Creepy Road is a 2D Run & Gun game with classic gameplay, funny characters and great art style.
About this project
Classic 2D Run & Gun action
We always really loved old school 2D games with great artworks, fun and crazy story like Metal Slug, Battletoads, Comix Zone and so on - what can be better? That’s why we decided to create our game in such style!
Our game tells you a story about Flint Trucker's adventures in crazy freakin' world. Flint is a brutal man with a shotgun who just try to reach home to save his love. But the car got broken, way to home is blocked by thousands of creepy animals and mad men. What is left to do, except of take the gun and discover himself what the hell is going on!
Summary
Platforms: PC, Mac, Linux, [By the way our game has been Greenlit by the Steam Community] Xbox, PlayStation
Release date: Q2 2016
Languages: English, French, German, Italian, Russian, Spanish, Japanese, Korean, Traditional Chinese
Hand-drawn graphic from the great illustrator Ilia Polutis and his team
Ilia is the founder and art director of his own design bureau, which over 10 years creates original designs and illustrations for international brands. All characters and locations are carefully hand-drawn with big love for details.
Сrazy and funny enemies
For Creepy Road we have created an interesting crazy world with over 30 original types of funny and furious enemies, from animals and birds to crazy people. More of them have it's own original types of attack. Have a try to defeat them all!
Beautiful hand-drawn locations made with big love to each detail.
Our game includes more than 15 original hand-drawn locations. Each of them with it's own details, objects and memorable atmosphere. . Also there will be some locations with alternate variants of walkthrough.
Lots of unique types of weapons
You will fight not only with the well known weapons such as revolver, AK 47, shotgun, minigun, but also with fun and crazy weapons, designed to make gameplay more fun and memorable. You will be able to evoke UFO, to fight using the robot's arm, to turn enemies into shit, and... you will know the rest while playing the Creepy Road ;)
Bonuses that affect the behavior of the character and adds a lot of fun
There will be some bonuses to help beat the waves of enemies with one powerful explosion, some bonuses to maintain health, and also some crazy bonuses that will influence on main character's behaviour. Flint will be faster, or slower, or even more dangerous etc.
Huge bosses
In Creepy Road you will meet the furious and very dangerous bosses. Each of them with it's own style of battle. And one more thing: all bosses in game are very huge. No! We mean really, really HUGE bosses! Prepare your fingers for the epic battles!
Flint Trucker is the kind good fellow with deep and reach inside world. Maybe he even likes to read "Alchemist" by Paulo Coelho, or maybe he likes to listen to Chaykovskiy, or maybe he likes to find some fresh ideas looking the Dali's drawings... Maybe... But what he loves for sure - is destroy all who dares to stand on his way!
Each location in Creepy Road will be accompanied with original musical theme, helping player to dive deeper into the atmosphere of what is happening and making the right rhythm of gameplay. The game will contain more than 15 original musical tracks.
Click here to hear more tracks from Creepy Road
Ilia is the founder and art director of StrangeBrain Design Bureau, which over 10 years creates original designs and illustrations for such brands like Coca Cola, Carrera y Carrera, Castorama, Cinnabon, Pringles etc. Ilia is the author of Flint Trucker and of all characters in game.
Arkady is the programmer with over than 15 years experience of work. He worked as an architector and a team lead in many successful projects, including such projects like the client-server applications for mobile operators, variety of databases, games, and even a website for the pornstudio.
Mikhail starts his coder way from Adobe Flash technology. He worked as lead developer in team, which makes games, web sites, business visualizations and presentations. More than 10 years Mikhail used .Net platform for develop web-applications. In Creepy Road project responsible for building levels, animation, sound, ui, visual effects and for watering flowers in the office.
Vladimir is an author of novels for children and founder of independent children's publishing house HrumHrumBooks. He made over 40 creative products and over 500 successful marketing campaigns. Vladimir is the producer and screenwriter in Creepy Road.
Also in Groovy Milk Team:
Vladimir Grebnev - Background Artist
Dmitry Pchelintsev - Game Animator
Kirill Tikhomirov - Sound Producer / Composer
Dmitry Chanturia - Programmer
Our goal is to raise enough funds to make developing more quick and comfortable and to realize all features that we want you to show in Creepy Road. But this is not the only goal.
Another reason is that the Kickstarter campaign is also a unique opportunity to connect with our potential fan base, to get the valuable feedback that will enable us to make the game really awesome!
Risks and challenges
Every member of our team has his own successful projects. We come together to realize our general purpose - to make an awesome game.
We're already passed the Greenlight and got a positive feedback from our fan base. We have every intention of releasing the game on Q2 2016. Of course, sometimes there are unexpected situations that might delay the release. But anyway we will do our best to complete the game as soon as possible. We're very thankful for your support the Creepy Road!
FAQ
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Yes, this may be done, but only after PC and console release.
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Summer 2016.
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We really like to do so. This is in our financial purposes.
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Yes, we have a DLC planned for release.
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We have no precise answer yet, but we think, yes – either after the release, or in following DLC. This is also is in our financial purposes.
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We are currently thinking of it. Again, this is also is in our financial purposes.
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We have been developing it a bit more than 9 months.
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There will be various death animations, but with no exceeding dismemberment and “screen-covered-in-blood” scenes.
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Yes, there will be a point system depending on your walkthrough.
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We are planning to include 7-10 classic weapons and 3-5 weird ones.
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At least 4-5 boss enemies, each one after every game chapter. We also consider some sub-boss variants.
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Yes, each new location has its own unique soundtrack.
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Yes, we are planning to put some of them in some levels.
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Yes
Rewards
Funding period
- (31 days)