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Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
12,457 backers pledged $537,515 to help bring this project to life.

THE FINAL WEEK! Detailed Stretch Goals + New Music!

Wow, I can't believe almost an entire month has gone by since we started the Grim Dawn Kickstarter!  It's been such a whirlwind of constant activity and work that time has just flown by.  I don't know about you but I'm certain this is an experience I'll remember all of my life.  This last month especially but also the past few years that I've been struggling to get Crate off the ground and make Grim Dawn a reality.  

When I look back at my years at Iron Lore and other prior jobs, I remember some unique experiences but so many of the days just sort of blend together in my head.  I was just going through a daily routine and living out my life in a safe, comfortable but rather uninspired manner.  The past few years have been incredibly challenging but I feel like I've really lived them and each month has been an adventure.  I feel like things are moving in a very good direction now, thanks to everyone who backed us here and the all the early supporters of Grim Dawn.  Wherever this road takes me, I'm glad I decided to embark upon this journey.

For a long time I've personally been a little afraid to fully pull back the curtain and let people see more of the modest reality of our situation.  It can be intimidating working in the same arena with giants like Blizzard and legendary guys like Max Schaefer when you're just some guys working out of offices in your homes.  It has been an amazing experience though to be able to share this epic adventure with all of you and to see how incredibly positive and encouraging you have all been.  I really have a renewed sense of confidence as a result.

The Kickstarter leg of the journey is coming to an end though.  We're heading into the final week and I know we all want to do our best to make sure we have a strong showing before the clock runs out.  There is still so much we could do with extra funding and you've all been asking to see some more clearly defined stretchy goals.  Below are some specific things we can commit to delivering at various levels.  Along with these specific goals, we'd also be incrementally expanding the general content.  While you look through them, here's some new music for you too.  ; )

$350k

  • Dual wielding pistols (feature tech and new animation set)

$360k

  • 25 extra pieces of unique item art

$375k

  • Additional end-game boss monster (total of 2) lurking somewhere out there in the darkness for you to find...

$385k

  • 25 more pieces of unique item art

$400k

  • A new environment set that you'll get to decide on.  We'll create a thread on the Grim Dawn forums to discuss ideas with fans, then select the best ideas and create a poll for you to vote the one you want most.

$412k

  • 2 additional monster types (models and animations)

$425k

  • Three large, high-level dungeons, each with its own theme and named hero monster.  The dungeon entrances will randomly appear in the world.

$450k

  • Savage two-handed melee weapons (includes animations and all the art required to create an entirely new item type)

$465k

  • Additional end-game boss (total of 3) to encounter in some dark and dangerous corner of the world.

$480k

  • New survivor town hidden in the remote wilderness for you to discover.  Will include a new faction group and new quest-lines to unlock once you've gained their trust.
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100% Funding achievement unlocked!

Wow, what a crazy day.  I'm writing this at 3am and I think it has taken this long for the reality to finally sink in that we actually passed our funding goal.  Partially, I just haven't even had time to think about it, I've been busy with so many things, including the creation of this video. 

I'm incredibly excited to be able to move into a new phase of Grim Dawn development, with more people working full-time, in the same space were real creative collaboration can happen.  I think it will really show in the final game.  Also, as much as I tried to convey my excitement in the video, I was also very tired, so if I didn't do a good job, please know I certainly feel it inside.  ; )

Oh, I should also mention, I received an email today from an editor of a well-known gaming site that actually lives in Massachusetts.  He's going to be dropping by my place tomorrow to do an in-person interview and also play a bit of Grim Dawn (hopefully it behaves).  I think this will be cool because its the first time you guys will be able to get an outsider's perspective on Grim Dawn.  Hopefully, this will also get us some of the publicity we've been hoping for to speed us toward our stretch goals.

Okay, time for some sleep, tomorrow is another busy day!

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New music track "Lonely Moon" posted!

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Another haunting melody has been released by our sound team.  Somehow it sounds filled with despair and hope all at once.  Listen to it here or check out the developer update on the forums and leave your comments!

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Daddy, where do pledges come from?

Just a little mini-update because I thought it would be interesting to share some information with you all that Kickstarter provides us about where people who pledged arrived from.

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Sound and music creation for Grim Dawn

In this update, Dan Crislip and Steve Pardo give us a behind-the-scenes peek into the sound and music work being done for Grim Dawn.  They've gone to great lengths to make the sound and music for Grim Dawn unique by incorporating real instruments and venturing far and wide to record different ambient and effects sounds. 

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