About this project
The team’s deepest desire and ultimate inspiration is to create a game that we, and the community, want to play. We want to create a game that is just as unique as it is entertaining; something that will always keep you coming back for more. The Universim aims to unleash you upon the universe with the powers of a god to begin forging your galactic empire in the stars. The ability to play as a god gives you unparalleled power, but unlike other god-games, you cannot interact directly with your population in the game. However, you can influence their decisions and change the way in which your civilization evolves. It is up to you to decide which technology path they follow and what kind of research they undertake-you have the power to shape their future. Instead of taking control of a static game world that awaits your every command, life will go on as you would expect. You are effectively taking control of a living simulation. Like a ball of clay on a potter's wheel, the world will keep spinning, but you will be there to mould it to your liking. Although, the ball of clay may or may not slap your hand away at times.
Your civilization will begin in the Stone Age and steadily progress, advancing beyond the modern era, then moving into the age of intergalactic exploration and colonization. The game will feature a similar evolutionary path to the human race, but players will have the tools to shape their civilization’s progress. You will need to think carefully when making decisions about things such as their research path. Some things may be far more important than others, depending on the situation and era. Even though you may think that fancy new gadget is worth dying for, you will also need to consider how it could be used while your people are slowly turning into fossils.
In The Universim, resources play a major role in the game; they govern the integrity and growth of your civilization. Resources can be used in various ways: to create new technologies, to expand your empire, to research exciting or life-saving inventions, and to help your civilization’s advancement through the ages. This is what makes intergalactic exploration so much more important in the space-age!
The space era will be the culmination of all your hard work. All of the choices and decisions you have made will truly begin to bear fruit, and reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets. Whenever you discover a mysterious new planet, it will be an exciting experience...
Every planet you encounter in the game will be as unique and vibrant as the last. You will come across planets with varying temperatures and environmental conditions as well as a wide range of characteristics that make them incredibly special. Planets will also undergo the changing of seasons which can affect the many environmental biomes on the planet. It can cause rapid changes in temperature and conditions. This can have a major effect on the gathering of food and resources as well as the development of buildings. The game will keep track of the time and date, and will change the seasons according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can bring many negative effects. Some winters may go by quickly, while others will drag on. Fortunately our in-game News System will inform you about upcoming winters. So you better prepare for long winters by storing food in advance. Failure to do so may starve your civilization to death over the course of the season.
Colonizing a planet requires a little preparation beforehand. The Go button is not the miracle button, unfortunately. There may be a few issues that will need to be resolved first. If adequate research about the planet is not done, it may result in the untimely demise of your colonization team. It can be rather difficult to walk on molten lava while fending off giant space mosquitoes with nothing but a can of sunblock! Particularly while wearing the previous mission's sub-zero equipment.
In order to keep track of all of this information and help you to explore the universe more easily, we came up with a simple way to manage your galactic endeavours; by clicking on any star in the sky, you can utilise our intuitive GUI to quickly navigate the various planets represented by the stars and reveal extensive details about them, like how far away they are and what kind of conditions you can expect to find. This will allow you to discover new planets and colonize them if you have the right technology. There will also be a number of unlockable and upgradeable options available here. For example, you can research an all-terrain Rover that can be sent to recon a new planet. The Rover will be able to provide more details about the planet’s conditions, environment, and the various resources it possesses. This can be incredibly helpful when deciding whether or not you want to colonize a planet or move on to the next.
Every now and then, something mysterious may fall upon one of your planets. You can then prepare an expedition to investigate these rare occurrences, if you so wish. Expeditions can be organized at any time, assuming you have the resources. The further an Expedition needs to travel, the riskier it becomes and the more resources it will require. Fallen material can be incredibly valuable to your civilization. It may be a new technology that will boost the well-being of your civilization dramatically, or it could be a meteor containing some kind of valuable resource that will open up more research options. Then again, it could also be an unprecedented disaster waiting to happen; such as an explosive compound that upon disturbing, wipes out part of the planet, or a deadly virus lying in wait. It can be seen as a high-risk, high-reward kind of system.
One more feature that we are really excited to implement is the Dynamic News System. It will not only inform you about important game events, but it will also have a few incredibly humorous stories to tell. We hope to eventually give players the ability to write their own stories and events for any particular time period and share them with the community. Of course, this will be moderated. We can’t have the world invaded by inappropriately named extraterrestrials after all! These stories will be displayed in-game for everyone to enjoy. You can even construct an actual mission-based storyline for players to follow. You can also select the exact age and type of event that will trigger your news headline, or the new story campaign. With this system, every time you play the game, there will always be a seemingly infinite supply of entertaining stories in the News System. You can choose whether you want to follow someone’s storyline or simply enjoy the stream of news in Sandbox Mode. This community system is called The Universim Live News System.
The beauty of this kind of game is the huge amount of freedom that we have to experiment and continue to add amazing new content before and after its launch. That is what makes all of the hard work worth it! We have only scraped the surface of what we can accomplish with the information and features listed here. With the community by our side, we can undoubtedly transform this game into the best planet management game ever created. We are always willing to listen to what you have to say. We take your feedback seriously and want to ensure that we are spending the budget responsibly and on the features YOU want to see in the final game.
In-Game Object Editor. Read more here.
We are also proud to officially announce that there will be no DRM and absolutely no micro-transactions for the game whatsoever. All future DLC will also be completely free.Therefore an internet connection is not required for activation or play, although it can add many more features to your experience.
The following are stretch goals which will be achieved if the community manages to blast through the primary funding goal and truly blow us away with their support!
- $320000 - Initial Goal [REACHED]
- $350000 - Multi Language Support [REACHED]
- $400000 - Dinosaurs Era
- $450000 - The Universim Live News System confirmed!
- $450000 - Planet editor toolset. Design your own planets using a special in-game editor!
- $500000 - iRobot.
Key Stretch Goal
- $920000 - Multiplayer Mode
- The Universim is a sandbox in which every grain of sand is a new planet brimming with unknown treasures…and hidden dangers.
- Pave a path right through the heart of the universe as you explore hundreds of stars scattered along the way by utilising our intuitive GUI.
- Encounter unique, dynamically generated planets with varying temperatures, conditions, environments, atmospheres, and precious resources.
- Observe the changing of seasons and prepare your civilization for the coming of winter. Some winters can last for many months and chill your population to the bone. Be prepared!
- Viruses and disease will ravage your civilization throughout their development. Fight back by preparing antibiotics and medical treatment in anticipation of an outbreak.
- Customize your civilization by constructing special buildings and give your space shuttles a new lick of paint to reflect your personality.
New Reward Tiers #3
New Reward Tiers #2
$130 Physical Strategy Guide. When weaving your path through the universe and shaping the future of your civilization, it can be great to have a few useful tips on-hand. This informative guide will help you understand the mechanics of gameplay and assist you in making crucial decisions.
$160 Physical Artbook. Receive the stunning physical artbook created by the game’s artists! Watch the transformative journey of The Universim unfold through beautiful concept art, designs, and shots that capture the evolution of the game’s graphics.
Regular Reward Tiers
- Add-On: The Universim Prototype & Kickstarter Exclusive Soundtracks. If you want to give the prototype a shot, you can simply add $15 to your tier.
The T-shirt designs have arrived! Select from three different designs and wear the mark proudly! Let the world know that you helped make The Universim a reality!
All Tiers at $100 and above can choose from one of three designs and colors.
Music is the beating heart of The Universim. It plays a huge role in creating the perfect atmosphere and we are investing a lot of time and effort into communicating the mood of the game with the player not only through visual design, but with a dynamic music system that will adjust to your play-style and in-game events. Planets will breathe with the essence of sound, from ambient city sounds to ear-popping disasters and explosions. Almost every object on the planet will produce its own audio. Music in The Universim will also be a great addition to our messaging system. You will know something has gone wrong when intense music erupts from the wake of a disaster. Otherwise, you will enjoy soothing, motivational tones when everything is going smoothly. With the help of an incredibly talented composer, The Universim will not only look outstanding, but it will sound amazing as well.
The Universim KS Exclusive Soundtrack - Magic
The Universim KS Exclusive Soundtrack - Light Universe
The Universim KS Exclusive Soundtrack - Fantasy Dream
The Universim KS Exclusive Soundtrack - Mystery Space
The Universim KS Exclusive Soundtrack - Dense Atmosphere
The Universim KS Exclusive Soundtrack - Legacy Of The Future
We have high hopes of getting the game out onto as many platforms as possible. At the moment though, we are focusing primarily on PC, Mac, and Linux for the initial release of the game. Like many developers, we are also excited about the possibility of developing for the new generation of consoles. We are also immensely interested in seeing how something like the Oculus Rift and other VR devices can add a whole new dimension to gameplay. If the game is successful, we see no reason why we wouldn't try to shoot for the stars and get the game out on as many platforms as possible for players to enjoy. Do not fear, though! We will ensure that we deliver the best possible experience on every platform we develop for and try our best to make use of the strengths of each one to the fullest.
We want to deliver a challenging and innovative gaming experience in an independent capacity and therefore Kickstarter is the best way to make that dream a reality. Because a game built by gamers with a budget supplied by gamers just seems to be a formula for success!
We want to forge an amazing community and give them the freedom to be creative, interact and meet new friends, and help us to develop the best game we possibly can. We have been receiving a few offers from some amazing publishers that love the concept and design of The Universim, but we are declining all of them as we wish to remain creative and open-minded. We want the community to be the driving force of this game, and the best way to do that is to remain independent. That is why we need your help!
We wish we could share even more details about the game with you, but even Kickstarter has its limits. Character limits that is! Please feel free to ask questions, leave comments, and interact with the dev team and community on our forums. This is our first project and we want to be as transparent as possible (without ruining some surprises of course!).
What's the funding used for?
We will be pouring every last cent we receive directly into the development of The Universim. Most of the money will ensure that the team can create the best experience possible for the player. Every additional bit of funding we receive will be used to improve the game in various ways. From gameplay right down to the smallest of details. With the right amount of funding, it could be possible to add entirely new features to the game, such as the Multiplayer component.
But we mustn't forget about the various taxes and costs that will take quite a large chunk out of our funding. We also need to make provision for the costs of all physical goods and shipping for certain reward tiers. There really are a lot of things we need to burn through before we can safely begin using the budget for the game itself. But fear not backers, everything has been taken into account. Whatever support you can offer will help us enormously in the long run, no matter how small!
Risks and challenges
A game of this scale is not going to be easy to develop. We will need to hire many more talented developers in order to get it to the quality that the community expects. We also need to work very carefully with the budget. Complications always spring up during development, we have made provision for this, but it can still spiral out of control. We will do everything in our power to avoid this. It can also go very smoothly if fortune favours us.
Another problem is the matter of the final game's release date. We would love to have it out by the end of 2015, but that may be delayed with the inclusion of new features such as Multiplayer, or other community-suggested features. That is why we are releasing the game in stages, beginning with the Alpha phase, moving into Early Beta, and eventually hitting final Beta where the last touches will be made before release. From then on, we will begin working on additional free content and any patches if they are needed.
Being independent has its ups and downs. We are effectively on our own as far as things like publishing, marketing, and legal stuff are concerned. We hope to release the game on Steam and other digital distribution services as well as our own, which will be linked to our site (and will be completely DRM free). One more thing that might hinder development is the inability to acquire a trademark for our game. It is unlikely that King.com trademarked the word ‘The,’ but we cannot rule out any possibilities!
There are many other risks and challenges that may crawl out of the woodwork, but we believe that we will be ready for most of them. With the community by our side, we can accomplish anything!Learn about accountability on Kickstarter
The exclusive Steam beta is a phase that will begin a few months after the early beta phase. It will be the final testing period for the game before the Steam release, offering two weeks prior access to the game on Steam. It is a separate tier and does not include early non-Steam pre-release access.
Yes, your eyes do not deceive you! We realise that some people may have trouble backing the project through the usual means, so we included a PayPal link. However, if you can, we would much prefer for you to back through Kickstarter as that helps us towards our goals.
Make sure you specify your reward tier by backing with the correct amount. If additional shipping costs apply, please add this on as well. If you already missed out on paying shipping costs, do not worry! We will have a way to pay this amount at a later date. We will also need your details so we can contact you properly!
We are sorry for the inconvenience! We will be sending out confirmations as soon as possible. We are busy compiling a list and dealing with a flood of community questions. It will come! We promise!
There are additional fees tied to international shipping. The price ranges from $10-$50 based on the quantity, size, and weight of the rewards. Someone really needs to get cracking on making teleportation a reality!
We haven’t nailed down the specifications just yet, but we are aiming to have the game running on as many system configurations as possible! There will be varying levels of detail for you to choose from. We want to include some great eye-candy for the more powerful hardware, while also allowing you to turn it down for more modest rigs.
There is a special stretch goal for this particular feature to ensure that everything is translated properly by a professional. However, even with multi-language support, the Community Live News System will only be available in the original language of the author.
This is a feature we would love to include! It all depends on the success of the project and community feedback.
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