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No subscription required! Buy once and play forever."It's like the unholy love child of Game of Thrones, EVE Online and The Walking Dead." - J. Todd Coleman, Creative Director
No subscription required! Buy once and play forever."It's like the unholy love child of Game of Thrones, EVE Online and The Walking Dead." - J. Todd Coleman, Creative Director
16,936 backers pledged $1,766,204 to help bring this project to life.
Robert McGrath, ., and 32 more people like this update.


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    1. Josh Bear on

      The idea of player owned shops over an Auction I can understand, but with today's age games player housing is a necessity. Some the nicest player housing that I would suggest taking ideas from would be something like Aion. Where the player has the chance of bidding and buying land then, something you might like to add where others haven't, freeform building of the sort.

    2. Shilo on

      Love the direction crafting is heading! I hope there will be more info on Kingdoms & specific buildings soon.

    3. UmbraSprite on

      Seriously...what is with the gratuitous boobage in these video's? The small part of my brain says "yes more" while the evolved part says "this feels intentional and unnecessary". Too bad we aren't back in the seventies so men were still walking around with hairy chests and gold chains and shirts half unbuttoned. Not.

    4. Joshua Johnson

      @ArtCraft Entertainment
      Are player's eternal kingdoms publicly viewable in some way so that if a person wants to find a large trading hub they can search through kingdoms to find the ones with large markets?

    5. Francis courant on

      "Players (and Guilds) will need to make smart strategic choices about skill specialization -- and even team composition -- before entering a campaign."
      I really like this ^, there are so many strategic choices to make I'm excited =)
      "Equipment will take small amounts decay from use in combat and large amounts of decay when the player is killed in combat. Crafters will be able to repair equipment which will lower its max durability each time it is repaired."
      I think it's a great idea, for the economy, the strategy but also for the "survival" aspect
      As for the interview, I can hear someone whispering "the end justifies the means"

    6. ArtCraft Entertainment, Inc. Creator on

      @ jeremy b - Possibly! We've been discussing the idea of allowing buy-orders.

    7. NoobByDesign Gaming on

      Love the Kingdom Marketplaces idea. Draw people into your kingdom to make it grow !

    8. Missing avatar

      Jim Feenan on

      The concepts are amazing. Here's to hoping it's all executable!

    9. J.R. Riedel on

      Sounds like a good system plan. Thanks for sharing!

      I am intrigued by the discipline runestones. Hopefully these unlocks are not inventory based and will carry over after death / after campaigns (IE - more like leveling up)

      I also find the thralls interesting

      Thanks again!

    10. Missing avatar

      Andrew on

      Is this going to also apply to other aspects of the game, mainly digging out land and building structures?

      Will we need a certain skill level to build something/mine something out? and how will that mesh with a crafting skill if we want to do both?

    11. Missing avatar

      utkuucan on

      Great update, great thoughts, i'm in love with the game right now, I hope it will attract more people so that economy would not fall like many other games.

    12. Missing avatar

      jeremy b on

      Can "shopkeeper" Thrall also be used to buy materials? Example I place a buy order for wood, trading iron.

    13. Caenth on

      This game is getting better and better with each update. I'm so freaking excited about this game it's ridiculous. Can't wait to test and play this summer!

    14. Simon Björnell on

      Awesome update! Full-time crafters, encouraging a single character per campaign and the crafting concepts all sounds greats.

    15. Missing avatar

      Tee El on

      LOVE this update! Thank you guys!!!