote that "Well, it's not a Mac, so you have to expect problems..." etc. Not true. The problems were with the "Metal" API that Apple introduced in El Capitan, and its incompatibility with the Unreal4 game engine, plus some problems that Apple itself had, which were apparently cured in its latest OS version.
My guess is that all previous frustrations with this game in its Mac version will be found to disappear with the above updates.
I anyone else having problems with the latest Mac installer on GOG? It will report the installation as successful but nothing is actually installed. There's a dialog that pops up that's supposedly for selecting an install location but selecting one doesn't make a difference.
Acorn ~ thank you so
Much for the birthday wishes ! I had a very nice (quiet) day. RAWA and family came to visit which was the highlight of my day. I had many calls and Facebook posts that also brightened my day. Thanks again for your birthday wishes !!!!
Hello, RAWA's Mama - I see that it is your birthday around now! (RAWA let the cat out of the bag.) I hope you had/have a lovely day!
Photos are now working properly in version 188.8.131.52.
But I've had far more crashes and had to go to a low graphics setting to go past a big shadow!
Looks they they finally uploaded the update to GOG. obduction_184.108.40.206.pkg is now there.
It looks like GOG has a new Mac version to download! I won't know for sure for hours (still downloading) but instead of version 220.127.116.11 it's 18.104.22.168. Might be worth a try.
It's just occurred to me that I'm about half way though playing an unfinished game.
I'm still playing the September release of the Mac version 22.214.171.124
It was great to see that there will be "an update" on GOG for us.
If only someone had uploaded it.
Where do we file proper bug reports for this? I've found a few really nasty glitches. And if they're holding back a 'proper' Mac release until it's all fixed, they need to know.
Also: I did not pay to be a beta tester. It just occurred to me that's exactly what I am.
@ ArkhamNative, you are right. I deleted twice those files when trying the previous downloads and I didn't remember to delete them again this time.
The game works now. It goes a bit slowly at times and there's a few textures that look pixelated but it can be played at least.
PEOPLE! I want to tell all about the fantastic event of fraud with this game.
I'm not native English speaker - so don't blame me for mistakes in grammar.
1. My PC: Intel Core i5-2500K, 16GB Ram, nVidia GTX 560 Ti SOC Edition.
2. The game worked fine in first versions: 1.0 (initial), 1.0.1, 1.2.0 and 1.2.1.
3. The game worked ON MAXIMUM settings - and worked fast and smooth.
4. But next versions - 1.3.3, 1.3.4, 1.4.1 - game just can't start. I see black screen and after 10-15 seconds game window is minimized to the windows taskbar.
5. I did EVERYTHING that CW tech team said - tried to reinstall the game, updated video drivers and much more. But none of this did not solve the problem.
6. In version 1.3.4 I've seen this error: http://itmages.ru/image/view/5178284/d0c56147
7. In version 1.4.1 I see black screen and crash without error. But can't start the game.
8. The fantastic thing in this is that after all attempts to run the game - CW tech team said: "YOU ARE NOT POSSIBLE TO RUN THIS GAME WITH YOUR VIDEO CARD. IT'S TOO OLD. IF THE GAME WORKED ON YOUR VIDEO CARD (in first versions) - IT WAS A BUG".
9. But the game NOT ONLY WORKED - it worked PERFECT. Now (after 1.2.1) I can't even start the game with at least minimum settings. IT'S A BUG THEY DON'T WANT TO FIX. Instead of this they say: "YOUR VIDEO CARD IS TOO OLD". It's marketing shit.
IT CAN'T BE TOO OLD. I RUN "THE WITCHER 3" ON MEDIUM GRAPHICS SETTINGS.
OBDUCTION (1.0 - 1.2.1) WORKED FINE ON MAXIMUM GRAPHICS SETTINGS.
Now CW ignores me and doesn't respond to email. Someone faced with such a problem?
Anyone see this error when starting up the latest version, so it doesn't run at all:
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build....
Something else I just noticed: Despite installing version 126.96.36.199, when I hit esc, the menu says 1.2.0
.. forgot to add: this was with version 188.8.131.52 downloaded via gog.
Updated to Sierra 10.12.2.
MacBook Pro 15-inch, Mid 2015
2.5 GHz Intel Core i7
16 GB RAM
Game is playable. Audio segments seem to struggle, as do particle-heavy transitions.
Spent 8 hours in the game last night, so something must be working! ;)
The only trouble I have is that Photos are showing as white squares and do nothing when clicked on.
So will the box copy have a combo disk with Windows & Mac on it? Or will we get a survey asking for which version?
@Sr Sala: The crash at start is probably from old cache files. A tech support article suggested the following:
1. Open Finder, press "command+shift+g" (or choose "Go to Folder" in the Finder's Go menu).
2. Type in ~/Library/application support/ , then press enter
3. In the new Finder window, open the folders: Epic, then Obduction, then Saved
4. Delete the files ByteCodeCache.ushadercode and DrawCache.ushadercache
Obduction should launch properly after that. As far as performance, that depends on your Mac's graphics chip and other things. Sadly I had to tinker with the graphics settings to get my Mac to perform well. The game graphics settings defaulted to "Epic" (highest), so I turned down settings to get better frame rate.
Still, there were frequent pauses as I moved and turned. However, I fixed most of that by increasing the "Texture Memory" almost to maximum (70% for me).
I hope this helps. My Mac is quite new, though, fwiw: MacBook Pro 15", 2.8GHz i7, 16MB RAM, SSD, with graphics: AMD Radeon R9 M370x 2GB VRAM.
This may be the most disappointing project I have backed on Kickstarter.
I have an IMac with a 2,7 GHz Intel Core i5 processor and 8 GB of memory.
I have installed version 10.12.2 of the OS Sierra.
I downloaded the package obduction_kickstarter_184.108.40.206 form GoG and the game crashes before the first screen.
The most I've seen of this game was the beginning. Very dark with graphics that reminded me of games done in the 80s.
It looks like the Mac version is going from bad to worse.
Right now I feel like I thrown all my money to the waste paper.
@Seth, I also cannot get the forum activation email. Nor can others I spoke with. Its been that way for awhile. So there is no way to discuss the Mac issues or get the latest version number. At GOG.com, I think they do not have the latest. When I run it, it says v1.2 in the screen where the various options are (photos, settings, etc....)
@sean: Did you install the latest macOS Sierra update?
Apologies for leaving a comment here but I've tried registering for a forum account on Obduction.com, but the activation email appears to never be sent (tried 2 email addresses from different providers). Can you please check the backend and kick it if needed? Thanks.
Downloaded the latest from GOG.com but I think its an older one and not the newest Mac version. The app version number in the finder is 4.12.3. Overall stutters on my brand new 2016 MacBook Pro with the Radeon Pro 460 video card with and running Sierra 10.12.2. Also, all my photos are blank!!! Argh. What is the version number of the latest Mac version?
Still having issues with obtaining an (allegedly) working copy of Obduction for Mac even after latest announcement. Due to all the machine, graphics and download issues this has been a very frustrating process. The game itself looks and plays fantastic up until Mofang then it crashes. (Unfortunately the experience has been very inconsistent. In future I will wait until the product is released then i can best judge the final requirements (platform/computer/graphics card etc.) to play successfully without issue. Beautiful game - lousy delivery strategy. No money up front ever again.
Any update on Box version ? its mid-December ...:(
I can't find my codes anywhere. Also, when will my art ship?
I was really hoping to give this as a Christmas gift this year. Any update on the box rewards?
Last login Nov 23 2016
i cant see us getting the Boxed game this year ....its a shame i really wanted to play this game...
and still no news about Linux .....why oh why is it so hard to answer that question?
Hey Team, I never got my t-shirt.
There is also the rest of the digital down load, The " Digital Art of Cyan Artbook ". When will that be avalible
Considering that this was funded in 2013, the box rewards is ridiculously slow in being delivered. The person I wanted to give it to died 1 1/2 years ago.
Where is our reward? I'm getting tired of being patient.
"Fulfillment of physical rewards looks like a December timeframe. "
Any update on that? Surprise, surprise, it's December already :-)
"Obduction will be developed for both Windows and MacOS, with a targeted release of mid-to-late 2015."
-- Cyan, Inc.
"We are excited about Oculus Rift (we have a dev kit) and VR in general, and we've added support of the Rift as a stretch goal."
-- Cyan, Inc.
"It's the very end of 2016. I'm glad you guys are having fun playing with your new VR toys, but how about delivering what you promised, first?"
-- Any Mac-owning backer without a playable version of Obduction, which is all of them
We have been patient. A year and a half is actually really, very exceptional. Obdivously that tactic is not working. Good will is wearing thin so please show real progress immediately, not more hand waving and excuses.
Like Elissa, I provided funding, was emailed a confirmation of purchase and promise of delivery on August 7, and then ... nothing. I just got an Oculus code. I want the Mac desktop download that I was promised. What a sorry way to treat a legacy of good will from the past games
As others here have mentioned, contacting them for help gets nowhere.
I provided funding in 2013, was emailed a confirmation of purchase and promise of delivery on August 7, and then ... nothing. I just got an Oculus code, but I have no interest in that. I want the desktop download that I was promised. How do I get that?
To all my American friends. ~~. Happy
Thanksgiving !! Hope you have a wonderful day !!!
To all my overseas friends ~~ hope your day is filled with happiness !!!
@Nicki - yeah they don't respond at all. I had issues with my digital code. Several emails later and I have heard squat from them. Fortunately I found my digital code hidden in the crappy Humble Bundle interface. There was a dropdown on my main page that said unclaimed rewards or something like that (no clue that was even something you could expand) and then I found my obduction code in there.
I was super confused because they sent me a link for the Oculus version which I was trying to claim but since they updated the steam game to support vr they removed the Oculus code that was on my humble page, so the link ended up taking me to a page with no codes on it.
It was super confusing, and it would have been nice to receive a response from them, but I guess they are too busy now to handle any requests from their backers.
Thankfully I figured it out on my own and can now actually play the game. Double check your humble bundle account page for any unclaimed rewards.
Still can't get my code.... anyone else still waiting for a response from the project creators?
Will the backer stuff be delivered? :)
Linux version with Vulkan API would be nice!
I can't play the game with my macbook retina. Constant time to time freezes although I play in the lowest settings. I would be happy if you provide the windows version for me so that I can play on a virtual machine.