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"It's like Game of Thrones meets EVE Online" - a new MMO by J Todd Coleman (Shadowbane, Wizard101) and Gordon Walton (UO, SWG, SWTOR)
No subscription required! Buy once and play forever."It's like the unholy love child of Game of Thrones, EVE Online and The Walking Dead." - J. Todd Coleman, Creative Director
No subscription required! Buy once and play forever."It's like the unholy love child of Game of Thrones, EVE Online and The Walking Dead." - J. Todd Coleman, Creative Director
16,936 backers pledged $1,766,204 to help bring this project to life.

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Crowfall Update for August: Pre-Alpha 5.7 is coming!

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Thanks to the Pre-Alpha 1 through Beta 3 test group members that have been participating in our snap tests, we are this >< close to bringing the Pre-Alpha 5.7 milestone to our LIVE testing environment!


This is a particularly exciting update for Stoneborn fans who’ve been anxiously awaiting his arrival on the scene. This milestone introduces a plethora of great new features, too. So many, in fact, that we made a video to showcase them!


Please watch for announcements about snap tests and join in when you can. We're looking forward to bringing 5.7 to LIVE and, with your help, it will happen very soon!


CROWFALL TESTING INFORMATION AT A GLANCE
Test Environment: LIVE - available 24/7
Current test phase: Pre-Alpha 5.6
Current test groups: Pre-Alpha 1 - Beta 3
----------------------------------------------------------
Test Environment: TEST - snap tests as announced
Current test phase: Pre-Alpha 5.7
Current test groups: Pre-Alpha 1 - Beta 3

All Starter Packs include immediate access to the LIVE test environment. Visit the Crowfall Store to see the available bundles and other merchandise. 

 
Here are the top Crowfall stories of July! 


BEHOLD THE BATTLEMENTS - The recently-introduced vassal system allows for even more creativity in Eternal Kingdoms. To facilitate that, we're introducing mega deeds! Check out battlements, wall panels, and deed upgrades that will allow you to customize your Kingdom like never before.


MULTI-ZONE CAMPAIGNS - Unique, dynamically-generated maps are just one of the features that set Crowfall apart from other MMOs. Principle Technical Designer Thomas Eidson explains how the process was taken from concept to playable maps. With this new tech, it only takes a few clicks to produce a new world, populated with mobs and resources, for Crows to explore and conquer.


CHATTING ABOUT CHAT UPDATES - Chat is used to buy, sell, and trade; find groups, coordinate attacks, and warn your faction of nearby enemies; find friends (and foes); and so much more. Our updates to the chat system make it more visually appealing in 5.7 and lay the groundwork for more exciting changes in the future!


MORE STORIES FROM JULY

  • FRAME RATE IMPROVEMENTS - Optimization will always be an ongoing priority for us and, to that end, there are some dramatic improvements to frame rate in the 5.7 build. Major changes to the terrain not only improved the environmental feel of the world but also help it run more smoothly. 
  • INTRODUCING: ARTCRAFT TECHNOLOGIES - This week we announced a new division of ACE: ArtCraft Technologies. The intent is to build a technology base that we can leverage internally on future titles as well as license to other studios. This will provide us with significant short- and long-term benefits, including extra engineering muscle for Crowfall.
  • MASSIVELY OP INTERVIEW - In this interview, Creative Director J Todd Coleman answers questions surrounding the introduction of ArtCraft Technologies and how that impacts and benefits ArtCraft Entertainment and, by extension, the development of Crowfall.

 
Subscribe to our YouTube and Twitch channels for notifications of new content! 


ACE Q&A FOR JULY: OFF SCRIPT - Creative Director J Todd Coleman and Design Lead Thomas Blair return for another ACE Q&A video, but this time they're going off script! Where they typically answer a list of questions, Todd was too excited to talk to everyone about 5.7. 


CROWFALL Q&A LIVE FOR JULY: THE STONEBORN TEMPLE - Lead Environment Artist Jon O'Neal shows off the new Stoneborn-themed beachhead area, joined by Creative Director J Todd Coleman who answers questions and chats a bit with the viewing audience.


PRE-ALPHA 5 LIVE! FOR JULY - Design Director Thomas Blair was joined by Principal Game Designer Mark Halash for our regularly scheduled Pre-Alpha 5 Live! with Patch Notes from the Future. Just prior to putting 5.7 on TEST for the first time, they talked about the most recent bug fixes and adjustments.

 
Videos from your fellow Crows! 

  • CROWFALL TRIBUTE - This video compilation from Gorwald shows our progress from the early Hunger Dome days to today! 
  • PLATE AND FUR - They have the element of surprise, but Scipio and MJayed are outnumbered. Can they survive? 
  • CROWFALL GETS RANDOM - Indigo and Croog are here to give you the lowdown on Crowfall's procedural world generation!


Visit the Crowfall Merchandise Store where you'll find everything from caps and hoodies to mugs and phone cases.


DESCENT UNDERGROUND - Fight through twisting tunnels and vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. We’re blasting the original full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4.


Development of 5.8 is already underway, and we'll begin talking about some of the new content in August. Meanwhile, keep those 5.6 and 5.7 live streams and videos coming.  Seeing players exploring and enjoying the game inspires us to work even harder for you! 

See you in-game!
The Crowfall team

Facebook | Twitch | Twitter | YouTube

Crowfall Update for July: Elements of Danger

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There’s nothing like the thrill you get from taking danger head-on and saying, “Not today!” as you overcome it. With the basic cornerstones now set in Crowfall®, we are now beginning to introduce additional elements that will spice up the game considerably.  

Transitions in time and seasons will provide the resources Crows need to survive the effects of the Hunger IF they can develop the strategies needed to survive the transitions in time and seasons. There’s no Easy mode here. And that’s what makes it all so exciting!

To get a closer look at what’s new in Crowfall and what we’re planning to introduce next, read on!  


CROWFALL TESTING INFORMATION AT A GLANCE
Test Environment: LIVE - available 24/7
Current test phase: Pre-Alpha 5.6
Current test groups: Pre-Alpha 1 - Beta 3
----------------------------------------------------------
Test Environment: TEST - snap tests as announced
Current test phase: Pre-Alpha 5.6
Current test groups: Pre-Alpha 1 - Beta 3

All Starter Packs include immediate access to the LIVE test environment. Visit the Crowfall Store to see the available bundles and other merchandise.


FOUNDERS' UPDATE: MID-YEAR CHECKPOINT 2018  - ArtCraft co-founders J. Todd Coleman and Gordon Walton reveal big news about bringing Crowfall to Russia and landing a technology licensing agreement. They also explained their continuing commitment to making Crowfall the absolute best it can be in terms of playability and performance and what that means in terms of launch dates.


BEWARE THE HUNGER - The Hunger spreads across the land like a pox. As its reach extends, it limits resources and transforms animals into terrifying Hunger-infected monsters. Only the most brave, cunning Crows will survive. Are you one of them?


THE WINDS OF CHANGE - The passage of time is an incredibly important facet of gameplay in Crowfall. Intricately connected is the passage of seasons, and seasonal events that affect the Campaign Worlds.


GENERATING WORLDS - Game Designer Jonathan Pollard and Principal Technical Engineer Thomas Eidson demonstrated the process of placing dioramas, the use of data layers to make customizable adventure parcels and how with the click of a few buttons they can generate unique maps.


WOOD-ELF AXE TIMELAPSE & LINEUPS - Behold the beautiful array of weapons and shields coming soon for the races of Crowfall. Character Artist Eric Hart makes the process look effortless in this time-lapse as he uses ZBrush to sculpt a new axe for Wood-Elves.


BESTIARY: WOLF - What happens when a lone traveler comes face-to-face with a ravenous beast in the midst of a sky-rending squall? Find out in this bestiary update, and get a sneak peek at the wolf's transformation to its Hunger-infected form!


Crowfall news updates are published every Tuesday and Thursday. 


ACE Q&A FOR JUNE: HAVE YOU CONSIDERED? - Design Lead Thomas Blair and Principal Game Designer Mark Halash return to answer questions in this ACE Q&A video. They answer various have you considered questions, and discuss the reasons behind the choices that have been made thus far, and the design decisions for the future.


PRE-ALPHA 5 LIVE! FOR JUNE: PATCH NOTES FROM THE FUTURE - First Looks and news about features in development, including the Stoneborn, the female Half-Giant, hunger crystals and the new Bereavement map!


CROWFALL Q&A FOR JUNE: LIGHTING WITH MELISSA - Special guest star Art Director Melissa Preston joined Design Director Thomas Blair to discuss the changes to the lighting systems in Crowfall, and what challenges we face in making a beautifully-lit game.


Follow the Official Crowfall Twitch channel to view our live stream schedule and get notifications when we're streaming. 


SHIRTS BY NOC - Through a special licensing agreement with ArtCraft Entertainment, community member NocturnalDemise has created a fun and cool collection of Crowfall-inspired t-shirts. Browse through the store and find the perfect match for your inner hero!


- Crowfall/ACE Tribute video by Gorwald  
- Crowfall Memes thread created by Zybak 
- Malekai.org resource site founded by Scree


POSTMORTEMS is a new book series by the legendary game developer and Crowfall design consultant Raph Koster. This is a magnificent resource not only for current and aspiring video game professionals but also for those who enjoy learning more about how games are made. The first volume is available now on Amazon in both paperback and Kindle formats.

PROJECT GORGON is a 3D fantasy MMORPG that allows players to forge their own paths through exploration and discovery. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps and terrifying bosses!


Our news calendar for July has lots of great stuff in store for you, including the latest information about our in-game chat system, improvements to terrains and changes to beachheads. We're looking forward to hearing your feedback about each update!

See you in-game, 
The Crowfall team

Facebook | Twitch | Twitter | YouTube

Building Empires with 5.6

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The newest 5.6 build is officially on LIVE and available to all Crowfall® backers! As such, we’ve seen a significant boost to active testers, which has been a great opportunity for bug hunting.
Our focus for the 5.6 milestone included the creation and implementation of the vassal system, a revamp of skills, and the first steps towards procedural world generation. With vassals, players can give their friends permission to place parcels and buildings within their Eternal Kingdom, opening the door to massive cities and sprawling marketplaces. The Campaign Worlds are even more dangerous, as the AI are now smarter and more aware. The inclusion of the Fae and male versions of the Wood-Elf and High-Elf was an added bonus, and these Races give players even more flexibility in their playstyle. 

 

Test Environment: LIVE - available 24/7 
Current test phase: Pre-Alpha 5.6 
Current test groups: Pre-Alpha 1 - Beta 3 
---------------------------------------------------------- 
Test Environment: TEST - snap tests as announced 
Current test phase: Pre-Alpha 5.6 
Current test groups: Pre-Alpha 1 - Beta 3 

Early access Starter Packs are available in the Crowfall Store

 

PRE-ALPHA 5.6: SHAPING EMPIRES - 5.6 is coming to LIVE! In preparation, this overview video should give you a great look at the new and improved systems you can expect to see. 
 

DAYS AND NIGHTS MAKE DYNAMIC WORLDS - The cycle of days and nights is an important factor in making a world feel alive and evolving. See what makes the nights in Crowfall even more dangerous, and how the Hunger plays its own integral part. Days and nights will be yet another facet of strategy in Campaign Worlds. 
 

SOCIAL SYSTEM: INTERACTING WITH PLAYERS - A major focus in the upcoming milestone will be social systems. Learn more about how we'll move these away from chat commands into quick-access menus, making it easier than before to chat, group and trade with other players. 
 

WILDCRAFTING: HUNTING & GATHERING - Engagement loops are vital to keeping a game entertaining, from second-to-second up to month-to-month. See how wildcrafting keeps players engaged and ties into larger Crowfall systems! 
 

HIGH-ELF ARMOR REVEAL - When creating the various pieces of armor for the High-Elf Race, their culture and what aesthetics they would appreciate figured heavily into the designs. Take a look at artists' inspirations and a sneak peek at the final armor pieces.
 

 

ACE Q&A FOR MAY - Design Director Thomas Blair and special guest Creative Director J Todd Coleman return to answer questions in this ACE Q&A video. They discuss how the technological foundations to world-building that have been created so far will carry us into future iterations of Campaigns, Eternal Kingdoms, and other exciting features. 
 

PRE-ALPHA 5 LIVE! FOR MAY - Blair and Halash covered a lot of ground this month discussing more updates to the skill tree including recipe unlocks, upcoming Race and Class trees, the Command skill tree and lots more! 
 

CROWFALL Q&A LIVE! FOR MAY - It's time to take a load off, relax, and watch the sunrise. Join Designers Thomas Blair and Mark Halash for this livestream event where they gave viewers an early look at one of the first versions of the day/night cycle. Days and nights, along with seasons, are one of the major focuses for the upcoming 5.7 build. 
 

THE ELEMENTALS TIME-LAPSE - With the Frostweaver currently in the development pipeline, the notion of elemental entities came to the forefront. Art Lead Dave Greco was tasked with creating concept art depicting a frost elemental. But if he was going to do one, it made sense to add more potential elements to the mix and create a full lineup of designs. 
 

YAGA STATUE TIMELAPSE - Here is another special timelapse from our Art Lead, Dave Greco. Watch him create the concept art for a statue of the goddess Yaga. This concept follows a similar theme to a previous piece featuring The Crone.
 

 

Need to get a gift for that Crow who has everything? Let them be picky with a Crowfall merchandise gift card! Crowfall Store merchandise may vary by region. 

 

Check out these links for a plethora of Crowfall resources: 

THE BLOODY POINT - Tutorials and theorycrafting videos by Anthrage. 

ACADEMY ARCADE - Let’s Play videos and tutorials with David. 

WINTERBLADES’ RESOURCES - A list of resources including YouTube channels, discussion sites, and tips. 

 

LIFE IS FEUDAL from Bitbox Ltd is an innovative online sandbox game that has deep crafting and building elements. 

 

Our news calendar for June includes a lot of exciting content, like more information about seasons, hunger, and procedural world generation. To get the news as it happens, follow us on Twitter and Facebook, subscribe to our YouTube channel and visit the Crowfall website and forum often!

Crowfall Update for May: Free-falling Fae

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Greetings, Crows! 

Now that the 5.6 update has been deployed on TEST, we’ve been seeing lots of Fae--male and female--trying their wings across the map. Arguably one of the most highly-anticipated races, this video by zenjah is a perfect example of how fun they are to play.

The 5.6 update also includes the male counterparts for the Wood-Elves and High-Elves and a magnificently streamlined skill training system. Watch for more information about those as testing continues. And, if you have access to our playtests, join us! We hunger for your feedback!

CROWFALL TESTING INFORMATION AT A GLANCE
Test Environment: LIVE - available 24/7
Current test phase: Pre-Alpha 5.5
Current test groups: Pre-Alpha 1 - Beta 3
----------------------------------------------------------
Test Environment: TEST - snap tests as announced
Current test phase: Pre-Alpha 5.6
Current test groups: Pre-Alpha 1 - Alpha 2

Early Access Starter Packs are available in the Crowfall Store.


PRE-ALPHA 5.5: MORE TO EXPLORE! - “Exploration” was our focus for the 5.5 milestone, and we’ve added Adventure Zones to ratchet up the danger and excitement on the new Wrath map. Also included in this milestone are High Elves, the female Centaur, a revamp of the Death & Recovery system and player-owned vendors.


SKILL TRAINING MECHANICS AND YOU - Our team has been teasing improvements to the skill trees for a while now, and we're ready to show them off! Check out the article for information on usability, UI, and skill points.


MULTI-PLAYER CITY BUILDING - With the upcoming 5.6 build, Eternal Kingdoms will introduce a new system: vassals! With vassals, EK owners have the ability to grant building privileges to specific players that visit their Kingdom. This will be a bare-bones system at first, with fancy UI to come in future updates.


There are Crowfall news updates every Tuesday and Thursday. Bookmark our website so you can stay in the know!


FLY ON THE WALL: WORLD-BUILDING STRIKE TEAM, PT. 1 - The World-Building Strike Team has been tasked with creating the visual and technical components necessary to successfully bring Todd's vision of dynamically-generated maps to life.


FLY ON THE WALL: WORLD-BUILDING STRIKE TEAM, PT. 2 - The team continues to share and explore ideas on how to achieve their goals. Everyone has a clear understanding of what needs to be done next and sets to work putting it together.


ACE Q&A FOR APRIL: QUALITY OF LIFE - In this month's ACE Q&A video, Design Lead Thomas Blair and Senior Designer Mark Halash discussed quality of life concerns and improvements – basically tweaks to current game systems that will make the game feel inherently better. They also teased a few things for the future!


PRE-ALPHA 5 LIVE! FOR APRIL - Design Lead Thomas Blair was joined by Creative Director J Todd Coleman for the regularly scheduled Pre-Alpha 5 Live! with Patch Notes from the Future. They discussed the most recent bug-fixes and additions to the upcoming 5.6 build. They also took questions from the viewing audience throughout the stream.


CROWFALL Q&A LIVE! FOR APRIL - Our current community of testers has been eagerly awaiting the release of 5.6 on the TEST environment. During this one hour livestream, Designers Thomas Blair and Mark Halash gave viewers a sneak peek at some of the exciting new things coming out soon, including the handy double-jump and how useful it can be. 


FOLLOW US ON TWITCH! 
Our streaming schedule for May is:
- May 15, 11 am CST - Pre-Alpha 5 Live!
- May 22, 11 am CST - Crowfall Q&A Live!

Follow these "Crows in the Know" for great videos, guides and streams! 
- GameOn, YouTube 
- Gamerology, Twitch
- Malekai, Resource Site

LAST EPOCH is a loot-based Action RPG featuring time travel, character building, crafting and an item system that guarantees endless replayability.

Our news calendar for May includes some great stuff, including write-ups about seasons and the day/night cycles. To get the news as it happens, follow us on Twitter and Facebook, subscribe to our YouTube channel and visit the Crowfall website and forum often!

See you in-game! 
The Crowfall team

Crowfall Update for April: Beheading!

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Crowfall® has reached another milestone with the of roll-out of Pre-Alpha 5.5 to the 24/7 LIVE environment. Exploration was our focus for this update, which we introduced in a variety of ways including adventure parcels, a spider queen and BEHEADING (!) as a feature in the revised Death & Recovery system.

But wait, there’s more! The Vendor system has also been added, setting the foundation for the game’s economic loop.

Read on for more of the latest news in the world of Crowfall!


Test Environment: LIVE - available 24/7
Current test phase: Pre-Alpha 5.5
Current test groups: Pre-Alpha 1 - Beta 3
Early access packages are available in the Crowfall Store


UNCONSCIOUSNESS, RESURRECTION, & BEHEADING - We've introduced some exciting updates to the systems surrounding death in Crowfall! Find out more about what happens when you fall unconscious, how you can resurrect your friends and why beheading your enemies is tactical and fun.

DIGGING UP NECROMANCY UPDATES - The Necromancy Crafting system is now fully functional! Dig up body parts, restore them with alchemical solutions and combine them into new vessels for Crows to inhabit.

AN INTRODUCTION TO VENDORS - Designer Valerie Kromas gives a brief overview of the upcoming vendors system that will give players the ability to set up vendor stalls in their Eternal Kingdoms, place items and equipment into them and sell these wares to other players for gold. Watch our website for more information about creating your mogul empire in Crowfall.

There are Crowfall news updates every Tuesday and Thursday. Bookmark our website so you can stay in the know! 


ACE Q&A FOR MARCH: TYING IT TOGETHER - Design Lead Thomas Blair and Senior Designer Mark Halash get down into the nitty-gritty of various systems, including breaking down mitigation caps, discussing future recipes, and detailing how various systems will begin to tie into each other as more things come online.


LIVE WITH JON AND TODD: EXPLORING THE CASTLE - Creative Director J Todd Coleman joined Lead Environment Artist Jon O'Neal to show off the new modular systems involved in the castle buildings. Castles are craftable in-game with the use of harvestable resources and can be placed in your Eternal Kingdoms.


PRE-ALPHA 5 LIVE! FOR MARCH - Game Designers Thomas Blair and Mark Halash returned to their regularly scheduled Pre-Alpha 5 Live! with Patch Notes from the Near Future. They discussed the most recent bug-fixes and additions to the 5.5 build, which some players are already testing in the TEST environment. They left some extra time for Q&A from the viewing audience.


CROWFALL Q&A LIVE FOR MARCH: NPC BRAINS - Crowfall has an aspiring medley of creatures in the world. Each type of creature needs its own brain, a set of instructions on how it should act and react. Designers Blair and Halash took us behind-the-scenes for a look at just how NPC brains are created.


Follow Crowfallgame on Twitch to receive alerts when we'relive or hosting one of the many Crowfall streamers. 

Our streaming schedule for April is: 
- April 10, 11 am CST: Pre-Alpha 5 Live!
- April 17, 11 am CST: Crowfall Q&A Live!


SHOWCASE YOUR GUILD - There's safety in numbers, and the most successful Campaigns will be fought by bands of comrades who support one another. To celebrate the guilds themselves we’ll soon be launching the Guild Showcase section of our website, and we need your submissions!


DESCENT UNDERGROUND: Fight through twisting tunnels and vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. We’re blasting the original full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4!


In the coming weeks, we'll be working to address issues in 5.5 reported by playtesters and laying the framework for 5.6 If it's been a while since you've explored the game, we highly encourage you to check it out, either by logging in, skimming the forums or watching some of the recent gameplay streams and videos. 

As always, thank you for your continued support! 
The Crowfall Team 

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