There are 3 pieces to this cheeky character,
This makes her one of the simplest games to learn. However, don't be fooled! To win, one must be cunning and calculating.
This step-toothed figurine is designed to be aligned, so that the artwork matches up. Players take turns assembling at their choosing and then take turns at moving the head or the body. As both pieces have different cog notches they can only align on special numerical combinations. The seemingly straight forward nature becomes abundant, without seeing the paths to alignment an infinite game is possible! The simplicity is ideal for children and the scope is captivating for the advanced strategist alike.
Players: 2 for strategy, 3 for fun
Ages: all, both old and young
Game Length: 2-7 minutes to ∞
The tablet of rules are in both English and Spanish
Dimensions: 6cm by 10cm
For 1 Tressa:
6 hours are spent 3d printing the parts in wood filament. The Material is non-toxic and environmentally friendly.
A further 1.5 hours are spent deburring the forms, assembling, sanding, applying an oak stain and then leaving to dry over night. A box (second above) is then constructed for the completed Tressa.
The resulting countenance bares resemblance to the prehistoric so-called Venus figurines, or could also be compared to Inca gold. Combined with authentic visage and mechanic rotatability Tressa has landed in the forefront of 21st century design!
The etched tittering statuette is ultimately a tactile object: sits twisting ergonomically in the hand, mischievously perches on the desk, laughing about something no-one will ever know, intriguing the collector.
Tressa Pympes (Tressah Pimp-Ez) in the Cornish language means 3rd and 5th, referring to the steps on the two cogs.
The seed of this idea no doubt came from my earlier game 'Crimps'. A game that acts on 2 varied principles akin to Tressa, for Crimps it was the shifting of the winds in the heavens and how this influenced the ships. Both games demonstrate the relationship between 2 different worlds and the tactics of uniting them.
As Crimps was dear to produce, I had to reinvent the game on a multi-leveled ply wood structure woven with engravings. My plan is to amount enough funding to laser cut this edition.
Mathematics of Success
Interestingly the form fits in the golden ratio - the height measuring approximately 1.618 of the width. The parts equally ascend in escalating measurements furthering this mathematic harmony.
3 x 5 = 15
The game has 3 steps and 5, thus totaling 15 possible positions.
At any moment a player can call "Tressa" and change the lower direction, with "Pympes" being called and changing the upper, not forgetting the limbo of both parts counter orbiting we can count 3 possible states:
3 x 15 = 45
- the total amount of positions. The timing of calling "Tressa" "Pympes" and the 'winning positions' (which I will talk in greater depth of in the updates) is of great interest to me and I would like to share this with you and learn of your insights.
Shipping details and information
All the shipping prices displayed in the rewards are for standard shipping only. If you want tracked shipping please add the following to your pledge:
EUROPE - £12.55
REST OF THE WORLD - £17.35
All the information including addresses will be collected at the end of my campaign with a customer survey.
Risks and challenges
As I am in control of every step in the production and distribution process there shouldn't be any problems delivering the game on time.
That said, I am susceptible to errors in the production and delays: not only of my doing but from the suppliers themselves.
This might slow down the production time, causing me to deliver the games later than expected.
In any case, I will let you know of any problems I encounter along the way, and will make sure that your product gets delivered before Christmas.
- (7 days)