Crystal Catacombs Update - July 2013
Where is Crystal Catacombs!? Last summer I donated $__ to your project and since then I have not seen much of anything besides a few random updates with false dates. What gives?!
That is not an actual letter I've received from my Gram-Gram, but I feel that some of you may be starting to feel this way and I believe that is completely understandable. I have sucked at sharing information with you about this project - but it has nothing to do with negligence or a lack of interest. It’s because I’ve set a high standard for content. If I don’t feel like something is ready to be divulged and shared with the people that made this project possible, I won’t share it. I’ve dedicated the past three years of my life to Crystal Catacombs and by Mega Man’s buster, it will kill me before I see it not happen. I hope you understand that I would rather say nothing during development than release inadequate, filler information. I’m not here to bullshit you, my top priority is to use the money you gave us to create something worthy of your time. There isn’t a day that goes by where the team is not trying to get this game finished for you.
At this point, our next goal is to release the Beta, which will contain the first several levels of the game wrapped up in a functional, cohesive and hopefully, entertaining package. We are trying very hard to make this happen for July 31st. As of now, the entire team is in revisions mode. I can share approximate, projected release dates with you but I’m not going to make false promises. I wish I knew exactly how the future of the development will play out but the truth is that Crystal Catacombs is an ambitious project being produced by a fairly small team of talented, dedicated, underpaid and overworked individuals. We have one shot to make a great first impression and show you all what we've been working so hard on. I’m optimistic that this project can be something that you will be proud to have contributed to but at this point, it simply needs more time to cook.
The great thing about being a part of this new frontier that is crowd funded projects is that I have total control over what I want my project to be. I don’t have any producers or executives stepping in to make stupid changes or impose permanent deadlines. With this creative freedom, I've dedicated - NO, I've made it my responsibility as the Director/Designer/Artist of Crystal Catacombs to create something unique and enjoyable for you. This is my primary goal for the project.
Stay tuned for the hopefully soon-to-be-released Beta’s details and thank you for your patience.