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Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
12,457 backers pledged $537,515 to help bring this project to life.

Grim Dawn is Content Complete!


Hail GD Backers!

At long last and with much excitement, we have released Build 29, making Grim Dawn content and feature complete! I have still not yet come to grips with the reality of this achievement...

There is still much polishing and bug fixing to go in the next month or so, leading up to the official release. We're expecting to move Grim Dawn out of Early Access sometime in February. We have a couple more exciting fit-and-finish things to announce next month that will make the game just that much better. ; )

Read more and see the complete change log on the forum!

Happy Holidays to those celebrating and see you in the new year!

- Arthur Bruno and the Crate Team

Release of Act4: Part1 and the Devotion system!


Greetings Esteemed Backers,

Today we release the first section of Act 4 and the last big gameplay feature: Devotions with Build 28!

It's taken a long time, I know, but with this additional content, I think when the game is complete, we will have gone way beyond the scope of what we originally promised with an extra Act, extra class and this expansive new character customization system, among other things. The rest of Act 4 is also nearly complete already but requires a little more polishing and finishing the final boss encounter. So we're getting pretty close to the end - for the first release at least.

We expect to release the rest of Act 4, which will make Grim Dawn content complete, around the end of the year. After that, we will continue to listen to feedback, fix bugs, optimize, polish and wrap up loose ends. Part of that will be getting all the virtual items ready for the official release, which will happen around February, so we can distance it a bit from the big holiday releases. Then we'll produce all the physical goods and get those mailed out.

While some of us handle that, others will begin laying the ground work for the expansion and survival mode. Anyone who has been following development throughout the project will have seen that, thanks to our growth from 2 to 10 full-time developers, our pace has picked up quite a bit from the early days and future work should progress at a more reasonable rate. I think the quality of our work has also increased a lot and the latest build will show even more improvement. If you missed the post, we just yesterday introduced artist Scott Duquette, who previously worked on the BioShock series as an environmental art director. Some of his upgrades to architecture and various special touches to the details of the environments appear in build 28.

It is exciting but also strange for me to be nearing the completion of something that has taken up so much of my life and I thank you all again for helping to make this possible! Follow this link to the forum for further details and the B28 change log!

The end is near...

Shaman Class and the Final Act


Greetings Esteemed Backers,

As many may already know, we've just released Build 27, which adds Shaman, as a sixth class, on top of the five originally planned. The build also includes numerous other fixes, balancing changes and improvements.

Act 4 content is well underway. The models for the final two bosses have been completed and are currently being animated. I think they're some of our creepiest, most epic bosses yet.

You will enter Act 4 through a mountain pass and descend through a series of walls and forts that originally guarded the northern frontier of the Erulan Empire. At the base of the mountains you will enter Fort Ikon, taken as a base for the Black Legion but now the scene of betrayal and slaughter. From there you will strike out to the Necropolis, where the Cult of Ch'thon seeks to resurrect the herald of Ch'thon and initiate the end of days, as was once attempted on a battlefield there long ago, now buried beneath the Necropolis. This monstrous harbinger of the end of times is the physical manifestation of the voice of Ch'thon, called the Loghorrean. It is said to speak a hundred dead tongues from a thousand screaming mouths... yeah... have fun with that.

We expect to finish Act 4 by the end of the year. Also coming is the much alluded to devotion system and higher difficulties. Further updates with details on these things will follow in the next couple months.

Hope you enjoy Shaman!

Act 3 Complete - Moving on to the Finish.


Esteemed Backers,

We've just released the final segment of Act 3 with Build 26. You may now venture beyond Homestead's north gate into the heart of the Cult of Ch'thon's territory. Fight through the Blood Grove, experience the horror of the Ashen Waste and climb your way up through Darkvale to one of the Cult's largest strongholds. Along the way, you may forge an alliance and make a foe between the Order of Death's Vigil and Kymon's Chosen. For the intrepid and observant explorer, many secrets lie hidden along the way.

Also with this build, the level cap has been raised to 50, granting access to over 70 new epic items. It includes numerous fixes, tweaks to classes and other balancing adjustments, as well as some minor updates to existing art and areas. For a complete list of the multitude of additions and improvements, check out the changelog on the forum and feel free to give us your feedback!

With Act 3 completed, we march to the final segment of the game and our targeted full release, late this year. Coming up in the next few months we will release a yet unannounced 6th class, the new skill devotion system, legendary items and Act 4, in which you will face the final confrontation with the Aetherials and Chthonians. Thanks for sticking with us on this long journey!

If you missed it, we also announced recently that thanks to Steam revenue, we've been able to expand our design team with the addition of Diablo 1 & 2 designer Eric Sexton.

As a reminder, all backers have access to the game now (and have for some time). If you still haven't played and want to know how to claim your Steam key, read about here.  (the key you receive via email is for installation of the final game without Steam, to play on Steam, you need to follow the forum instructions to claim your key).

And now back to the development mines with me!


Act 3 Chapter 2 coming soon - Act 4 added!


Hello Esteemed Backers,

The release of Build 24 draws near, which will unlock the second chapter of Act 3 and what might have otherwise been the end of the game. However, when we began building Act 3, we found that there was just too much that we wanted to include for one act. Thus, we have expanded Act 3 to include new story content, quests and a faction (the Black Legion) that were not part of the original plan and some content originally planned for Act 3 has been pushed into a new Act 4!

We're still planning to create an expansion after release, so this basically means you're getting a lot more content in the first release for free. Thanks to your generous support and our continued early release sales, what was originally intended to be a 15 hour small-scope ARPG has grown into probably 30+ hours (first-time play-through estimate for average players). The new act will feature an extension of the story, more quests, frozen mountain passes, alpine valleys, a sprawling fort, burning battlegrounds, necropolis, catacombs and the chthonic void!

Some more details are included in the latest Grim Misadventure on our forum.

You can expect Build 24 with Act 3 chapter 2, by the end of February. We plan to release B25 with the updated faction system and other goodies, probably in March or April. The follow big content release, Act 3 chapter 3, will probably release in May and feature faction questing between the Order of Death's Vigil and Kymon's Chosen. Act 4 will begin rolling out in early summer. Despite the announcement of a new act (and there's more to come) we still plan to finish the game before the end of the year.

Once again, anyone who missed past updates and needs information on how they can get the game, please refer to these instructions on the forum and if you need additional help email