Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Hey Team, I never got my t-shirt.
There is also the rest of the digital down load, The " Digital Art of Cyan Artbook ". When will that be avalible
Considering that this was funded in 2013, the box rewards is ridiculously slow in being delivered. The person I wanted to give it to died 1 1/2 years ago.
Where is our reward? I'm getting tired of being patient.
"Fulfillment of physical rewards looks like a December timeframe. "
Any update on that? Surprise, surprise, it's December already :-)
"Obduction will be developed for both Windows and MacOS, with a targeted release of mid-to-late 2015."
-- Cyan, Inc.
"We are excited about Oculus Rift (we have a dev kit) and VR in general, and we've added support of the Rift as a stretch goal."
-- Cyan, Inc.
"It's the very end of 2016. I'm glad you guys are having fun playing with your new VR toys, but how about delivering what you promised, first?"
-- Any Mac-owning backer without a playable version of Obduction, which is all of them
We have been patient. A year and a half is actually really, very exceptional. Obdivously that tactic is not working. Good will is wearing thin so please show real progress immediately, not more hand waving and excuses.
Like Elissa, I provided funding, was emailed a confirmation of purchase and promise of delivery on August 7, and then ... nothing. I just got an Oculus code. I want the Mac desktop download that I was promised. What a sorry way to treat a legacy of good will from the past games
As others here have mentioned, contacting them for help gets nowhere.
I provided funding in 2013, was emailed a confirmation of purchase and promise of delivery on August 7, and then ... nothing. I just got an Oculus code, but I have no interest in that. I want the desktop download that I was promised. How do I get that?
To all my American friends. ~~. Happy
Thanksgiving !! Hope you have a wonderful day !!!
To all my overseas friends ~~ hope your day is filled with happiness !!!
@Nicki - yeah they don't respond at all. I had issues with my digital code. Several emails later and I have heard squat from them. Fortunately I found my digital code hidden in the crappy Humble Bundle interface. There was a dropdown on my main page that said unclaimed rewards or something like that (no clue that was even something you could expand) and then I found my obduction code in there.
I was super confused because they sent me a link for the Oculus version which I was trying to claim but since they updated the steam game to support vr they removed the Oculus code that was on my humble page, so the link ended up taking me to a page with no codes on it.
It was super confusing, and it would have been nice to receive a response from them, but I guess they are too busy now to handle any requests from their backers.
Thankfully I figured it out on my own and can now actually play the game. Double check your humble bundle account page for any unclaimed rewards.
Still can't get my code.... anyone else still waiting for a response from the project creators?
Will the backer stuff be delivered? :)
Linux version with Vulkan API would be nice!
I can't play the game with my macbook retina. Constant time to time freezes although I play in the lowest settings. I would be happy if you provide the windows version for me so that I can play on a virtual machine.
… are you still considering that at all?
I'm still hoping for a Linux version.
Giles, the Humble bundle code was just for the pre-release Occulus access. You can use the normal game now as every updated game will have the option for Occulus VR now.
Sadly I got stuck trying in vain to get the cart to move... Did everything right with the levers - saw the "W" and "S" but it did not move. BUMMER! What can I do?!
I Have no wish to redo the whole journey, and this type of freeze may happen again elsewhere, so what's the answer? Is it a bug? A feature (joking)?... H E L P!!!
I tried to redeem my code from humble bundle on Oculus Tors today but get a message "The duration of the coupon code has expired".
A real shame, I was really looking forward to trying it today.
QUESTION: Is there any setting I can change to adjust the rotation speed? Thanks!
The smooth-turning hotfix has posted in the Oculus store (yay!). Unfortunately, the release notes about how to turn it on are incorrect...
The ConfigVR folder is inside the Config folder, not in the main Saved folder.
The GameUserSettings.ini file is inside a WindowsNoEdit subfolder.
There is no FreeIntenseSmoothTurning setting in the file, but if you add "FreeIntenseSmoothTurning=True", it does work.
So the full path to go to is:
Visual C++ runtime error. Never had this problem with a game. Wish I could play after waiting so long.
I'll also wave my arms around in excitement for a potential GNU/Linux version!
Ronald if you want a machine to play cutting edge games then you should have bought a PC a high spec one. MAC'S are great for what they are built for but they are usually not good for gaming.
I haven't been able to play the game at all. I have a macbook from 2015 but the game doesn't work. Every time i try to start it it stops while loading.
Linux is a rising market. Need more native games!
It would be amazing to see a Linux version/port of this game, since it's my main OS. When the game runs on Mac, the step towards Linux should be quite small. I'd love to hear an update about this :)
Smooth-turning hot fix is coming!
I remember a post about Linux. I still believe! :)
Hi! I hope to see a Linux version too. :)
Hi guys, congrats on releasing what looks like an amazing experience!
I for one backed it in the hope Linux would be supported (+ loved earlier games obviously).
Given Unreal Engine works fine for targeting Linux, any news on progress/plans on that front?
Also, it's the best way to ensure the game will still work in 20 years. Understand you're a small team but I remain hopeful!
Best regards, Jon
The boxed version will come when all bugs and localization issues will be fixed. Not this week. Not this month. But I think there is all chances it will happen at the end of December! :)
It is a little disappointing that Cyan has not answered the question being asked by numerous Vive users about future support for it. Vive did not exist when we backed the game way back in the day, it does now and is owned by many backers.
Come on Cyan throw us a bone. Is it likely to happen?
I've been meaning to write for some time. I tried to download it when it came out but the install is confusing and didn't work. I'm not even sure if it will run on my 2011 Macbook Pro. I was hoping to relive the glory days of Cyan.
When is the box set coming out?
I am a backer and I still haven´t received the game. I sent an e-mail complaining about this a long time ago, but I got no answer. Anyone could help me?
Obduction looks and sounds amazing on the Rift, but the controls are terrible. I even tried using the keyboard and mouse, but it still does that awful jump-turning, which makes it incredibly difficult to actually navigate.
Without smooth-turning, I doubt if I'll actually play the VR version, which is unfortunate, because I really love the way it looks.
How about to offer windows version for mac backers? I could install virtual windows on my mac to play the game. So no more pain to fix mac version. :))
Macbook pro Retina 15 inch (8gb ram). Continuously crashing with low level graphic settings after sometime playing. I wish to back the windows version as I believe that mac is not for gaming.
Great job on the VR Launch. I am really enjoying the experience of Obduction. I agree with C. Scott Davis that we need to be able to smooth turn with the Right stick. The current jerkiness makes me feel a little sick. I have the graphics set to EPIC and it lives up to the name. Thanks for a great game!
The Rift version looks amazing!
Is there any way to smooth turn though, instead of strafing (left stick) or jump-turning by degrees (right stick)? I just want to be able to turn and move smoothly, like I do in the Steam version. Thanks!
I have received an email telling me the game is ready to download for the Occulus Rift but I have not activated it because I am a Vive user and am unsure if it would work. I am surprised given the number of people asking about a Vive version that Cyan haven't taken just a few minutes out of their busy day to comment on this.
Occulus was pretty much the only VR headset due for release when the game was backed way back in the day, it would appear that a great number of us backers now own Vives and would love to use them on the game also.
I know Vive support was never in the original stretch goal but at the time VIVE didn`t exist.
So come on guys give us some guidance, I don`t expect the game to appear on Vive immediately but would like to know if it ever will, I have currently suspended playing my PC version in anticipation of the Vive version coming out and playing it in VR instead.
What is the Plan guys? Please.
I just got my code for the Oculus Store. I can't wait to finally be able to play this game!
So it's 12:10 p.m. Pacific Time .... still waiting for the download code for Obduction VR... just sayin'