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An exploration based, retro action/RPG platformer that incorporates a variety of roguelike mechanics.
810 backers pledged $16,361 to help bring this project to life.

The Pixel Artwork of Crystal Catacombs: Enemies

Posted by Maxwell Jensen (Creator)

Hey guys,

First off - Beta News: The Beta development is coming along well. In the past few weeks the team has made some great progress. Currently, we are focusing on wrapping up loose ends and making sure everything works/looks/plays the way it's supposed to. A time consuming process indeed ...Stay tuned!...

In the meantime: I invite you to please take a closer look at some of the enemy designs/animations I've created for Catacombs! I've been working on these buggers what seems like FOREVER... and I love each one as if it were my own abominable spawn. Awww. Whaddya think?

Shameless Self Promotion: I've decided to update my portfolio site to try and attract some 'freelance Pixel/Art/Game/Design' work (gotta pay those bills and game development ain't cheap!). If you are interested -or know of anyone who might be- please feel free to contact me. I'd love to collaborate with some of our backers :D There's lots to check out here. I've been using this "Blogolio" for a few years now. Poke around the site and maybe even get a glimpse into my madness...

Next Update:Developer Video #3 - Coming Soon! And don't forget to check out the latest Developer Video: Lost Jungles and Random Worlds! The video quality is not... great - but I'm working within my... technological limitations... OKAY!?

Thanks everyone,



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    1. Corrodias on

      Those are some sexy pixels you got there.

    2. Timotheus on

      Thanks for the update sir!

    3. Jeremie Lariviere

      Thanks for the update, I'm looking forward to it!

    4. Missing avatar

      Andrew Sarkarati on

      Wow, those look rad! Especially love the death animations and the names you came up with!

    5. Cerno B on

      Sweet. The death animations are adorable! Looking forward to your next update!