We wanted to thank everyone that showed support for the project. We learned a lot from this first Kickstarter and are working now on the revised version based on the things we learned from input from you and others.
What did we learn?
- Release a desktop (pc/mac/linux) version before one for mobile devices
- The 2D top-down is not very exciting and we need to do a 3D version
- Do a better job of showing the back story and game play in the video
- More graphics showing what we are doing and our capabilities and outcomes and a lot _less_ text and talking
We hear you and that is exactly what we are doing. We have been working the last two weeks on a demo of the desktop version of Clash. It shows the look and feel of a 3D version along with what game play is like, at least as much as we can do in a single player, non-networked version.
Below is a screen capture from the main menu page.
Once we have the demo available, we will start to develop Clash Kickstarter 2.0 for release in early November.
If you haven't done so, please come join/like us on Facebook (http://facebook.com/crggames) so that you can follow the updates on game development. If you are not on facebook, you can also follow the project on our web page at http://crggames.com or you can join our mailing list at http://created-realities.com/newsletter.html.
If you would like to be a tester on the demo and other releases, drop me an e-mail at email@example.com and I can get you on the list! Something special for everyone that supported us round one!
Again, thanks for your support and expect to hear from us again when we launch Clash Kickstarter 2.0 for Desktop.
Cheers - Greg Jones, President, CRG