ALL STRETCH GOALS UNLOCKED:
See more about the stretch goals below in the STRETCH GOALS section.
In this game, 2 to 6 powership pilots race through our solar system, maneuvering their powership the best to finish first.
The unique dice mechanism, with 3-sided dice, was first implemented in our game Powerboats in 2008 (sold out). It simulates accelerating and slowing down, with both control and freedom to take risks. Find the best paths for the speed of your powership!
Powerships uses the Powerboats mechanisms in a new theme. The main changes are:
-- Average speed is higher (there's more 'space'), which adds depth to the game.
-- Special spaces are implemented on the game board tiles, partly comparable to the Powerboats expansion tiles. Those were a great improvement to Powerboats, as seen by comments at Boardgamegeek:
> "I was really surprised at how much fun this adds to the base game."
> "If you like Powerboats, you need this."
> "A highly necessary addition to the base game - makes it so much more fun!"
> "just sooooo much fun''
> "The few tiles added to the game by this expansion really liven up the game."
> "This drastically improves the main game."
-- Damage limits your maximum number of dice. You can repair a bit in each turn that you don't change your speed.
A constellation of planets is set up easily. 501645312000 different courses are possible. A race takes only about 25 minutes, but IMHO the planning depth is extreme. :)
On the game board you see:
- Dark blue hexagons = Space.
- The Sun in the middle. Planets, from closest to furthest from the Sun:
Mercury - Venus - Earth - Mars - Jupiter - Saturn - Uranus - Neptune- Pluto (dwarf planet)
- Space dust hexes (with white border) = Impossible for powerships.
- Yellow hexes = Move powership in arrow direction before continuing your turn.
- Orange hexes = Rotate left before continuing your turn.
- Green hexes = Rotate right before continuing your turn.
- Blue hexes = Double speed.
- Purple hexes = Double speed and escape from the ecliptic plane to skip all obstacles during the rest of your turn.
Final rulebook will change a bit of course, perfecting the language too. At Boardgamegeek.com an Italian and a Spanish translated rulebook pdf are placed for download. Game graphics are language independent.
The production number of this crowdpower edition will be only 1000 or 20% more than the number of backed games.
Joining this crowdfund saves you money on the cost of the game and for delivery.
At Mastermoves you can play a 2-player version of Powerboats, the precursor of Powerships. The dice system is the same. The online board is smaller (for 2 players). Play Daily>>Weekly>>Monthly>>Yearly Championships, the leagues Competition or in the Pyramid! Your number of turns and tournaments per day is limited, but as Powerships backer you will get a 6 month membership to play more (also the other games at the Mastermoves site!). (Normally 1 year membership (Master) costs EUR 19,-.)
With EUR 20K the game gets produced!!!
This game is "heavy" and has special game parts.
All stretch goals are reached:
(Conversations about the stretch goals you can read at Update-1.)
THE STRETCH GOALS IN DETAIL:
Game box plastic inlay:
A plastic tray instead of cardboard inlay, to suit the game's contents better.
Printed-on space buoys:
Not important, but nice to make the 4 space buoys printed-on, instead of 8 stickers (4x2 because the opposite sides of the buoys are different: the arrow of one side of each space buoy tells to round it rightward, the other side's arrow shows leftward.)
7th Player powership + dice + speedometer + damage marker:
So Powerships is for 2-7 players.
4th Space Buoy:
The 4th space buoy gives you the flexibility to build a longer random course or build up a course to your liking. Last night played another race with 4 buoys:
In below picture you see the same finish situation just before finishing:
Was a good race. Sometimes 4 space buoys make the game "long", depends on your likings. This race did go fast with all 3 players in trouble mainly after the 4th buoy, leading to different approaches to the finish planet. The powerships come from different directions to the finish planet, but it was logical in the game. All players finished one turn after each other. Which is not typical at all in this game, just happened this time. I had a lead towards buoy-4, when 2 comets came blocking me, forcing me to other routes. In the end I reached the finish first (yellow), but it could have ended very different.
Double-sided gameboard tiles means that the 16 gameboard tiles get another mix of hexagons at their other side.These sides will be marked as B-sides. (I just recognize them by their punched borders, but I don't know if everyone sees that difference.)
- The Sun tile and the 6 biggest tiles can be mixed front and back sides in the game.
- The 3 inner-ring tiles only fit if all 3 are placed at their front side or all 3 at their back side.
- The 6 smallest tiles too only fit if all are at their front or all at their back side (though these can rotate 180 degrees and still fit at the same side). Front or back of these depends on how you connect the 6 biggest tiles.
At the front side tiles, the places of all things are the result of months work. Possibilities for randomness have limits. For example: The planets should have a good distance to each other in each constellation. We can work a few weeks at these back sides. The extra randomness will be cool! Use of the back sides will be at own risk! :)
When you use the comets in the game (possibly not all 3) they move and are obstacles. Comet-1, -2 and -3 move 1 space in their (fixed) direction each time when respectively a '1', '2' or '3' gets rolled with one of the used dice. So their future places are "half predictable". They start at sides of the board, small marks in hexagons will show where to place them.
In above prototype photo the 3 comets (white arrows) accidentally gathered in front of the finish planet. (Planet hexagons are marked by green stickers in this prototype, the powerships are boats from Powerboats.)
In each test race the comets did bring interesting situations, without being overly important. I don't see it as a must, but I like it a lot.
-- 'Speedship pilot' EUR 28.00:
1x *Powerships* boardgame including all reached stretch goals.
1x 6 months Master member at mastermoves.eu.
Add EUR 25.00 per extra game (and Master membership). (No extra delivery costs!)
For example, 3 games to Italy makes EUR 28 + 25 + 25 + 11 (delivery) = EUR 89.
-- 'POWERSHIPS + HABITATS + SAMARA' EUR 111.00 (only 4 available):
Same as 'Speedship pilot', plus 1x *Habitats* boardgame plus 1x *Samara* boardgame with Expansion 1 & 2.
-- 'Transportship pilot' EUR 222.00:
10x *Powerships* boardgame including all reached stretch goals.
1x 6 months Master member at mastermoves.eu.
By adding EUR 2,- to your pledge, you add a separate set of 8 3-sided dice. (There will be enough dice in the game, but the dice are just cool.)
Flat shipping rates, no matter which pledge level or how many games you choose!
--- Essen-fair or other pick up: EUR 0.00 Fill in country "Antarctica"!
--- Netherlands / Germany / Belgium: EUR 8.00
--- European Union: EUR 11.00
--- Rest of the World: EUR 16.00
Once you choose your pledge level, these shipping costs are added automatically.
The real average shipping costs are higher, especially to far-away countries. Above rates are what we calculate to you.
You can let us pack other Cwali-games in your rewards package. No extra delivery costs!
Just raise your pledge and message me which games you add.
*Powerships* is the 10th Cwali game in the 34x23x5cm box. The former 9 in chronological order:
*Gipsy King*: Add 22,-
*Powerboats*: Not available, but for the expansion tiles only: Add 3,-
*BasketBoss*: Add 23,-
*Sun,Sea&Sand*: Add 27,-
*Meltdown2020*: Add 24,-
*Tweeeet*: Not available.
*Samara*: 4 available, see the EUR 111,- combo pledge level.
*Factory Funner*: Not available, but for the expansion tiles only: Add 3,-
*Habitats*: 4 available, see the EUR 111,- combo pledge level.
Or add other Cwali-games, like:
*Mayday!Mayday!*: Add 15,-
*Mayday!Mayday! 9th/10th player expansion*: Add 4,-
*Champions2020*: Add 24,- *StreetSoccer*: Add 20,-
*Mondriaan 2020*: Add 14,-
Prototype game: a FINISH example photo
Last "test game" I played alone with 3 player colors. When I play such test games, end situations often are interesting until the last moves. With different real players, often one finishes while others are still struggling to round space buoys. :)
- Orange won here, I don't remember its precise dice.
- Red moved after Orange. Red is at a '2X' space (that's more clear in the real artwork). Red had a '1', '1' and '2', so 4 speed. Times 2 ('2X') makes 8. Red needed to accellerate from 4 to 5, to go 2 spaces further (10 instead of 8, because Red is at a '2X' space), to finish. Red rolled the '2' again, hoping for a '3', for the 1/3 chance on finishing direct while avoiding the risk to pass the finish planet tile (around Earth ('Ea' on green sticker in the photo)) without landing on/at Earth.
- Yellow rounded the 3rd buoy first and fast, so took another route to the finish. The moving 3-spaces-long comet (big white arrow) played a role in that choice. Yellow had good chances but it did go wrong.
This project reached this stage by the dedication of:
Steven Tu (artist)
Corné van Moorsel (author)
Ron van Dalen (animation video)
Christof Tisch (rulebook layout)
Erik Foltin (German rulebook translation)
Michel Relet (French rulebook translation)
Russell Grieshop (English text corrections)
You! And many others.
Risks and challenges
In past years as author & publisher, challenges have always occurred and have always been overcome.
The project is well well for a quick production preparation progress after the funding campaign ends. Production and shipping normally takes 2 to 3 months.
Cost calculations were carefully made, so that hopefully many backers join.
- (20 days)