With one real Book of Shadows in a sea of fakes, can your witches Find It & Bind It in this game of spell casting and an ever-changing landscape?
Find It & Bind It is a card game for 2-6 people that runs ~30 minutes. Each player controls 2 witches that are searching through a field of Book Cards for the Book of Shadows.
To win you must find the Book of Shadows, get both of your witches to it and then bind it to you for all eternity... Or until the next game at least.
Take a look at this game play video to get a feel for the game.
(We left the unscripted dialogue in so you could experience the fun.)
It's a good, challenging light game that you can pull out quickly with your gaming group between larger games.
--Open The Box Games (video review)
"I get it. It's sorta a 9-Card Monte meets Memory with a bit of inspiration from [the television show] Charmed."
--Player at PAX East 2015
"Find It & Bind It has proven to be addictive with fans of deductive games and those who love playthroughs that come in well under an hour. It's a good 'bridge' game if you find yourself in the company of both veteran and newer gamers, as the mechanics are non-superficial but are also not so numerous or complex as to be overwhelming. In that spirit, the depth of strategy available will appeal to more experienced players."
-- Game Review on The Care and Feeding of Nerds
"One of my favorite games, bar none!"
--Sam Liberty of Spoiled Flush Games, TED Talk Presenter
"This is a very solid game. The rules are simple enough for anyone to learn, but the strategy runs deep."
--Timothy Blank of Gameworthy Labs, Creator of "Oh My Gods"
Recipient of the Boston Game Makers Guild's Seal of Approval
The above list of components is what will be in the box when fully funded. The plan is to use a Print-on-Demand manufacturer to deliver it.
At higher levels of funding with several achieved stretch goals, the box size will grow and the game content will include potential expansions while keeping the reward-level pricing fixed:
We will update the above list and image throughout the campaign to reflect the components being offered.
And when the expansion stretch goals are available, we will post the rules and game play videos for that content!
You can see the game play video for The Demon Expansion.
You can download the rules here.
In Find It & Bind It, each player controls 2 witches who are searching a 3x3 field of Book Cards, one of which is the Book of Shadows.
Each player may, in any order they choose, do the following:
- Move one of their witches (up, down, left or right) 1 space
- Perform an Action (move a 2nd time, cast a spell [below] or bind)
At the end of the turn, players may also draw 1 replacement Spell Card.
Casting Spell Cards is the primary way to learn where the Book of Shadows may be and to prevent it from falling into greedy, withered hands that are not yours. Spell Cards are generally of 3 types:
- Scry spells: allow you to look at any number of Book Cards
- Obfuscate spells: allow you to look at and shuffle Book Cards
- Other spells: allow you to interact with other players (mostly harmful).
- Friday & Saturday, February 20-21: TotalCon
Friday, March 6: PAX East: Phil will be a panel speaker on:
3:30pm: Your Game is Broken: Giving & Getting Useful Feedback
6:30pm: Birthing Your Board Game: From Conception to Maturity
Sunday, March 29: Boston University's Day of Developers Exhibit
Josh and Phil have been formally working on game design since early 2012. Having created two other fun games that were secretly manufacturing nightmares (We were new, how could we know!), they focused on designing a game that could be fun, easy to pick up, and not require several fortunes to produce and get out into the public.
And so, Find It & Bind It was born. After almost 2 years of play testing, revisiting the rules to make them ever more clear, and countless conversations with manufacturers to ensure that this endeavor is feasible, we are here seeking your support.
Phil is a Program Manager and brings over 20 years of project management and consulting delivery experiences to the table.
Josh is a Graphic Designer and has over 15 years of design and production experience.
Risks and challenges
We have spent countless hours over the last ~2 years developing and testing this game, and several of its expansions, so that we can offer a quality product to the public with minimal delay following a successful Kickstarter campaign. The cards are designed and laid out and the art is chosen. We have several quotes from manufacturers that have all been used to develop other Kickstarter-backed games so they have experience delivering and understand the need for backer-related communication.
For the stretch goal items, we have already designed and laid out (and printed samples) so that if those stretch goals are achieved, we'll have minimal downtime between the end of the campaign and the start of the manufacturing process.
With the exception of the time to co-design specific Kickstarter rewards requiring the addition of new Spell Cards, this game is ready to go to print within a few weeks after the campaign--as we need to allow some time to have Kickstarter & Amazon transfer the funds, etc..
With respect to those few new Spell Cards that may be required, we'll work to get those designed with their backers at the associated level(s) as soon as possible so this project can be created and shipped to everyone as quickly as possible.
Upon the close of the campaign, we will provide a project plan within the first 2 weeks after funding is achieved. We will follow-up with meaningful updates throughout the manufacturing process on meaningful milestones like: formal vendor selection, when all files are sent, the unboxing of a pre-run prototype, etc. The final vendor selection will be dependent upon the stretch goals achieved and the corresponding capabilities of the potential manufacturers with whom we've discussed this game and its expansions.
We believe in getting as much up-front knowledge as possible so as to make all post-Kickstarter work run smoothly. We've read the informative blog posts at stonemaiergames.com and have done as much prep work as possible to make production run seamlessly.
As backers of 20+ game projects, we've seen some wild delays due to redesigning the game and finalizing things that weren't complete prior to their campaigns. We believe we can avoid all of that given the state of our game.
In the event of unforeseen manufacturing issues arising, we also believe in clear and timely communication.
Things happen. And people (backers, potential future-backers, anyone paying attention) will feel comfortable knowing that we will update everyone as soon as we know something. In the absence of knowing something, we'll make sure to provide updates on the actions taken by us to resolve any issues and the responses expected and in what time frames.Learn about accountability on Kickstarter
- (40 days)