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The Universim is a next generation Planet Management God - Game in development by Crytivo Games and designed by Alex Koshelkov.
The Universim is a next generation Planet Management God - Game in development by Crytivo Games and designed by Alex Koshelkov.
11,617 backers pledged $387,345 to help bring this project to life.

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New Content Patch is now Live - Global Warning

Posted by Crytivo Games (Creator)

New Content Patch is now Live - Global Warning.  Read full list of changes here 

Thank you all for your love and feedback. We hope you'll enjoy! 

Smoking Hot Patch is now LIVE!

Posted by Crytivo Games (Creator)

We hope you’ve been enjoying the first snow of the season! Well, unless you’re in the southern hemisphere, where thermometers are getting close to bursting. In which case, good luck! As usual, we’ve been keeping the furnace burning over at Crytivo to pump out more great content and bug fixes. So many of you in our beloved community have played a huge role in this process, and we’re all enormously grateful for your contributions through feedback and bug reports. Be sure to join us on Twitter, Facebook, and (most importantly) Discord to stay in touch and chat with the community. Now, let’s get down to business!


This is a big one! We’ve been putting a lot of work into this system, and it’s finally ready to poke its head out of the door for the first time. The law and order system will have multiple research paths, which greatly impact how you deal with crime. As your civilization evolves, you will need to decide which route to take. Please remember that large systems like these are still a work in progress and will continue to improve over time (expect bugs!).

Criminals are separated into two categories: Thugs and Dangerous Criminals. Every criminal starts out as a Thug and will slowly level up to become a Dangerous Criminal if not caught in time. Thugs are often responsible for small crimes, like petty theft or minor vandalism. Dangerous Criminals will take far more radical action to make things work their way, like stealing more goods, dealing greater damage to property, and even setting buildings on fire.  

We have plans to add more elements/actions to this system at a later date, so please give us feedback and suggestions on what you’d like to see.


To keep the crime rate under control, Nuggets will need to construct Police Stations around the civilization. Law Enforcers will patrol these areas and look for any suspicious activity. If they find anything strange, Enforcers will apprehend suspected criminals and bring them back to facilities where they will be detained until proven innocent or guilty.

There are two entirely different approaches to dealing with criminals in your civilization, and you’ll need to decide between them as you go.


Prisons have 4 cells for prisoners to be held temporarily until a full investigation has been conducted. After a certain amount of time, Nuggets can either be proven innocent and walk free or proven guilty and executed. Guilty Nuggets will be sent to the electric chair. Brutal, right? Well, Nuggets can’t really experience pain (research ongoing), so it’s mostly just a fun and exciting way to bid farewell. However, it’s important to keep in mind that electricity usage might skyrockets for a small while during use, so ensure you have some excess power to maintain the lightshow.


If you’ve never really had the stomach for fried Nuggets, then perhaps you should consider the alternative option. Rehabilitation Centers offer a far more peaceful -- albeit less effective -- solution to the crime problem. They only have two rooms to detain suspected criminals at any given time. An investigation is still conducted, but it’s less accurate and has a greater chance of releasing criminals back into society. Nuggets who are found guilty will be referred to a Therapist and spun in a type of centrifuge to put their brains back into a more friendly position, according to Nugget studies. We take no responsibility for what may come as a result of this.


Nuggets quickly realized that their love of playing with fire required an effective way of extinguishing the flames later. Firefighters will make short work of any unintended infernos around your city, so ensure there’s enough coverage and you’ll never have to worry about those accidental blazes ever again.


A new method of beautification has been added for your enjoyment. You can unlock various Parks by completing side quests, which all come with chirpy birds and benches for the bums of your citizens. The smell of freshly cut grass and excellent mood lighting provided by torches at night will improve the lives of Nuggets by at least a few percent.

We're Live Now

Posted by Crytivo Games (Creator)

Hello everyone, Join our devs for a review of the new content in Hot Patch V29! 

We have the new Crime System to show off, including Law Enforcement, Prisons, and Rehabilitation Centers, as well as new additions in the form of Firefighters, Parks, and a completely redesigned Tesla quest. Ask us anything! Let's make it a fun discussion.

You can join and watch live: Twitch or YouTube

For people who like to read and would like to see everything on paper, we also prepared patch notes, which you can find here.

We hope everyone is having a blasting weekend !

Crytivo Crew

The Universim Happy Patch is now Live

Posted by Crytivo Games (Creator)

Greetings Creators!

Patch time! We’ve spent the last month cleaning and optimizing our in-game simulation engine, Prometheus, to give you a far smoother experience, especially at later stages of the game. We have also started preparing the platform for modern age buildings that will start rolling out with the next major patch. We’ll discuss that closer to the time, so stay tuned!

Patch Highlights


This patch introduces a new mechanic to quests with the addition of the Nuggola Tesla Quest. Previously, quests did not feel rewarding enough. As a result, we added a little something extra to this one to provide a more enjoyable experience for everyone. Successfully completing the quest will reward you with an immediate unlock of the next electricity-related Research Perk. The quest also includes multiple objectives for the first time.


We are slowly progressing away from micromanagement to allow for more macro-level interaction. Happiness is the very first step in this direction, as it was previously tied to individual Nuggets. If a Nugget was upset, they would refuse to perform important tasks, which became annoying with so many Nuggets running around.

The new system works on a more macro level, relying on different factors such as: available buildings, current events, and how you use your Creator Powers. You can view how much each building affects Happiness by checking the information in the building’s panel/construction menu. We hope this system leads to a far more enjoyable experience, as we believe it gives you more control over what used to be a slightly unwieldy system.

Happiness is divided into 5 states: Miserable, Unhappy, Indifferent, Happy, and Overjoyed. Each level has a particular status effect associated with it. For example, an overjoyed civilization will have a bonus to research speed, twin birth rates, and Creator Point generation.


We have added subtitles to ensure absolutely everyone can enjoy the little tidbits, comments, and advice that the Narrator has to offer. We have added more than 900 lines of subtitles in this patch. Happy reading!


The Stone Age Defense Tower finally received a medieval upgrade! It was a little lonely. Watchers will feel a little safer behind the improved walls of the Medieval Watchtower..

As always, thanks for being absolutely amazing! If you haven’t yet, be sure to sign up for updates and special offers (we never spam). Please leave us your thoughts and comments down below. We hope you love the patch!

Join our Live Stream

Posted by Crytivo Games (Creator)

Join our Live Stream Now, starts in a few minutes Ask us questions and learn what's coming to The Universim bam bam bam!