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The Universim is a next generation Planet Management God - Game in development by Crytivo Games and designed by Alex Koshelkov.
The Universim is a next generation Planet Management God - Game in development by Crytivo Games and designed by Alex Koshelkov.
11,617 backers pledged $387,345 to help bring this project to life.

Update 10: Prometheus In-Game Engine™

Posted by Crytivo Games (Creator)

Many of you wanted to know a little bit more about gameplay, particularly some of the more innovative elements in the game, so in today’s update we wanted to present you with a few of the in-game features that we are currently working on. Core mechanics are on the hotplate in this humble serving of in-game tech, particularly our new simulation engine which will be responsible for the simulation of dynamic, living worlds in The Universim. We have named it the Prometheus In-Game Engine™.

Prometheus will simulate various environmental conditions and changes on the planet, based on the season and timeline. On the first planet, “Mother Planet,” we will have 12 months in a similar manner to Earth. Temperature and weather effects on the planet will vary, based on the different environmental biomes. For example, the temperature in deserts will be much higher than that found in other biomes. Our goal is to make everything dynamic in respect to the particular simulated environment you are playing in. Every time you place an Epicenter (City), it will grow differently based on the conditions around it. Temperature and other conditions will affect population growth dramatically. If it is extremely cold, and you don't have the proper research to counteract this, such as fire and/or cloth to name a few, you will begin losing your population to the bitter nature of the environment. The same kind of effects extend to things like food. You will not be able to harvest much food during winter, this primarily affects the earlier stages of development, so you had better store food in advance. Some winters will last far longer than others. For example, one year you might experience a mild winter, but it will last longer than usual. The next winter could be extremely cold, but it will only last for a month or two. However, there is also a chance to experience ‘deadly’ winters which can ravage your civilization for up to 6-8 months. Research, planning, and preparation will always help your civilization to fight off whatever winter may come.

Prometheus will also simulate different kinds of dynamic events, such as tornadoes, storms, earthquakes, meteors, disease, and more. Things like meteor impacts will not only leave craters on the planet and wipe out everything around it, it will also trigger fires and various secondary effects. Trees around impact-zones will be set on fire, and this fire will spread dynamically, making it extremely dangerous for nearby Epicenters, farms, and other structures. You can stop this fire from spreading too far by wielding your Creator Abilities, which allow you to do things such as dragging storm clouds to affected areas. You could also be lucky enough to have Prometheus simulate rainy weather conditions around the impact zone, causing the rain to snuff out the fires. New clouds will be generated above oceans and they will travel dynamically. Clouds have a dynamic nature as well and possess the ability to become storm clouds at any time, producing rain and lighting which can also trigger fires. Based on wind direction and speed, it will change the position of the clouds and control the spread of fires. But remember, you are a god and you will have the tools to control this. However, you had better be prepared to face the consequences for changing environmental conditions too often.

Every planet you encounter in the game will be dynamically generated by Prometheus. We will also have a number of predefined ones to experiment with new gameplay and conditions! Planets will have a certain set of characteristics, such as size, biomes, temperature, atmosphere, and resources. All planets will also have varying environmental model sets such as stones, trees, mountains, animals, and so on. Every planet will be suitable for terraforming and colonization. We can’t wait to see what kind of planets you discover and how you handle them! Certain planets will be highly unstable; for example, you may come across a planet that will have a ticking timer attached to it. These planets usually have incredibly unstable cores that are ready to explode, or their sun is going to go supernova in a few minutes. It is up to you to decide if you want to risk it all and attempt to harvest the precious resources from the planet before time runs out and transport them back home, or just let it die in peace. Some planets might have unsuitable conditions in this scenario and you will need to terraform them first. You will most likely need to place atmosphere generators to generate air and thermal controllers to regulate and alter temperatures on the planet. It is not going to be an easy process, but the reward may just be worth it!

Planets will also likely be inhabited by living creatures. You may come across incredibly friendly animals in your travels, which just so happen to be a great source of food for the deadly predators that will stalk your crewman from the moment they arrive. You will encounter many planets with alien wildlife that you have never seen before! The same thing applies to the flora and vegetation. We will have a massive variety of trees, bushes, and other plant life. Including, yes you guessed it, predator trees with teeth and a thirst for blood. Your people had better not come too close to these beasts! Trees will be linked directly to the oxygen level on the planet. Without them, your people will not be able to survive! Every tree will generate a certain amount of oxygen based on the planetary conditions.

We plan to add a lot more detail to the different planets in the game. We will have tons of easter-eggs and secrets on the surface of the planet for you to discover. We all understand the importance of performance and stability in a game of this size, and our developers are investing a lot of time into the optimization and proper implementation of these features. Prometheus should become the main platform for absolutely everything in the game, and that is why it is our primary concern at the moment. We want to eventually create tools that will help the community mod the game and improve it down the road as well. We know you guys can be unbelievably creative and we plan to keep the doors open for you!

Share this update wherever you can! Send it to gaming news blogs, your friends, share it on social networks such as Facebook, Twitter, and so on. We need your help and we know that we can build something really awesome together with you. Thank you all again for your continued awesomeness and support! You have all been amazing!

Crytivo Games Team


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    1. Yorick Yu on

      i give my first fund in kickstarter

    2. JackoNorm on

      I love the difference between day and night. Looking forward to this game quite a bit. Keep up the good work!

    3. Joshua P. on

      Three questions:

      1) The history of human industry is one of peaks. First, peak copper, or tin, drew us out of the bronze age, and forced the use of iron, which was cheaper, which lead to the invention of steel, which was superior to bronze. The, the trees in England were exhausted, which lead to the use of coal, etc. These resources didn't disappear, but they did become so expensive they were no longer economically reasonable. Will this kind of economic optimization be represented in the game, or will we simply run out of resources?

      2) The solar system is flush with resources, but bringing resources up is extremely expensive, and bringing them down doesn't make much sense. Some envision us abandoning planets completely, for space stations, but I don't quite believe that. Worlds offer the greatest amount of living space in a, hopefully, self regulating biome. One would also hope they come with food and adventure. There is also obviously way more livable space than on a station, unless it's a world size station. But, with developed space industry, space station cities could also be just as practical. I like to imagine we might do both. Could worlds be made to allow massive populations, which give intellectual benefits, while space stations are potentially more robust and flexible? I understand this might be somewhat outside the scope of the game. But, space stations as complements to ready space fleets might make sense, especially if the stations can be retrofitted into space arcs.

      3) In the most recent Cosmos, from May 4th, the show talked about the greatest extinction in the history of the Earth. It involved an eruption of magma, which set off an enormous coal deposit, which released a tremendous amount of previously sequestered carbon dioxide, which lead to all sorts of die offs which lead to more die offs. Life on Earth nearly ended completely. Will planetary die off follow similar models?

    4. Missing avatar

      mark foley on

      Great info. Really looking forward to this one. I think I read you guys were using Unity - how suitable do you find it considering how procedural everything is? I looked at doing a couple of procedural things in it some time ago, and it looked very oriented around defining static assets and placing them.

    5. Missing avatar

      SirApetus on

      I am wondering I bought the 30$ tier. Will i have access to Univerism once it is released on steam?

    6. Crytivo Games Creator on

      Sorry for the double @Benjamin there, we use a separate program to write our replies in so we don't make too many mistakes. We must have copied it twice by mistake (such irony)!

    7. Crytivo Games Creator on

      @Torben S.
      They are! We are currently working on it. We have two light sources on the planet and only one can create shadows at the moment (we are trying to find a good balance between moon and sun in regards to the orbital position of the planet and its moon).

      @Keith C. McComic
      Yes, we will have a certain set of characteristics to choose from and the system will pick models randomly for the planets.

      All planets will have different sizes! The planet you see in the trailer is what we call the “Mother Planet”. It is approximately classified as a medium-size planet. We probably won’t have too many moons, at least colonizable ones, due to performance and balance issues. But we're not saying no, so to give you an answer: maybeJ!

      All planets will have different sizes! The planet you see in the trailer is what we call the “Mother Planet”. It is approximately classified as a medium-size planet. We probably won’t have too many moons, at least colonizable ones, due to performance and balance issues. But we're not saying no, so to give you an answer: maybe :)!

    8. Missing avatar

      Joshua Hogg on

      Liked, pledged, and shared. I really want you guys to succeed and this update got me more hyped than ever!

    9. Benjamin on

      Question: Are all planets the same size or will they vary, also what about other astronomical objects like moons, gas giants, comets, binary star systems, black holes, nebula's, etc. It may be a little to early to ask you guys these question, but I was just wondering, anyways thanks again for the update.

    10. Keith McCormic on

      Cool! Will the alien flora and fauna be procedural, too? Like combining elements of the simple shapes to make new ones or what-have-you? For instance, could I see the mastodon tusks sticking out of a wolf-colored giraffe with bunny ears?

    11. SilencedScream on

      Looking awesome!

    12. Jason Dunn on

      @Jalister I agree games like Godus who over promise and under deliver on kickstarter have made a lot of people nervous to fund games when a game like this deserves twice as many backers as Godus

    13. Torben S. on

      aren't the shadows in the "NIGHT" picture in the wrong direction?!

    14. Missing avatar

      wayne halliday on

      i need to play this yesterday absolutely fantastic !

    15. Jalister on

      Not only should this be funded, it should reach at least three times the goal. So far this looks and sounds great. Maybe Kickstarter fatigue really has set in.

    16. Andy Hassan on

      Keep those updates coming! This game is going to be grandiose!

    17. Illiac on

      This is a really great update. Thanks!

    18. Bandus on

      Awesome update! Really looking forward to Universim!!!

    19. Dirk R. on

      wow really cool

    20. Sérgio Alves on

      Fund!! Fund!! Fuuunnndddd!!!!

    21. Andrew Kephart on

      Another fantastic reason why this game NEEDS to be fuded!