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Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
12,457 backers pledged $537,515 to help bring this project to life.

How to Claim Your Steam Key and Download the Alpha

Sorry folks, it seems I left out part of the instructions for retrieving your Steam keys.

We've partnered with Humble Store to help handle the key distribution and future sales of Grim Dawn so that we can focus on development. They will be providing everyone with new Steam keys that will be used to activate the alpha.

To claim your Steam key, go to Humble Bundle, create an account with the same e-mail address you provided us on Kickstarter or to buy your original GD key if it was before the Kickstarter. When you log in, go to your library and click the Claim Past Purchases + sign. You should see GD there. Add it to your Humble Bundle account.

Once you have your key, you can use it on Steam by going to your library and below the game list on the bottom left, clicking on "Add a Game" and then "Activate a Product on Steam". A window will pop up where you can paste in your key.

For any issues on retrieving your key or if you've had a change of email and need to update your information, simply contact the folks at Humble Store and they will get you straightened out.

Humble Store Support Page: http://support.humblebundle.com/

This has all been a learning process for us and we apologize for any confusion.

-Arthur

Alpha Release Tomrrow - May 15th!

And so it was on the 1385th day of development that a messenger of the Lord appeared to Crate Entertainment and said unto them, “You hath labored well and faithfully and now, at long last, thou shalt releaseth thy Grim Dawn Alpha upon the world, if it is good”. And so then did Crate know that alpha should be released, for the alpha seemed good to the. And thus they issued forth emails to the people of Humble Store and to the people of Valve saying unto them “Lo, I doth beseech you now to make good all preparations in accordance that Grim Dawn Alpha may be released with due haste!”

So yeah, it has been a long time coming but the release of Grim Dawn Alpha is nearly upon us! Let us rejoice in its coming and give thanks to the many supporters, both fans and volunteers, who made this possible. We have labored hard these last few weeks to resolve critical issues so that your first experience in Grim Dawn is not overly marred by bugs and stability issues; though certainly there will still be some less common crashes, various oddities and numerous smaller issues.

Please remember that this is an indie title developed by a tiny start-up studio with a fraction of the developers and funding of major ARPG productions. We are not really trying to compete with the big boys, at least not yet, and our small budget means we do not need to sell a large number of copies for this to be successful. There are some limitations on what we can achieve in terms of features and polish, but we have poured our hearts and years of our lives into creating Grim Dawn and feel that we have created an enjoyable experience for those interested.

I know what you are thinking now: “cut to the chase and give us the release date already”. We expect the Alpha download to go live tomorrow, May 15th. Short notice I know, but we were not screwing around when we said we planned to release it without further delay once we felt it was ready. We debated releasing next Monday to be safe but we know how eager you all are to get your hands on alpha and we are a fly by the seat of our pants kind of studio, so… here we go!

Steam keys for Grim Dawn alpha will appear in your Humble Store pages for Grim Dawn later today and the build will become available to download on Steam tomorrow between 10am and 12pm Eastern Time. To obtain the build, simply retrieve your Steam alpha key from Humble Store and then add it to your game library on Steam using “Add a Game” in the lower left under the game list. From there, select “Activate a Product on Steam” and a box will appear that will let you enter your key. The game will then appear in your library and begin downloading. Once the download is complete, you can install and play.

The initial alpha release will be distributed through Steam because that proved to be the easiest way to provide an exclusive alpha for backers and put out patches while we are still actively developing the game and fixing issues. Other download options may be rolled out later depending on how long alpha lasts / what we are able to manage. We realize that some people have a hatred of Steam and hope that it will not upset anyone excessively, but it was the fastest and best solution given the complexity of trying to set up our own authentication server due to the numerous different pre-Kickstarter / Kickstarter / post-Kickstarter reward tiers with different levels of access and numbers of keys, partnering with Humble Store to handle all the key distribution and not having given out keys that were uniquely tagged to each reward / game tier.

To be absolutely clear: there will still be a DRM-free, Steam-free final release for those who desire it, as we promised. However, if anyone just has an absolute aversion to Steam and does not want to participate, we will provide you with a full refund. To be fair though, we did say Alpha would be “exclusive” and did not say it would be DRM-free; but we also did not say it would be on Steam, as we had no idea at the time how we would actually release it. Up until recently, we were not even sure if we would be able to have the alpha on Steam for the people who wanted it, but it actually proved to be the easiest option for us when we started looking into it. So I apologize to any die-hard Steam haters. If this party is not for you, just email us at support@crateentertainment.com with the subject “alpha refund” and we will make it so.

For the rest of you, we cannot wait to hear your feedback on the alpha and will be setting up new sections on our forums for people to post alpha discussions and to report bugs. Thank you so much for your patience and continued support!

Alpha Status Update (Getting Closer!)

Greetings Grim Dawn backers!  For those who don't regularly follow the forum, I wanted to send out an update with links to some of the more significant / interesting posts on the forums so they wouldn't be missed.

First a frank discussion of where we are in our progress towards alpha:

http://www.grimdawn.com/forums/showthread.php?t=6347

Then, to tide you over, Zantai has put together a "tantalizing sampler" that reveals some of our rare affixes and higher level equipment:

http://www.grimdawn.com/forums/showthread.php?t=6348

Also, an introduction from our new full-time animator "Tumbledown":

http://www.grimdawn.com/forums/showthread.php?t=6178

I leave you with that as I return back to the game development pits to continuing chipping away at alpha...

-Arthur

The Road to Alpha (Are We There Yet?!)

Hello Grim Backers,

With "early 2013" having arrived and ticking by, I know many of you are eager for news about alpha.  I believe we are still on target for a Q1 release but the road has not been smooth these past few months and we're going a little longer than we'd hoped.  The good news is that we've made an important addition to our team, in the form of a full-time senior technical animator, that will help to correct our biggest slow-down and also allow us to add more / higher quality animation to the project as a whole.

Check out the "Alpha where art thou" post on our forums for more details.

Also check out the latest update from Zantai showing our improved HUD art.


-Arthur

Environment 2 Poll, Item Art, Undergrounds and Town Improvements

Hello Grim Dawn fans!

Our first environment poll concluded with a significant 35.51% majority in favor of the Ch’thonic Void, which will become the first of two “stretch” environments. For those that did not see their favorite selected, don’t fret. These are all environments we are eager to get in the game and chances are good that you will see them in expansion content. 

It is now time for the second environment poll. Note that some of the more moderate art sets from the first poll have returned. We unfortunately cannot do two “big” environment sets (environments that would require numerous/complicated assets), so the Shipyard and Railyard are out of this round. The poll will close on 02/04/13, so please vote soon!

Environment 2 Poll

While you are there, you can also check out some of the recent updates from Zantai and Jalex on item art, underground environments, and our town improvement mechanics.

See you on the forums!

-Arthur