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An exploration based, retro action/RPG platformer that incorporates a variety of roguelike mechanics.
An exploration based, retro action/RPG platformer that incorporates a variety of roguelike mechanics.
810 backers pledged $16,361 to help bring this project to life.

Crystal Catacombs: Beta v1.0, iOS/Android Release Info

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Dearest Backers,

The first version of the (PC, Mac and Linux) Beta has been completed and is currently awaiting for distribution via the Humble Store. As soon as I get the thumbs up, I'll release another Update to officially notify all of our Beta Backers that the download is ready. Keep in mind, this is the very first official public release of the game. Expect many more Beta Updates from now until our newly announced February 1st release date. 

Those of you who will be playing the game may notice some strange bugs/glitches, as well as some unfinished assets/mechanics. Stats, descriptions and whatever else needs to be finished or revised will continuously be changing throughout the updates - she is evolving daily. As of now, the game is approximately 55-60% completed. This first Beta consists of the basic essentials to jump into the game and play through the three available realms. It really gives you a great sense of what the game is all about. The game itself has proven to be very challenging, fun and varied. I hope you enjoy it as much as I have. Personally, I love it - and I'm easily the games toughest critic. One thing I absolutely recommend is playing with a controller! The game is currently plug-and-play compatible with the Xbox 360 controller.

I'd also like to take this time to welcome our newest team member to the Catacombs Family, Crescent Moon Games! CMG will be acting as our Publisher and the forefront in the newly announced iOS and Android ports of Crystal Catacombs! Development on the mobile ports will kick into high gear after the initial release for the computer platforms - stay tuned for release details!

The last bit of news I wanted to share with everyone is that for the first time since we began work on the actual development of the game - The ENTIRE Crystal Catacombs development team is now working together - in person! I've relocated to Arizona for the next few months to oversee the production/completion of the project. Super Fun Games has done a tremendous job - and now that we're working together on-site (just in this past first week) the game has solidified by leaps and bounds. I can't begin to tell you how much this is going to add to the efficiency of the project. It changes everything and you can definitely expect to see some great progress within the future Beta builds.

See you in the Catacombs!

-Maxwell

Neal Boyd, Travis M Reynolds, and 6 more people like this update.

Comments

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    1. Maxwell Jensen 2-time creator on

      @Liam
      The Unity Input tab should let you reassign buttons to your liking -using most joysticks. This is still being tested on our side but it's coming along. Playing with a SNES controller sounds AWESOME!

    2. Liam Markham on

      Looking good! Will the game eventually support other controllers? Not everyone has or wants a 360 controller (I have a lovely USB SNES controller).

    3. Missing avatar

      Jared Lindenberg on

      I always hoped you'd end up porting this to mobile, very cool. And Crescent Moon seems like the perfect publisher for this.

    4. Jeremie Lariviere
      Superbacker
      on

      Very cool! I'm looking forward to the game!