This is a particularly exciting update for Stoneborn fans who’ve been anxiously awaiting his arrival on the scene. This milestone introduces a plethora of great new features, too. So many, in fact, that we made a video to showcase them!
Please watch for announcements about snap tests and join in when you can. We're looking forward to bringing 5.7 to LIVE and, with your help, it will happen very soon!
CROWFALL TESTING INFORMATION AT A GLANCE
Test Environment: LIVE - available 24/7
Current test phase: Pre-Alpha 5.6
Current test groups: Pre-Alpha 1 - Beta 3
Test Environment: TEST - snap tests as announced
Current test phase: Pre-Alpha 5.7
Current test groups: Pre-Alpha 1 - Beta 3
All Starter Packs include immediate access to the LIVE test environment. Visit the Crowfall Store to see the available bundles and other merchandise.
Here are the top Crowfall stories of July!
BEHOLD THE BATTLEMENTS - The recently-introduced vassal system allows for even more creativity in Eternal Kingdoms. To facilitate that, we're introducing mega deeds! Check out battlements, wall panels, and deed upgrades that will allow you to customize your Kingdom like never before.
MULTI-ZONE CAMPAIGNS - Unique, dynamically-generated maps are just one of the features that set Crowfall apart from other MMOs. Principle Technical Designer Thomas Eidson explains how the process was taken from concept to playable maps. With this new tech, it only takes a few clicks to produce a new world, populated with mobs and resources, for Crows to explore and conquer.
CHATTING ABOUT CHAT UPDATES - Chat is used to buy, sell, and trade; find groups, coordinate attacks, and warn your faction of nearby enemies; find friends (and foes); and so much more. Our updates to the chat system make it more visually appealing in 5.7 and lay the groundwork for more exciting changes in the future!
MORE STORIES FROM JULY
FRAME RATE IMPROVEMENTS - Optimization will always be an ongoing priority for us and, to that end, there are some dramatic improvements to frame rate in the 5.7 build. Major changes to the terrain not only improved the environmental feel of the world but also help it run more smoothly.
INTRODUCING: ARTCRAFT TECHNOLOGIES - This week we announced a new division of ACE: ArtCraft Technologies. The intent is to build a technology base that we can leverage internally on future titles as well as license to other studios. This will provide us with significant short- and long-term benefits, including extra engineering muscle for Crowfall.
MASSIVELY OP INTERVIEW - In this interview, Creative Director J Todd Coleman answers questions surrounding the introduction of ArtCraft Technologies and how that impacts and benefits ArtCraft Entertainment and, by extension, the development of Crowfall.
ACE Q&A FOR JULY: OFF SCRIPT - Creative Director J Todd Coleman and Design Lead Thomas Blair return for another ACE Q&A video, but this time they're going off script! Where they typically answer a list of questions, Todd was too excited to talk to everyone about 5.7.
CROWFALL Q&A LIVE FOR JULY: THE STONEBORN TEMPLE - Lead Environment Artist Jon O'Neal shows off the new Stoneborn-themed beachhead area, joined by Creative Director J Todd Coleman who answers questions and chats a bit with the viewing audience.
PRE-ALPHA 5 LIVE! FOR JULY - Design Director Thomas Blair was joined by Principal Game Designer Mark Halash for our regularly scheduled Pre-Alpha 5 Live! with Patch Notes from the Future. Just prior to putting 5.7 on TEST for the first time, they talked about the most recent bug fixes and adjustments.
Videos from your fellow Crows!
- CROWFALL TRIBUTE - This video compilation from Gorwald shows our progress from the early Hunger Dome days to today!
- PLATE AND FUR - They have the element of surprise, but Scipio and MJayed are outnumbered. Can they survive?
CROWFALL GETS RANDOM - Indigo and Croog are here to give you the lowdown on Crowfall's procedural world generation!
Visit the Crowfall Merchandise Store where you'll find everything from caps and hoodies to mugs and phone cases.
DESCENT UNDERGROUND - Fight through twisting tunnels and vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. We’re blasting the original full-freedom shooter Descent into the 21st Century with next-generation gaming technology built on Unreal Engine 4.
Development of 5.8 is already underway, and we'll begin talking about some of the new content in August. Meanwhile, keep those 5.6 and 5.7 live streams and videos coming. Seeing players exploring and enjoying the game inspires us to work even harder for you!