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Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
12,457 backers pledged $537,515 to help bring this project to life.

Recent updates

Act II is Upon Us

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Hello Grim Dawn Backers,

As promised in the last update, we have information for you this week about the status of Act II and the status is that it is released. ; )

Some of you may have no doubt noticed Steam updating in the early morning hours and seen the forum posts. We wanted to be low-key with the initial roll out to ensure there were no major problems, but things are looking good so far.

Not only does B17 include Act II, which roughly doubles the game content, but also a number of other improvements, including the updated HUD and UI, a move key-binding, a force-move key-binding, the lore codex, ability to view / compare items on ground, new world map, larger mini-map and much more.

Check out the forum announcement for further details and change log.

Like Act I, we'll still be continuing to add a little bit of additional quest and lore content, such as additional floors to the challenge dungeon "Steps of Torment" and making other refinements. In the coming months you can look forward to dual wield pistols, recipe based crafting, and a new quest reward screen, just to name a few things. Multiplayer is coming together more quickly now that we have a dedicated network programmer and we expect it to debut early this summer.

We really hope you all enjoy the second part of the game and look forward to your feedback!

-Arthur

Grim Dawn Soundtrack Available for Download!

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Greetings from developmentland!

The Grim Dawn original soundtrack is now ready to download from Humble Store for everyone with the $35 or higher reward tier (excluding the $48 co-op expansion bundle, which doesn't include it).

For more details and how to resend your Humble Store link, check out the forum post: http://www.grimdawn.com/forums/showthread.php?p=145999#post145999

News about Act 2 release coming later this week.

We hope you enjoy!

Bringing in the New Year B16 Style

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We've just pushed out B16, which includes a ton of cool improvements and additions, including 2 new side quests, a little more environmental variation in the early areas, a couple small undergrounds, a new art set for the Warden's lab and more!

The release of B16 also means that we're about to begin internal testing of Act2, which is very close to being completed. We're hoping to have it out by the end of Jan or early Feb.

http://www.grimdawn.com/forums/showthread.php?t=11644

Happy New Year everyone!

Early Access Keys Sent to All Backers!

24 likes

Happy holidays to everyone observing them! New Steam keys for early access should have appeared in all backers (who don't already have early access) Humble Store pages this afternoon. Check out the post on our forum for further details:

http://www.grimdawn.com/forums/showthread.php?p=135344#post135344

I hope you all enjoy!

-Arthur

Development mini-update and gameplay polls

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Some interesting polls have been posted by playtesters on the forum and we're curious to see the results. I wanted to make sure KS backers had a chance to share their thoughts.

Game difficulty: http://www.grimdawn.com/forums/showthread.php?t=11371

Ease of finding quest objectives: http://www.grimdawn.com/forums/showthread.php?t=11375

Also, I just wanted to say, Act 2 is nearing completion! It is still a ways off but we're hoping it will be finished in the next month or two. Zantai is planning to do a livesteam of himself playing through some of Act 2 in the next two weeks. I'll post another update once we have a day and time. We'll also be expanding access to everyone who backed on KS at that time.

Also, here is the latest Misadventures from Zantai if you missed it.