All remaining stretch goal fund gaps are halved !!! So it are 1K steps, for more fun in these last days! See the current total funding (together with the help by the German Spieleschmiede) at the STRETCH GOALS section, beneath the last reached Stretch Goal.
Travel back through history to a small settlement, named Samara (it's a Russian megacity nowadays), where you lead your builders. At the start they can only build a sandcastle, cave or huts. For more complex buildings, they must invest time in skills, strength or getting new workers. Special projects, such as the Bridge, Barracks or School, give you advantages or hurt all your rivals. In the end you want to have the most prestigious buildings. Will you be the best foreman of SAMARA?
The unique Worker Timetrack mechanic simulates time "realistically" . Each of your actions costs a number of your workers a number of months.
Your workers can spend time on:
- Improving skills, to build with wood (saw tool), stone (trowel tool) and glass (blowing tool).
- Building houses or special projects.
- Getting a new worker or training to become a stronger worker.
- Taking a "well-earned" vacation.
The spaces on the gameboard determine how many workers (1, 2, 3 or 4, see the left side column) get occupied how many months (1 up to 9, from left to right). The aligned board and Timetrack columns show the month your workers move to for a chosen tool or tile.
Available workers are in the month below the left gameboard side. Assigned workers are not available until the month they stand in becomes the current month. If all available workers are put to work, one pushes the Timetrack further until some workers are available again.
The track has 2 boards of 6 months. When one board is empty, it gets added to the right side of the other. And so time passes, year after year.
To build the house (green tile), you must have 1 saw (see the yellow wood icon) and 1 trowel (see the red stone icon). It brings 2 Prestige points. (You hold your tools, to use for other projects too.)
Tiles with names have special roles, to influence time (blue tiles), skills (grey) or people (red).
Like most Cwali-games, SAMARA is easy to learn, but hard to master.
A key tactic is timing the moments to invest and the moments to build for prestige. During the game you improve your own situation (skills, workers, strength). Game parts don't move back and forth, making it a fast game of upgrading and scoring. However the special project tiles, such as the Barracks, Hospital and Tombstone, can hit you or your opponents hard!
I should not tell you about the "hidden depths" before you play. :)
By reaching 8K, SAMARA is funded!!!
Have fun exploring your game!!!
The game has 17 strong Special Role tiles, 13 different roles. These are best for new players. 30 out of 36 Building tiles are in use in the game, placed randomly, making the possible set-up variations enormous.
But it's cool to try out the strengths of extra roles. Below is a selection of these tiles (and wooden parts), which can be added to the game.
Funded Stretch Goals will be included in your rewards, with each base game. These can become expansion sets for sale too, but only backers will get them for free!
At last update, funding together with the German Spieleschmiede friends is: € 25.678,-.
With each backed game you will get a 'Game Builder Sticker' which is an exclusive for the backers' games. You can affix it wherever you like.
Your reward game(s) can get a signed rulebook added. With a short sentense, thanking you for your support! If you add EUR 9.00 to your pledge, per game for which you want a signed rulebook, then I (the author) will sign and add this. (BTW: For the GLASS BLOWER level (3 copies of Samara), signed rulebooks are already included in the pledge.)
NAME IN RULEBOOK
By adding EUR 10.00 to your pledge, your name gets placed in the rulebook as builder of the game Samara. (BTW: For the MASON and GLASS BLOWER level, the 'name in rulebook' is already included in the pledge.)
We will place these "sponsor names" in the "frame" around rulebook pages, surrounding the rulebook texts. So you can find your name at the top, side or bottom of a page. :) I like that better than a separated "names section".
Flat shipping rates, no matter which backer option you choose!
Netherlands / Germany / Belgium : EUR 4.00
European Union: EUR 8.00
USA: EUR 10.00
Rest of the World: EUR 12.00
Once you choose your backer pledge level, these shipping costs wil be added automatically.
Delivery goes to your address or to a pick-up address close to you. (In Netherlands or Belgium that last method works the best.)
I don't own a transport company... but I won’t be charging you the full price for the delivery (the further away, the more I pay).
If you plan to pick-up your game(s) at the Cwali-booth at the 'Spiel' fair (Essen (Germany), 8-11 October), select 'Nauru' as your delivery country. Then you won't pay any delivery costs and I'll know you will pick it up at the fair.
If you pick up the game in Maastricht or arrange another place with me, then fill in Nauru too and be sure to arrange a pick-up with me.
Do you live in Nauru? ... Then you will have luck with the delivery costs. :)
We can pack other Cwali-game in your rewards package. (No extra delivery costs!) Just raise your pledge and I will know which game to add in the shipping box:
For *Mayday!Mayday!*: Add 15,-
For *Mayday!Mayday! 9th/10th-expansion*: Add 5,-
For *StreetSoccer* (has alternative color combination) 21,-
For *Gipsy King: Add 23,-
For *BasketBoss*: Add 24,-
For *Meltdown2020*: Add 25,-
For *Sun,Sea&Sand*: Add 26,-
For *Champions2020*: Add 27,-
For *Powerboats* (+ expansion tiles): Add 50,- (1 available, so send me a message direct)
For *Factory Fun* (second edition): Add 60,- (not available anymore)
See an alphabetical list with links to the BGG-entrees of these games.
Adding several of these games is possible. Uh, then I can't figure out the combo in each case. Then write me a message too!
Russian translation in the animation video:
Dutch translation in the animation video:
Here comes the chapter that nobody reads nowadays...
The common reasons apply for me. In past years, when Kickstarter wasn't available for Dutch projects, I had 3 crowdfund projects at a European site. It gives me a lot of energy and makes me feel closer to the people I make the games for. Other ways of funding a game cannot beat that!!
(That site is spieleschmiede.de. It uses a different method than Kickstarter, but it's fun, too.)
This project reached this stage by the dedication of:
Philip Kustov (artist)
Christof Tisch (layout)
Ron van Dalen (video)
Corné van Moorsel (author)
Russel Grieshop (English text)
Erik Foltin (previewing)
Peter Joustra (most test plays)
Marja Veenstra (most test plays)
And many others.
To be continued.
Risks and challenges
In passed years as author&publisher, challenges have always occurred and have always been overcome. The production of the game and stretch goals is not overly ambitious. Therefore the estimated delivery time is realistic: After the funding phase, 4 weeks to finish up prepress work, 6 weeks production time and 1 month for delivery is normal.
Cost calculations were made carefully, so that hopefully many backers can join. Since this is my first Kickstarter project, I will just accept all of my inevitable miscalculations. :)
- (30 days)