This Kickstarter campaign is for the first entry in the Crime Opera visual novel series. The writing for the entire first trilogy is already finished, and there are plans to release the sequels in the near future as well!
For fans of visual novels who have been yearning for something new and exciting, these visual novels cover the lives of the Gallo crime family, from early childhood to adulthood, as they gradually become more entrenched in the Italian-American Mafia underworld. You will experience the novels from the perspectives of six main characters as they are pulled into a chaotic conflict generations in the making.
The first Crime Opera trilogy was written over the course of 3 and a half years, and there are plans for an entire second trilogy to be written (in order to finish the story).
(Available for Windows, Mac, and Linux!)
This first novel follows six narrators in their childhood, and focuses on their introduction into the Mafia world (through their parents). The story begins with the sudden death of the family matriarch and subsequently spins out of control when her two sons, Gerald and Xander, are put on the defensive, as former partners threaten to take over their collective business ventures for themselves. See through the eyes of the Gallo children as they witness murders, kidnappings, and a slew of other crimes wrought upon their households by their own fathers.
Crime Opera is a tale of both loyalty and deceit, murder and survival, and both the strength and frailty of familial bonds. These visual novels follow the Gallos as they are pitted against the outside forces of the mafia world, and eventually, each other as well.
This first installment contains 24 full chapters, and the main route is over 64k words long. At the beginning of the game, you can choose to read it straight through as a kinetic novel (no choices), or as a visual novel with choices that lead to other endings. These endings, while false in nature, *do* shed more light on characters and their motivations, revealing a much fuller picture of major events and how they were sparked into being.
The Gallo Family:
12 years old, Shana is the Oldest daughter of Xander and Molly. A caring young girl, wary of her father’s ways, and constantly dreams of a life far away from all that she knows.
10 years old, he is the oldest son of Xander and Molly. An introverted boy who likes to go off on his own.
8 years old, he is the youngest son of Xander and Molly. A very troubled boy with a dark side to his personality.
6 years old, she is the youngest daughter of Xander and Molly. A girl who shows signs of schizophrenia and other dissociative behaviours.
15 years old. Gerald and Alice’s son. An ambitious teenager who holds great respect for his father.
7 years old. Oldest daughter of Gerald and Alice. She is her daddy’s little princess.
Maya is 2 years old, the youngest daughter of Gerald and Alice. While she may not play a large role in this particular entry, the future holds a great many ordeals for her.
The eldest of the two brothers running the family business. Calm and relaxed, and in complete control of his faculties.
The youngest of the two brothers. He is hard headed, easily angered, and often violent.
Xander’s young wife, and mother to all his children. Sweet, caring, and a good mother.
Married to Gerald. Quite stern in her ways, and never afraid to speak her mind.
The Gallo matriarch.
Cousin to Gerald and Xander.
- Sprite art = 100%
- Background Art = 50%
- CG Sprite Art = 10%
- Crime Opera: The Butterfly Effect goal – $7,282 CAN ($5,500 USD)
- Fandisk - featuring additional story content, a director's cut commentary, and insight into the upcoming sequels! - $7,944 CAN ($6000 USD)
- Android version - $9,930 CAN ($7,500)
- Added animations for cutscenes – $11,1916 CAN ($9,000 USD)
- Partial Voice Acting – all dialogue will be voiced! - $22,509 CAN ($17,000 USD)
SBester – Writer/Programmer - "English Literature graduate (as well as a few other degrees). This series is pretty much an excuse to put those writing skills to use in a semi-professional way, I suppose. I’ve been writing Crime Opera over the last 4 and a half years as a response to the anti-hero fad that’s been so popular as of late, in an attempt to fix what has bothered me about it for so long. I currently work as an admissions officer at a College, and in my spare time I am either writing these novels, reading, playing video games, or playing guitar with my band (EX-GRAVITUS)."
Jaytee Sketch – Character Artist - "A freelance artist with an Economics Degree and an MBA. I have been doing art all of my life, as it’s something I love and enjoy doing as a hobby (which eventually became a job). Now I take it very seriously, doing game assets for indie game studios (like TopHatStudios) which includes backgrounds and sprites for Visual Novels as well as other commission jobs (such as small animations, portraits, and art assets to be used in a movie - How to Get Girls 2016). When I read Sean's trilogy I loved it and thought it deserved to be brought to life as a commercial venture. I feel happy when I can inspire others through my art, and with this project I think I'll manage to do that and more."
Solo Acapello – Musician - "Musician with a Master's degree in Music Composition. I've been writing music for a long time and have always wanted to use my skills to help tell a story. This is the perfect chance for that. While I have had pieces performed by the Toledo Symphony and String Quartet, among others, I am looking forward to creating music for games and am currently doing so full time."
Giao Nguyen - Background Artist - "Hi, My name's Giao, and I'm an artist from Vietnam. I worked as a background artist for an anime studio for 8 years (BIHOU Studio/ Japan), and now I have become a concept/illustration artist for a game company (VNG/VietNam). I always want to challenge myself with freelance jobs as well."
Brandon Caskanette - Just happens to be besties with the lead writer. Brandon is a graphic designer who created the title poster, logos, and kickstarter images for the project.
Bonesey0 – Consultation - Bonesey0 runs TopHatStudios, and was nice enough to speak with us about his experiences with kickstarter campaigns for visual novels and provide some suggestions regarding goals.
Trey Fletcher (Valhalla) - GUI - Has completed not just the GUI for The Butterfly Effect, but has also finished GUIs for the first two sequels as well!
WhiteCharisma - Trailer/Opening Video - The opening/preview video at the very top of our campaign was completed by WhiteCharisma, and we couldn't be happier with the result.
ExGravitus - Video Music Theme - My band, a Symphonic Metal project, contributed a track (the one you hear in the video)!
The entire first trilogy is completely written. I don't want to be paid for the writing, nor do I aim to recoup on the thousands of dollars I've already poured into resource creation over the past year. I do, however, need your help is securing the funds needed for the last remaining pieces, and to make sure the team is properly compensated for the work they completed ahead of time.
- Sprite work and CGs = $1500 USD ($1986 CAN)
- Backgrounds $1500 USD ($1986 CAN)
- Music = $1500 USD ($1986 CAN)
- Marketing and Promotion + KS Fees = $1000 USD ($1325 CAN)
There are no risks in terms of this first entry being finished and released. The writing is complete, and we are only missing some backgrounds and CGs. This campaign will help us to bring the VN out quicker and with additional bells and whistles to help make it the best it can be, as well as help to promote the series as a whole and ensure that we can continue to release all six entries. If I'm forced to pay for the rest of the resources on my own, it will take a while to save up, which could result in a slow swim to the finish line. Thus, your help will be greatly appreciated!
See side pannel!
Risks and challenges
I do take the time constraints very seriously. I want to release this product by the Summer of 2019 so that I can get to work on the sequels. My team has been incredible at meeting deadlines thus far, and I trust this consistency will continue. All that being said, if we do not reach our funding goal, some liberties will need to be taken in order to meet my personal deadlines. This is why it is so crucial that we are able to meet our initial goal.Learn about accountability on Kickstarter
- (30 days)