Frequently Asked Questions
Crowfall is only available for Windows PCs at this time.Last updated:
The short answer is: you can’t. At least, not a game with the scope of Crowfall. Fortunately, that isn’t our plan.
We are limiting our scope of Crowfall in two major ways: first, we’re starting with the core module of the game, not the entire vision of the game, and second, we opted to make a game based primarily on player-interaction instead of linear content – which is THE major cost for most MMOs.
Additionally, to make the game as efficiently as possible, we are leveraging trusted technology (like Unity, PhysX, and cloud computing) rather than building everything ourselves. The payoff from this has been enormous.
Lastly, we’ve already raised some money and -- as we said in the video -- we will raise more if we need to. We would prefer to be only answerable to you, our players – but one way or the other, we’re going to get this game made.
ArtCraft took a minority investment round of $2.3 million last year. We will likely sell the rights to Crowfall in foreign territories (especially restricted markets, like China, where we can't ship the game, anyway) to add to our development budget. If that isn't enough, we can always take more minority investment if we need to.
The Kickstarter deliverable (the core module) can be accomplished with our capital and the crowdfunding money -- providing we are successful in meeting our Kickstarter funding goal.
Every kickstarter is, to some degree, a leap of faith. You are betting on the vision, and on the creators. The founders of ArtCraft have invested heavily in his project, and we know that we can make it happen. We’ve built a lot of these games. This isn't our first rodeo. We asked for $800,000 not because that is "everything we need," but because that is "everything we need, from you" for the core module.Last updated:
There is no monthly fee required.
There is an optional monthly fee, for players elect to sign up for VIP membership.
To be clear: a VIP membership is NOT required to play the game.Last updated:
Crowfall is “buy to play,” meaning that you only have to buy the retail game, in order to play.
With the purchase of the game, you get a single game account. This account can be used to log into the Crowfall game universe.
Each account is limited to three (3) characters/avatars, and one (1) passive training slot.Last updated:
Skill advancement for your characters is achieved by (1) using skills in the game, and (2) by using the passive skill training system, which allows you to select a skill for your character(s) to train, even when you are offline.Last updated:
VIP members are given additional benefits, including:
“Passive training” (automatic skill advancement) for 3 of your characters – not just 1!
Priority access to all game servers
VIP frame/badge on the forums
Discount pricing on any purchases
Behind the scenes access to the development of the game
Other cool (non-balance affecting) benefits as we think of them!Last updated:
There is a limited micropayment shop, which can only be used to buy things that do NOT affect the balance of the game.Last updated:
No. The shop only sells cosmetic (non-balance affecting) items, game time, and additional space (parcels of land, on which structures can be placed) for your Personal Kingdom.Last updated:
Crowfall has a crafting system, which players can use to create items out of raw materials (such as stone, iron, or wood.)
Items like swords, shields, and arrows have attributes – like how much damage they do, or how fast they can be used.
The “Arcane Weapon Recipe set” allows you to apply a unique look to the weapons that you craft. From an attribute standpoint, they are identical to the swords, shields and helmets created by other players – but with a cool, unique look/style.
This recipe set is UNIQUE to our Kickstarter backers. Players who come later will not be able to craft items with the “Arcane Weapons” style.Last updated:
These are unique cosmetic identifiers which let other players know that you backed Crowfall during our kickstarter! The avatar frame is a graphical frame that surrounds the portrait of your avatar in the game. The forum badge will be displayed when you post messages on our forums.Last updated:
The standard game account is limited to store only 3 characters/avatars. Some KS reward tiers increase the number of characters or avatars that you can store on your account.Last updated:
If I buy extra character slots, will the VIP membership give me passive training for those characters, too?
No, VIP memberships only allow you to train 3 your characters in parallel.Last updated:
Every player starts with a small personal Kingdom. This is sort of like a Minecraft realm – it’s a world that you own, that other players can come and visit (if you let them.)
You control the administration of your Kingdom. That means you can invite player in, kick them out, grant them land, charge them taxes, set the import/export rules and turn on and off player-versus-player combat.Last updated:
Yes. Some reward tiers include bonus parcels of land. Kingdoms start with 9 parcels (arranged in a 3x3 grid.) Increasing the size of your Kingdom you own means that you have more land that you can grant to other players, on which they can build structures.
These reward tiers also grant you dedicated buildings (such as Castles, Keeps and Cottages) which you can grant other players as Vassals of your kingdom.Last updated:
The benefit of having more land is indirect – you can attract more players to your Kingdom to trade, craft and socialize.
Building a vibrant, player-driven market will make the land of your Kingdom will be more valuable, and you can leverage that perceived value in the form of higher taxes.Last updated:
There are in-game (not real world) maintenance fees associated with both land and buildings. Tax-free parcels do not require you to pay any ongoing property tax – though the buildings and structures placed on them will still require maintenance (and of course you can still charge your Vassals as you see fit.)Last updated:
Product testing happens over the life of the development process, with an increasing number of players in each success phase of testing.
The process is:
We work on the game
We test it internally
We decide that we are ready to run an external test of existing features and content
Invite in a small number of “pre-alpha” testers to play it, to find bugs and get feedback
Go back into development
Invite Pre-Alpha + Alpha 1 testers
Go back into development
…and so on, until we have completed the product and tested it sufficiently for launch.Last updated:
Once the core module is completed (and tested), we will ship it. If and when we are able to work on other rulesets, we will treat these as separate deliverables, and they will be taken through a parallel (but functionally identical) process.Last updated:
Alpha testing for certain features of the core module will begin at the end of Summer, 2015. We expect to be testing new features and content on a quarterly basis.Last updated:
Campaign worlds are generated procedurally. That means we use a program to generate each new Campaign map – with mountains, rivers, valleys, trees, you name it.
Part of this generation includes creating ruins of past civilizations. Abandoned castles, haunted villages, statues of fallen monarchs.
To make these environments come alive, we assign them names (like the “Keep of Argenon” or the “Kingdom of Truganesh”).
These reward tiers give you a chance to add your own names to the mix – helping us to craft the narrative backdrop of the Crowfall universe.Last updated:
Every Guild has a “coat of arms,” or a guild crest. This is a combination of a field (pattern) on the shield, color choices, and a guild mark or symbol.
Guilds select their symbol for a library of common symbols.
For certain reward tiers, we set aside a collection of additional symbols that can be used to make your Guild crests really “stand out from the crowd.”Last updated:
The unique heraldry reward is exactly that – rather than selecting your guild symbol from a list, we will work with you to design a guild crest that is entirely unique, and reserved exclusively or your guild.
Note: guild symbols are, of course, subject to our approved before inclusion in the game.Last updated:
We expect to schedule a tour every 3 to 6 months. Backers who elect to join us as part of a reward package will need to contact us ahead of time for scheduling. Travel and lodging costs to Austin, Texas are not included. - You may bring a +1 to this event!Last updated:
As often as possible.
Again, backers who elect to join us as part of a HH reward package should contact us ahead of time for scheduling. Travel and lodging costs to Austin, Texas not included in this one, either… but we will buy the first round of drinks.
You may bring a +1 to this event!Last updated:
This will be a monthly skype call, where various members of the team will field questions from our community about the design of the game, and the development process.Last updated:
It’s an invitation to dine privately with the founders of ArtCraft (J. Todd Coleman and Gordon Walton). This reward will need to be pre-scheduled, and is generally only available in Austin, Texas (travel and lodging not included.)
If you would prefer to meet in another city during a conference (such as the Game Developers Conference in San Francisco) that might be possible, if the founders already plan on attending.
Contact us and we’ll work it out! - You may bring a +1 to this event!Last updated:
Our campaigns are set up with a series of “knobs” that allow us to change the rules. You can set things like “what races are allowed?” or “how long should this Campaign last?”
This reward tier gives you the chance to spin the (pre-existing) knobs. Whatever combination of rules you choose, we’ll name that Campaign and launch it in the live environment. If it’s popular, we’ll launch more campaigns with your ruleset. If not, we’ll retire it.Last updated:
Kickstarter has an absolute backer limit of $10,000. If you are interested in a larger amount, please contact us directly at email@example.com and we can discuss additional rewards packages at higher tiers!Last updated:
Yes, but rewards can be transferred once only, and they cannot be stacked (meaning that a single account cannot have multiples of the same reward.)Last updated:
The structures (castles, villas, etc) can be moved to other Kingdoms -- but once placed there, they can't be removed. So, be careful where you place them!
The parcels of land can't be moved; we could probably solve this problem technically (with some limitations) but it could cause design issues.Last updated:
After Kickstarter, everyone will need to connect their pledge to their Crowfall.com account. Then, at a later date we will let people choose their names in groups related to how early they backed.Last updated:
PayPal is available at: http://crowfall.com/#/paymentLast updated:
We have many answers! You can find them on our site here: http://crowfall.com/#/faq
We also have a very active community we engage with on a daily basis. Come join our forums! http://community.crowfall.com/Last updated:
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