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Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
12,457 backers pledged $537,515 to help bring this project to life.

New Environment and Underground Discussion Thread Posted

So, what has apparently been a few months in real-time for you guys has been only weeks for me with things even more crazily busy than usual.  We've hired up 4 new full-time developers (2 artists and 2 designers) and have another part-time programmer.  With the unfortunate closing of 38 Studios a short distance from us, there were suddenly a lot of very talented developers looking for jobs and we were able to very quickly fill our positions.

We've made a lot of progress on the development of the world and content, especially with regards to loot and enemies.  You can catch up on some of these development in our updates section with the recent bestiary posts from Allminoxy, level posts from Jalex and the bi-weekly "Grim Dawn Misadventures" from Zantai:  http://www.grimdawn.com/forums/forumdisplay.php?f=18

I'm planning on posting a more detailed update on the status of the world soon as well.

In the meantime, we're now at a point where we'd like to gather ideas for our additional environment and underground so that we can get started on those.  To that end, we've posted a thread on the forums where you can share your ideas or comment on others: http://www.grimdawn.com/forums/showthread.php?t=4990

In a couple weeks, we'll consolidate the most popular, fitting and feasible ideas and then create a poll for you to vote on them.

-Arthur

Game Keys - Round 1 and Other News

Hi Grim Dawn fans!

This update contains information about game keys going out both for those who pledged for the first time through KS and those who upgraded existing keys.  Further down is some news about the results of KS and what we've been up to recently.


Kickstarter keys

If you did not upgrade from an existing game-key, then your game keys acquired through Kickstarter should have been sent out.  If you haven't received an email, please check your spam box.  If you don't find it there, please contact us at support@crateentertainment.com.

Upgrade keys

If you pledged on Kickstarter as an upgrade to existing keys, we've sent out an email to confirm your order information but have not yet sent out any new keys to those who will be getting additional keys.  First, please check to see if our information is correct (if it is, you don't need to do anything).  Once we've allowed some time for people to alert us of any mistakes and information all looks correct, we'll send out any new keys in about a week or two.

How do I use me key?!  Why doesn't it work on Steam?

We've gotten a few emails from people asking where to download the game and such.  Please be aware, Grim Dawn is not yet finished or even in alpha.  The purpose of this Kickstarter project was to raise funds to help us get it there.  We're anticipating alpha at the end of this year or early next. 

As soon as any version is released, you can be sure we'll make a lot of noise about it, send out updates, post announcements, etc.  

We've also had people asking why their game-keys don't work on Steam.  As mentioned above, Grim Dawn hasn't yet been released in any form, so it isn't available yet anywhere, including Steam.  We expect that the final game will be available to download from us directly, on Steam and possibly on other distribution sites.  We also expect that keys received through Kickstarter or pre-ordered on our website will be redeemable on Steam for those who wish to use it, once we release a version and go through the Steam approval process.

We're not yet 100% certain how the alpha / beta will be distributed.  We may have an early alpha through Steam or we may not be on Steam until the full release.  We'll let you know once we know.  For now, store your game keys in a safe place and follow along with us on the forum as we continue development.

Kickstarter results

For those who are curious, the final amount we've received from Kickstarter is about $481,000 after fees, failed transactions and such.  Don't worry, this doesn't affect the stretch goals as we had already accounted for this loss in our planning.  We haven't begun creating the physical rewards yet as many of them are dependent upon completing the game first but, since we kept physical rewards in higher tiers, we expect the cost of producing and shipping them will only be about 7% or less of the remaining funds.  Our website pre-order system went back online a few days ago and has generated about $3500 so far.

Recent progress

After finally getting the release of funds and final backer report from Kickstarter, we've been very busy processing all that, getting keys mailed out and responding to questions.  With the first wave of keys sent out, we just have to confirm our upgrade information and then we'll be able to wrap that up as well.

Though the KS work has slowed us down a bit in the past week, Grim Dawn development continues as always.  We've also started interviewing people for a couple new positions, which will really help speed things along.

I'll be posting threads on the forum to discuss the new environment / dungeon probably later in the month and will  send out a new update on KS once we're ready to do that.

Follow us on the Grim Dawn forum or Facebook to receive more development news as Grim Dawn progresses.

What happens next?

In the aftermath of Kickstarter, I wanted to talk a bit about what to expect over the next month and beyond, in terms of both development and reward fulfillment.

Game-Keys

We've gotten a few emails from people wondering when they will receive their game keys.  This is going to take a little time.  We can't begin to process and send out keys until we receive the final backer report from Kickstarter.  After the project ends, Kickstarter / Amazon continue to try to collect payments from pledges that had failed payment transactions.  This will go on for 4 more days.  Then shortly after that, we should receive the final backer information and can begin processing the keys. 

We expect we'll be able to send out keys in 7-10 days.  We will send out an update to let you know once the keys have all been sent out.  So, until you see that update, you don't have to worry about not receiving a key.  If there are any people missing keys after that, we'll work with you to get it all straightened out, so don't panic.

Rewards

Different rewards will be going at different times as roughly indicated by the reward delivery estimates for each tier.  Note, that game-keys will all go out first and you'll have access to whatever version of the game you pledged for as soon as it becomes available for download.  The Logitech mice we already have and will send out soon, hopefully by the end of June.  Other physical rewards will take longer as we need to do some work in creating them.  Some, like the Crate Story, will likely ship after the game is released as we can't write that part of the story until after it happens.  The physical copies of the game will also ship sometime after release since we need to press them once we have a final build of the game.  You'll have your game-key already though, so you can download a digital version on release day.  We don't want to delay the digital release while physical copies are manufactured.

When will the alpha / beta be ready?!

Our current estimate is that alpha may be ready by the end of this year or early next year.  We're working our hardest to make this happen as soon as possible but we need to produce a certain amount of continuous, playable content and complete certain technical tasks before this can happen.

We expect beta to follow 4-6 months after alpha and then estimate August 2013 for the full release.  I'm sure no one wants us to rush and release the game before it is ready though.  After all, this is part of the reason we've avoided a standard publishing deal.  So, please be patient; it will all pay off when we reach the finish-line.

So what's happening now?  When can we see some new stuff?

I've already had a couple people asking me to release another status update on the game but, you have to understand, we've been putting a lot of energy into the KS campaign over the past month and we don't even have the money yet from it.  Some progress has been made on sounds, animation and programming but, we're still just two guys with a little part-time help, who have also been running a KS campaign.  So, beyond a successful KS project, there isn't a lot of tangible work to show yet.

The purpose of the KS campaign was to help accelerate development but it is going to take some time for the effects of our funding to...  take effect...  I'm currently working out arrangements to bring more people on full-time.  Because we've exceeded our goal, we'll be able to hire some additional people too, so I'll also need to post some job opens and start interviewing people.  We're also starting to get the ball rolling on additional contract work and we're attending to all the KS related details of preparing to send out keys and responding to emails.  On top of all that, Rhis and I are back to frantically working away on the game.  I'm doing a bunch of work to connect and flesh out the regions just beyond the starting area, so I should have something to show on that front in a couple weeks.  A lot is happening right now but it will take a few weeks before it starts to bear fruit.

I'll continue to release major updates on Kickstarter for a while to ensure that they go out to all backers and I'll also be posting them on the forums.  Smaller development updates, when they occur, will be posted to our Development Updates forum.  If you want to receive email alerts when new updates are posted on the forum, you can use the "Forum Tools" in the top bar of each forum to "Subscribe to This Forum".  We also generally send out development updates via our Facebook page.

And now, back to work!

-Arthur

End of Kickstarter TRI-BEER(tm) thank-you!

This has been an epic journey, without a doubt, and at times like these, when words on virtual paper just aren't enough, there is really only one recourse, TRI-BEER(tm).  So, instead of rambling on, I leave you with this video...

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Stretch goals unlocked, new goals on the horizon with only 9 hours left! Music and Monsters!

Wow, that was an amazing last couple of days!  I wasn't sure we'd see a big surge at the end given the release of Diablo 3 and our gradual but steady progress over most of the project.  Yesterday was a huge day though, our 3rd biggest and today looks like certain to surpass even that!

We've already burned through all of the original stretch goals, which I honestly didn't even imagine could happen only a couple days ago.  Not only are SAVAGE two-handed melee weapons going in now but we're going to have three end-game bosses and now an entire new town!  Not to mention the minor goal of new / higher quality developer beer, by popular request, to replace the sad beer from Update #10.  ; )

This brings us to a point where we can start considering some other ambitious goals.  First, we've added a minor goal at $490k just to help expand the content with a few more monsters and items.  Next is a bigger goal that will allow us to add a new dungeon art-set that you'll get to vote on between catacombs, sewers and possibly other options (currently we have cellar, cave and mine).  The big goal at $520k is a new Survival gameplay mode that backers (both KS and existing website pre-orders) will get for free and which will be released after the full game (so as not to delay development).  In survival mode, you'll fight against waves of increasingly difficult enemies to test your mettle and see how how many waves you can survive.  Should be a ton of fun in co-op!

To top things off, we have another music track and a little work-in-progress screenshot for you.  The screenshot is in-editor showing some of the monsters we have partially completed, waiting on animation, just to give you a taste of what is to come.  We're also planning for some bigger, "demonier" enemies but currently we're just filling out the basics.  Oh, well, yes, the Aetherial Obelisk in the back isn't just the basics, that will be more of a mini-boss encounter and you'll encounter a few of them.  Also, of course, we'll be building 2 new bosses now.  ; )

Now as the final hours count-down, I'll be running to the store to fulfill the develop beer stretch goal and then, while I keep an eye on the comments section, I'll be working on a final video update to thank everyone that has contributed to this life-changing past month.

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