About this project
THE FRANKENSTEIN WARS: THE GAMEBOOK OF THE (19th) CENTURY
"The Frankenstein Wars is the dream project I've been waiting to do for over a decade. It's a true interactive blockbuster that weaves the lives of our heroes and villains against a backdrop of hellish war with the soul of humanity at stake." - Dave Morris
Even if you're a fan of gamebook apps, you've never seen an interactive blockbuster like this. It's gameplay-meets-story with the sweep and scale of a whole alternate-history universe. And with your help this is only the beginning.
Tom and Anton Clerval have long guarded the secret to Victor Frankenstein's resurrection technology. In revolutionary France, in 1827, that secret at last comes to light. The radical Zeroiste movement creates an army of the reanimated dead to seize control of the country, and then to cross the Channel to strike at the heart of the British Empire. Only Tom and Anton have the power to halt the Zeroistes - or to stoke the flames of all-out war. Decide the fate of the world in this enhanced interactive adventure in the same vein as classic series such as Fighting Fantasy or Choose Your Own Adventure.
"This is no ordinary choose-your-own style gamebook. Cubus and the creative team are promising a raw, bloody, uncompromising epic of gritty oil-&-steam SF coupled with face-clawing body horror." - Dave Morris
- Explore interactive maps to reach your objectives.
- You direct both Tom and Anton Clerval through a branching, non-linear storyline - and you decide if the brothers become allies, or enemies.
- Pit yourself against ever-shifting goals.
- WOW! Time is of the essence! Storylines and goals are time-sensitive - the longer you take, the better prepared your opponents will be.
- WOOW! Weather affects the game, not just for aesthetics but for the story (you know weather has changed the history in surprising ways).
- WOOOW! Direct whole battalions in narrated strategic battles.
- Includes dozens of original illustrations by Rafater.
- Immersive soundtrack (Cubus Games house brand).
- iOS/Android platforms.
All of it made nail-bitingly immersive by full-colour artwork and a movie-quality soundtrack.
"This project looks absolutely epic." - Pocket Tactics. Read more
"The scope of the game sounds much grander than anything we’ve experienced previously in a gamebook adventure." - Touch My Apps. Read more
"A raw, bloody, uncompromising epic of gritty 19th century sci-fi and face-clawing body horror." - Fabled Lands. Read more
"There is one potential drawback: the lazarans are not mindless zombies." - Lloyd of Gamebooks. Read more
"A perfect blend of interactive storytelling, the Cubus gamebooks are always complex and a ton of fun." - Don't Forget a Towel. Read more
"Lots of fancy backer rewards." - Pocket Gamer. Read more
"Now, with writer Paul Gresty, artist Rafa Teruel, and the awesome design and code talents of the Cubus Games guys, we have finally assembled the team to do justice to such an epic story. All it needs is the spark of life that you can supply." - Dave Morris
This story has been conceived and designed by Dave Morris, a British author and game designer. Dave has written dozens of gamebooks and role-playing games, including classics such as Fabled Lands, Blood Sword, Dragon Warriors and Virtual Reality Adventures. His award-winning 2012 interactive adaptation of Frankenstein reached number 2 in the book app charts, and was rated by The Sunday Times as 'One of the top ten book apps ever'.
Paul Gresty, lead writer of The Frankenstein Wars, has extensive experience creating interactive fiction and role-playing games. Most notably, he has written the Kickstarter-funded gamebook Arcana Agency: the Thief of Memories, as well as the interactive novel The ORPHEUS Ruse. He is currently working on a second interactive novel, MetaHuman Inc., and he is lead writer of the long-awaited continuation of the Fabled Lands series, The Serpent King's Domain.
Rafater (Rafa Teruel) is a young but experienced illustrator and concept artist from Girona . His portfolio includes clients such as Games Workshop, Norma Editorial, Applibot or Ballistic Publishing. He has 2 artbooks published: Nightmare Dark Gods (2014, Norma Editorial) and "EROS. The sexiest art of Rafater" (2013, Ediciones Babylon). He is currently working for Games Workshop as freelance artist and he is preparing new content for several upcoming artbooks.
How to bring the greatness of the Victorian era and the revolutionary France to the 21st century? Here you have one of the clues by Rafater!
Cubus Games is an indie studio from Barcelona. Developers of interactive fiction applications across a variety of genres.
The Cubus mission statement is to continually expand the boundaries of interactive fiction, combining compelling gameplay with an immersive storytelling experience. Their Mayan fantasy adventure Necklace of Skulls received a Pocket Gamer Bronze Award, while their sci-fi gamebooks Heavy Metal Thunder and Sol Invictus each received a Silver Award. Cubus Games has been designing the game mechanics and aesthetics. The team is really excited with the possibility of developing and releasing The Frankenstein Wars if the campaign goes well and the project is funded.
You can listen to some of the Cubus Games gamebooks original soundtracks here: https://soundcloud.com/cubus-games/
All these new-gen gamebook apps are included in several rewards at a UNIQUE price. Check them out!
CHECK OUT THE NEW REWARDS!
This is time to get physical! The exclusive book containing The Art of The Frankenstein Wars!
This limited edition book not only presents the sketches and all the art (characters, illustrations, maps...) but also comments and notes from the creators about the process of making the whole game.
We have created many rewards so that everybody can participate. You can select from unique limited rewards such as your face on one of the four Lazaran Soldiers from TFW cover, or even choosing a character name!
We believe that beyond the reward of receiving the finished game and some goodies, being a participant in this project is a unique opportunity.
For those of you who want to be really special, we have a selection of epic rewards including an oil portrait of yourself done by the game's artist!
Here you can see our Frankenstein Wars Hall of Honour. Beeing brave in Kickstarter has its prize. The final portraits will be shown in The Frankenstein Wars website and app.
- Widespread Shipping: INCLUDED IN ALL THE REWARDS. It takes from 15 days to 2 months, without tracking number. Read carefully: We take on the cost of this shipping (from 14€ to 20€ depending on the area). The delivery is under the responsibility of the Spanish Post office + your country’s post office.
- Speedy Shipping: ONLY INCLUDED IN 1200€ OR GREATER REWARDS. It takes from 5 to 15 days and it does have a tracking number. If you have contributed with a lower reward you can always add 15€ extra and get the Speedy Shipping.
We all know what this original idea means to Dave Morris, and the lots of hard work and research he did to bring The Frankenstein Wars 'to life', so we decided that the project didn’t deserve to be kept in a laboratory box with a lid on.
That’s why we decided to start a Kickstarter campaign: we truly believe that such a great story must be developed with great writers and artists and shared with everyone who enjoys to be immersed in a good story and/or game, the interactive fiction, the Victorian era, the revolutionary France, or simply anyone who enjoys literary classics’ essence combined with gaming, historical twists and amazing artwork. We want you to take part into something really special.
The following image shows how the funding will be spent:
To reach these goals we need your help! You're the ones that can make The Frankenstein Wars a reality. Please back the project as soon as you can!
LAST MESSAGE FROM THE CUBUS GAMES TEAM
If you decide not to pledge yourself, but you like the project, PLEASE SHARE IT! Sharing is caring. Your friend or follower might be the one making us reach our funding goal, and thus bring this project to life.
Here you can find the official cover avatars of the campaign, you can use them to spark curiosity for this project in forums. Any help from you is welcome! :D
THANK YOU for collaborating!
The Cubus Games team
Risks and challenges
Gamebook development is an unforgiving taskmaster, with time and financial limitations often providing unexpected challenges that can ultimately lead to changes and delays. Fortunately, the Cubus Games team has collectively been involved in 4 gamebook app developments and has short but intense expertise in this kind of interactive fiction games specifically.
We’re very confident we can deliver a gamebook that lives up to fan expectations, on time and on budget. Why? Because we work with passionate and talented people from Barcelona, London and Paris. It’s a very powerful team!
We’ve chosen mainly digital rewards to avoid the higher costs and risks of shipments. However, there are some physical rewards that are very special, aiming to deliver great experiences and feelings to backers.
The more the project goes well, the more we’ll be able to add new interesting goodies in the backed pledges!
We are aware we risk a delay in collecting the names and photographs for the special thank-you page in the web and app (Supporters' page), Honour Regiment, in-game illustrations and cover. The promptness of finalizing these all depends on your fellow supporters. To mitigate this risk and ensure prompt responses, we will send a simple questionnaire to every supporter immediately following a successful funding.Learn about accountability on Kickstarter
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