Project image
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$712
pledged of $8,000pledged of $8,000 goal
13
backers
3days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, September 25 2019 4:15 PM UTC +00:00.

Relapse the Neverland[Relaunch]

A narrative driven horror adventure game.

Relapse the Neverland[Relaunch]

A narrative driven horror adventure game.

$712
pledged of $8,000pledged of $8,000 goal
13
backers
3days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, September 25 2019 4:15 PM UTC +00:00.

About

Relapse the Neverland is a narrative driven adventure horror game. Witness an unfolding path of choices that unravel the lives of the orphans and of a very unlucky amnesiac girl.  There are multiple outcomes depending on your involvement as the player. 

There is a heavy theme of repeating cycles, facing fears, and learning to let go and forgive.

Relapse the Neverland has taken some inspiration from my favorite games growing up, such as "Clock Tower".

 PressKit 

 1942, England. You play the role of a former waif named Anna, who receives a  mysterious letter from the orphanage she grew up in; beckoning her to return. 

With lost memories, the young protagonist seeks to learn who wrote the letter and why after the events that transpired at Neverland Orphanage does it return to haunt her? What actually happened that night?  

Relapse the Neverland  aims to make the world a memorable, unique experience that players will always remember.

Run!!

You will face enemies both flesh and nightmare as you traverse the orphanage  and  search for the origin of the letter.

Yes, they actually matter!

Events will play like cogwheels rotating in a clock tower. Even indecision is considered a choice here. The game will record your interactions and actions alike.

  • Specific events may occur or have passed at certain times of day within the game's time frame.
  • Dialogue choices can and will be used against you.
  • Events will occur based off the effects of your actions within the orphanage.

 Once the bell tolls, You will have a limited amount of time within the orphanage to find the origin of the  letter.  When time expires the choices and progress you have made will determine the ending.

                    As time advances, the nightmare grows stronger.  Be wary.

You can rest in beds as one of the ways to restore your health, however you will be    advancing time by doing so.

When the bell tolls, if you've acquired the lute you will face two choices. Do you  relapse back to the first hour or continue on?

Playing the lute.

Relapsing back to the first hour will erase all the decisions you've made. All materials and consumables will be lost, however all tools and key items will be kept.

Relapsing will allow you to reattempt some puzzles as some may have different ways to be solved, yielding different results. 

In addition to finding important items such as bandages, slingshot ammo, and lantern  oil within the orphanage, you can also find materials to craft them.   

Exploring a nightmare infested orphanage, Anna will need all the help she can get on her journey.  Our young protagonist will have a lantern to guide her way, consumables such as bandages to restore health, and tools such as the slingshot to aid her.

The Lantern
The Slingshot

The nightmare cannot be defeated by a mere slingshot, however you can use it to stun and flee from it. 

 The slingshot is able to hurt humanoid and beast type enemies, as well as interact with objects such as switches and lights that Anna cannot normally reach.

More tools are waiting to be discovered.
More to be found within.

The core parts of the game are essentially finished and just need polishing. My plan is to finalize the PC version, then move to develop other versions such as the Nintendo Switch.

All backers that backed the Adopter tier and above will have access to future demos.

Hiya my name is Cristyn Jordin, I am the sole developer and creator for Relapse the Neverland!

I started programming and writing stories during my high school days, I've always felt drawn to art and video games.  I have always been a gamer girl since my youth and share fond memories in classic horror games such as Silent Hill, Clock Tower, Resident Evil, and many others.

I decided to just take a leap of faith one day to pursue a dream...

I am very committed to my work as I am eager to make the game of my childhood dreams. I take this very seriously;  sometimes overworking myself in the process, oops.

The funds from Kickstarter would allow me to work full time on Relapse the Neverland until it's release date. Fees, Taxes and other expenses are accounted for within the budget.

Risks and challenges

As a new developer, I've invested a lot of my own time and money up front to make this happen. I want you to follow along as I manifest this game into something wonderful and will be posting updates to show my progress. I have risked a lot personally to come this far and will continue to do everything in my power to ensure this project sees itself to completion.

I take my word very seriously.

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