by ArtCraft Entertainment, Inc.
The idea of player owned shops over an Auction I can understand, but with today's age games player housing is a necessity. Some the nicest player housing that I would suggest taking ideas from would be something like Aion. Where the player has the chance of bidding and buying land then, something you might like to add where others haven't, freeform building of the sort.
Love the direction crafting is heading! I hope there will be more info on Kingdoms & specific buildings soon.
Seriously...what is with the gratuitous boobage in these video's? The small part of my brain says "yes more" while the evolved part says "this feels intentional and unnecessary". Too bad we aren't back in the seventies so men were still walking around with hairy chests and gold chains and shirts half unbuttoned. Not.
Are player's eternal kingdoms publicly viewable in some way so that if a person wants to find a large trading hub they can search through kingdoms to find the ones with large markets?
"Players (and Guilds) will need to make smart strategic choices about skill specialization -- and even team composition -- before entering a campaign."
I really like this ^, there are so many strategic choices to make I'm excited =)
"Equipment will take small amounts decay from use in combat and large amounts of decay when the player is killed in combat. Crafters will be able to repair equipment which will lower its max durability each time it is repaired."
I think it's a great idea, for the economy, the strategy but also for the "survival" aspect
As for the interview, I can hear someone whispering "the end justifies the means"
@ jeremy b - Possibly! We've been discussing the idea of allowing buy-orders.
Love the Kingdom Marketplaces idea. Draw people into your kingdom to make it grow !
The concepts are amazing. Here's to hoping it's all executable!
Sounds like a good system plan. Thanks for sharing!
I am intrigued by the discipline runestones. Hopefully these unlocks are not inventory based and will carry over after death / after campaigns (IE - more like leveling up)
I also find the thralls interesting
Is this going to also apply to other aspects of the game, mainly digging out land and building structures?
Will we need a certain skill level to build something/mine something out? and how will that mesh with a crafting skill if we want to do both?
Great update, great thoughts, i'm in love with the game right now, I hope it will attract more people so that economy would not fall like many other games.
Can "shopkeeper" Thrall also be used to buy materials? Example I place a buy order for wood, trading iron.
This game is getting better and better with each update. I'm so freaking excited about this game it's ridiculous. Can't wait to test and play this summer!
Awesome update! Full-time crafters, encouraging a single character per campaign and the crafting concepts all sounds greats.
LOVE this update! Thank you guys!!!