GeneRally 2 - Top-Down Arcade Racing Game
GeneRally 2 - Top-Down Arcade Racing Game
The sequel to the freeware, highly-moddable top-down arcade racing game first released in 2002. Racing fun for both young and old!
The sequel to the freeware, highly-moddable top-down arcade racing game first released in 2002. Racing fun for both young and old! Read more
GAME UPDATE #2
This morning (26th June) we've updated the GeneRally 2 Kickstarter build to include what Markku's most recently been working on: the fundamentals of the AI drivers. You can download the update a few paragraphs down this page - and see what Markku has to say about it in our new developer blog post.
GeneRally 2 is the sequel to the top-down arcade racing indie game, GeneRally. Over the past 12 years, GeneRally has grown from a small hobby-project created by two Finnish students, to a game that has been downloaded millions of times across the globe. The community that has grown around the game in this time have created countless tracks, cars and other mods to enhance the game experience.
We believe that top-down racing games are the perfect sort of game to experience casually, with friends - and we're doing our best to promote the legacy of multiplayer, by supporting loads of local multiplayer features, in addition to online multiplayer. There's nothing better than cracking open a few beers, gathering around the TV and racing your friends face-to-face (you can't nudge their arm at that crucial last-corner online).
If you've not played GeneRally before, what are you waiting for?
Our GeneRally 2 Kickstarter Demo is available to download for Windows, Mac and Linux (click to download, .zip format). Please note, it's still early in the development process (around 10-15% complete), so things are far from finalised (and no optimisation has yet been done for performance) - there may be bugs. The Mac and Linux builds are experimental - please bear this in mind (they will be fully supported by release). Also, the necessary disclaimer: whilst we've done everything we can to ensure there are no problems, you're downloading the demo entirely at your own risk!
And GeneRally 1 is available to download, free of charge here. (The download is for Windows, but it runs great on Linux and OS X via WINE).
Over coming months, our team of three will bring GeneRally 2 from it's current pre-alpha state through to completion. We will be staying true to the top-down arcade racing style of the original, and ensuring that mod support is still at the forefront of our thinking. Additionally, we will be providing a new and improved Track Editor (with added features for new track-makers and experts alike) and, for the first time, an official Car Editor, too! Our aim is to provide the game on Windows, Mac OSX and Linux.
After much consultation with the community, we've decided to offer GeneRally 2 in two basic formats. Firstly, we'll be offering a GeneRally 1 equivalent version (with updated visuals, cross-platform support, etc.) on our website, at launch, for free (following in the footsteps of GeneRally as a freeware title). However, we'll also be offering a wealth of new features, alpha/beta access, and more to backers (see 'Backer Features' below). Those who contribute at the £8 (roughly $12 or €10) tier or above will receive these new features (which include our Kickstarter stretch goals).
We'll be documenting the development process extensively through our developer blog and giving access to our private developer forum with most of our reward tiers (check the descriptions to be sure), where you'll be able to interact directly with James, Markku and Kimmo and discuss features, thoughts and ideas about the game's direction.
We hope that fans of racing games of all kinds will give us the chance to deliver upon our dreams and desires and create a true successor to GeneRally.
In the most simple terms: we believe GeneRally deserves a sequel.
When we took over development of GeneRally from its original authors (Hannu & Jukka Rabina) in early 2010, it quickly became clear that there was very limited scope for improvement. Much of the game's decade-old systems posed issues with extension and compatibility with today's hardware and modern operating systems. We knew there was only one road to go down to save a game that has brought untold joy to countless men, women and children over the years...
And so in 2011, with the blessing of Hannu & Jukka, work began on GeneRally 2 - a true spiritual successor to GeneRally: a top-down racing game for a more civilised age.
For us, developing GeneRally 2 isn't a task to be done in isolation. The GR community is the lifeblood of the game, and without their constant efforts to release new tracks, cars and other mods, it would have died a quiet death a very long time ago.
We believe that the development of GeneRally 2 is something that should be done hand-in-hand with the community. We want to produce a sequel worthy of the GeneRally name - and we need your help to do that.
As it stands today, we are a three-man team that have the passion, the skill and the proven track-record to make this game a reality, but we don't have the resources necessary to follow through. This funding process is, as outlined in our budget further down this page, aimed at allowing our team to take some time from their day jobs to get GeneRally 2 into your hands as soon as possible.
A project of this scale would take us years to fully realise without your help!
This is our humble little team!
We are (from left-to-right):
- James Burgess - a software developer and motorsport fanatic from the UK, who first encountered GeneRally a few days after it was launched back in 2002. He has been developing GeneRally for the past 4 years, along with Markku.
- Markku Hyrkäs - a doctoral student in physics from Finland, with a passion for motorsport and racing games. Along with James, he has been developing GeneRally for the past 4 years.
- Kimmo Kaisla - a long-time GeneRally community member, and game development student, from Finland, with an amazing ability to achieve any task at hand. Kimmo joined the team in early 2013.
£8 (roughly $12 or €10) is all we're asking for access to GeneRally 2 and the new features. With a pledge of that amount, you'll get a DRM-free copy of the game for PC, Mac and Linux and every single update we make for GeneRally 2.
For folks who'd like to contribute a little bit more, we have a veritable plethora of options and rewards available to you - everything from digital perks such as our digital book about the development process (which includes things like early screenshots), to T-shirts, physical copies and more!
For those of you who are of a creative disposition, we have reward tiers that offer you the opportunity to work with us to design one of GeneRally 2's default cars or tracks - and we'd love to see your ideas and concepts come to fruition with the help of our team.
And finally, for those of you who'd really like to do something extraordinary - why not become an Executive Producer of GeneRally 2? We'll get you access to the game as soon as possible after Kickstarter is over (before the Alpha starts), and you'll work hand-in-hand with us to give feedback and input on everything from the car physics to how raindrops should bounce off the track surface!
As mentioned above, whilst we're offering a GR1-equivalent version of GeneRally 2 for free at release, backers will be getting a wealth of new features. The table below shows the features we'll be offering to backers at launch, if we hit our funding target, and below that a list of features that we'll be using as "stretch goals" for the Kickstarter campaign. If we fund the stretch goals, we'll include those features at launch, but if not we hope that post-launch sales of the game will help us to add those features a little further down the line!
Every good Kickstarter project needs some stretch goals - and these are ours. These are features we'll guarantee to add by launch if we meet the required amount. We've started off only revealing the first couple of features, but as we progress through the fundraising process, we'll reveal more!
Knowing that our backers are confident in our ability to deliver this project is one thing - but we also want to ensure that our backers are happy with how we plan to use the money for this project. Our budget is based heavily around the responses we received to the Community Kickstarter Survey that we ran in early February and, in light of that, here's a breakdown of our budget:
Risks and challenges
Of course, with any project there are risks and challenges that can crop up along the way. Without a doubt, the largest challenge we will face is delivering the gameplay experience the community has come to expect - we envision this will require a lot of tweaking and feedback in collaboration with the community, to ensure that the game meets our high standards.
Our aim, at this stage, is to shoot for a release by early 2015 if our funding process is successful. We believe that Kickstarter is our best chance at delivering the sequel the community wants and deserves within a reasonable time-frame.
We will, of course, keep our backers and the community-at-large up-to-date on developments through our developer blog and the developer forums and we will always be open and honest about any delays or unforeseen problems.
For us, this project is not about becoming rich, buying a yacht somewhere out in the Caribbean and sailing off into the sunset - but simply about giving a game that we have loved for many years a new lease of life.
100% of funds you give via Kickstarter will go to the development of GeneRally 2 and fulfilling Kickstarter rewards. You can take a look at our outline budget above to see how we're going to be spending your money!Learn about accountability on Kickstarter
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