Funded! This project was successfully funded on May 18, 2012.

Update #29

"Lazy devs, where's my game?!" or "Delayed satisfaction"

I hope everyone who has alpha access is enjoying Grim Dawn so far and based on forum comments, it seems like you are. : )

We've been hard at work releasing new builds to squash bugs, improve performance and add features. B12 is a big one with an overhaul of the animation system, reworked and some new animations, a major performance improvement to pathing, which has been the cause of some people's stuttering issues and many other changes. We expect to roll that out in a week or two.

After working to address many of the most critical bugs, imbalances and feature requests, we've resumed work on content. It is still going to be a few months at least before we can release Act 2 and we don't have a firm date for that yet.

Alpha released several months later than expected and now August is upon us, which was our original KS estimated release but we’re still a long way from completion. We've gotten behind our original estimates for a variety of reasons and not just because delays are the popular thing to do.

The good news is that we’ve been conservative with our funds and expect we will still have a sufficient budget to carry us to the end of development. I want to give you all some insight though, into why development has been running behind. The following isn’t meant to be a list of excuses; only the explanation that I think you deserve.

Some of it is the usual of the usual suspects - the creative process, spending time on revisions when we think things aren't good enough and adding in new features that we hadn't originally planned. We also went sort of nuts on “Act 1” and made it much longer than we originally anticipated. We said in the past that we were shooting for about a 15 hour finished game and a 2-3 hour play-through for the alpha area but many people are taking 10-15 hours to clear the alpha. The upside is that you’ll be getting a larger game but, of course, that also adds time onto development.

Other things happened though that we could not have expected or weren’t able to plan for.

One of the first setbacks had to do with hiring. As I’d mentioned during the Kickstarter, my intention was to hire on a couple friends from Iron Lore who had significant experience from their work on Titan Quest. For years they had contributed to Grim Dawn as they were able and the plan had always been for them to come on fulltime as soon as we could pay wages. However, over the years, they also had children, took on car loans and mortgages, and earned raises that made it more difficult for me to provide adequate wages out of the KS funds. When we reached our funding goal and the time came for them to sign on, they started looking at their financial situations found they were no longer in a place where they could afford the risk of joining a small startup and taking reduced salaries.

The result was that I did not have experienced people who were immediately ready to jump onto the project and had to spend time hiring. This sounds really terrible to say but it ended up being sort of a lucky break for us when 38 Studios closed because it suddenly created this large pool of talented developers looking for jobs. We were able to hire on some great people and that lessened the impact of our hiring problem but it still took time to train up new people in the use of our tools and to get them up to speed with the project.

Another big problem area was animation and people who have been following development on the forum may remember me talking about this prior to alpha release. After the KS campaign we continued on with two part-time animators that we'd been working with for a long time. Thing went on as usual until around November when they both ended up having to crunch at their day jobs during the same period. It went on for months and animation started to fall behind. At the same time, we became aware that there were some issues with the male PC rig that were going to make it very difficult to reuse any of the animations for the female. Having to create all new animations instead of being able to reuse and tweak them would have been a massive amount of extra work.

We finally had the good fortune to hire an amazing technical animator who, through fantastical feats of techno-animagic, was able to fix all our problems and has been overhauling all our player animations. That was another unexpected bump in the road that slowed us down but we're starting to see tremendous benefit to the game from having a dedicated technical animator. Some of that benefit will be rolling out in B12 and there will be more to come. One of our part-time animators is also back, working on a new enemy, so that helps as well.

Speaking of people having babies, I had one... well, technically my wife had the baby but I'm part-owner and naturally new responsibilities came with that. Is it a good idea to have a baby while trying to start a gaming studio and release your first game? I can tell you the answer is definitely no... sort of... The problem is, none of the last few years have been good times, I don't know if any of the next couple years will be a good time either and time is flying by. At some point, you have to make time for life in between all the work before life passes you by. That time came last summer and while it has been an amazing experience, it did have its impact on my work schedule.

Last year I was budgeting things very conservatively and planned as though we wouldn't get any more money from alpha release. I wanted to make sure we could keep things going long enough to finish the game even if alpha sales were terrible. I didn't want to pay myself additional money from the project to cover the exorbitantly high cost of daycare. Instead, we made plans to have a family member take care of the baby when my wife returned to work and it seemed like the perfect situation. After just two weeks, misfortune struck and that person was no longer able to help us. Not knowing what else to do, I ended up having to become a part-time daycare provider for a time... yeah...

That situation has been resolved and I’m back to dedicating ridiculous hours per week to Grim Dawn development but time was lost and, since I’m responsible for skill mastery and world development, it is lost time that pushes out the completion of beta content.

Oh, but wait, that's not all! Why not throw in a little lead poisoning as well? So yeah, right after alpha shipped I found out from a blood test that my family was somehow being exposed to toxic levels of lead. I ordered some test kits and discovered our apartment was totally contaminated with invisible poison dust. The upside, if there is one, is that we found out very early before it reached critical levels and required treatment but we had to get out of the apartment ASAP.

The result was that I had to dedicate a lot of time to finding a new place, packing, moving and unpacking. It was particularly difficult trying to find a suitable new apartment because we did not want to risk moving into another older house that could have lead contamination and a lot of the rentals around here are older houses from the era of lead paint. We're all moved in now though and things are returning to normal.

Earlier this year, we also lost one of our designers who some may know as Jalex on the forum. He had been working for us on a reduced salary when his wife lost her job. When he then received a job offer from another company for way more than we could afford to pay him, it was something he understandably couldn’t pass up. Since he was primarily working on quest creation, we’ve gotten behind on implementing quests for “Act 2”.

Finally, the release of alpha itself has slowed us down more than we had expected. Once the game was out and thousands of people were playing it, we felt compelled to respond quickly to feedback and bug reports. I think the quality of the game has improved significantly as a result and we’ve gotten in some much requested features.

So, it has been a bit of a rough ride but we’re still here and cranking on Grim Dawn. Some people may ask what happened to the additional funding we received and why the project is delayed after reaching almost double our goal. Fortunately, we’ve budgeted conservatively and so we still have a large portion of that money in our account to help pay for the rest of development. We also ended up having to pay about $138,000 in taxes on it, so we couldn’t hire on quite as many people as you might expect.

There are also some aspects of development that you just can’t accelerate with more people or where you get a diminishing return. For example, you can only really have one person effectively on a class mastery at a time and you can only have so many people working on quests and story before it starts to become inconsistent. More money mainly helps you to broaden scope and the game has definitely grown larger than what was originally envisioned but also higher quality.

Ideally we would have kept this expansion of scope and quality to a point where it wouldn’t have affected our development schedule (baring all the other setbacks) but along with the increased attention and funding we received came increased pressure and the capability to make a better game. When we started this project, we expected to make a small, somewhat rough indie game that would have limited appeal but still be financially viable because it was so low-budget. Since then, it seems like expectations have skyrocketed with some people setting their hopes on Grim Dawn to be the next big ARPG.

We’re still a very small team though, as far as ARPG makers go and despite surpassing our goal on Kickstarter, $537k is a fraction of the budget available to the bigger name studios in the genre. Yet, we did feel that we had the capability to do more than we'd originally planned and I think most of you would be disappointed if we didn’t strive to create the best game we could.

While I’m not happy about our delay and I’m not trying to casually dismiss it, I do believe that a huge part of the reason developers and gamers alike are attracted to the crowd-funding model is the flexibility it provides developers to do what they think is right to ship the best game that they can.

Under normal circumstances, the delays we encountered wouldn’t push out our ship date; it would just mean that we would have to make cuts to features and content. Likely, in the end, we would have been forced to prematurely ship a game that was never allowed to reach its full potential.

So, here we are. It is August and we have to announce a delay, a significant one. I apologize for that and we are working hard to ensure that Grim Dawn will be worth your wait. Under the circumstances, we are also planning to alter our release schedule somewhat to compensate so that access to the game is no longer tied to specific development milestones, which I'm not sure really made sense to begin with. Instead, it will be more like earliest, earlier, early access.

Alpha is already out, as you know, and I’m happy to say that, based on feedback, the vast majority of those playing will tell you it was worth the wait. So, I hope those not playing the game can, in turn, wait a little longer for their releases. We’re hoping to open the game up to beta access in a few months. Then, at some point beyond that, once we have a critical mass of content ready to play, we’ll open it up to everyone who has backed the game.

I also wanted to say that the vast majority of you have been incredibly patient thus far and we greatly appreciate your understanding.

Now back to work…

-Arthur

Comments

    1. Fb_profile_picture.small

      Creator Peter Olsen on September 7, 2013

      As someone who worked on an oft-delayed indie title myself in a small studio - I think we had 15 people, not counting interns - I totally understand.

      I would rather have a delayed game that's polished and makes sense, instead of cutting the head off features and half-finishing to meet a release date.

      Our game [unnamed] was pushed to release about a year early due to pressure from VC and it bombed as a result. It was a big bummer.

      Keep on truckin'. I'm playing Titan Quest with my younger sister right now - she has never played an ARPG [she's about 7 years younger than me, these poor deprived kids] and I can't wait to see what else your creative mind can come up with!

    2. Fb_profile_picture.small

      Creator Russell Symmes on September 5, 2013

      You should consider opening the Alpha. It's really only fair to those of us that backed you. If you're concerned with treating those who backed for the beta fairly, then open the alpha to them and the beta to everyone when it is released. I understand that you need flexibility to produce a solid game but how about a little love for even the lowest of backers?

    3. 172775_158821454173815_504280_o.small

      Creator Zolgar on August 22, 2013

      I'm an Alpha backer and impatiently waiting for the next update.. however, I definitely agree you guys need to just take your time and make sure the game is perfect, and keep your lives in order too!

      Delays suck, and are a fact of Kickstarters. That you posted why there's delays is great (and .. kinda rough reasons for delays too).. how delays are handled is a big part of what separates good KS from bad... And you're handling it better than most.

      I will say, I agree it would be a good move to make Alpha access available to all backers due to the delay. (Maybe giving Beta backers a bit of a lead over the 'Retail' backers so they still get 'early access').

      The only downside to this is that with a whole slew of new players jumping on the Alpha you'd get a whole slew of rehashes of the already known bug reports and tons of requests for features and changes to wade through and further slow down development.. >.>

    4. 2e0108f0e013dacb28d29cd61e258bbbf2845c87_full.small

      Creator TreadLife on August 21, 2013

      Thanks for the info and update.

      But, no nope not impatient here. Take your time, release a great finished product.
      Don't need another game released in barely beta functional condition, and have chunks of content not ready that later has to become DLC, but should not have been.

      You're not EA or Activision, and I'm not a CoD fan. Not watching the clock on this one. Just looking forward to the day when you send an update that it is really ready to go gold!

    5. Images.small

      Creator Peter on August 20, 2013

      Take your time guys. :) We're waiting.

    6. Missing_small

      Creator Chris Stave on August 19, 2013

      Yep, What those other people said! I'd have only been concerned if this message had said "adding the real-money auction house is proving to be difficult"!

      Can't wait to see this once it's nice and done! (er... CAN wait! glad to hear it's getting closer to nicer and ... done... er.)

    7. Missing_small

      Creator Willie on August 19, 2013

      Take all the time you need Arthur and crew. Make the game as awesome as it can be; do NOT rush it, I back KS games exactly for the reason that there should be no pressure on developers to rush games out the door cutting content or leaving critical bugs. That is all. /discussion closed.

    8. Missing_small

      Creator kapxapot on August 19, 2013

      Arthur, we believe in you. Just do your job properly, we'll wait as long as needed.

    9. Missing_small

      Creator Nathan on August 18, 2013

      Thanks for the update and honesty Arthur.
      Take as much time as you need and best wishes :)

    10. Missing_small

      Creator Layton Baker on August 18, 2013

      Thanks for the update. No complaints here, as well!

      When I pitched in money, I 'invested' with the hopes that you folks would take the time needed to make a polished game that would be the launching point for a great franchise... cause I want to play Grim Dawn 2,3,4... etc.

      I am also glad you folks are taking time to actually 'live life' and not just slave away on this game for the almighty dollar.

    11. Or22.small

      Creator McDrake on August 18, 2013

      Thanks for the honest update!
      Take your time (also with your family)

    12. Avatar_stick_it_to_the_man!_0005_1.small

      Creator GoodLuck on August 18, 2013

      P.S. Congratulations on the baby!

    13. Avatar_stick_it_to_the_man!_0005_1.small

      Creator GoodLuck on August 18, 2013

      Wow, that was quite an overwhelming update! So, keep up the spirit!
      And you could think about a steam Early Access; although I see the problem that Alpha access was a reward for pledging $35 or more.

    14. Fb_profile_picture.small

      Creator Derrill Guilbert on August 17, 2013

      No complaints here. Keep at it, and I'll be eagerly awaiting the release. I knew what I was paying for :)

    15. Fb_profile_picture.small

      Creator Evan Nevermore on August 17, 2013

      I forgive you :)

      Just keep up the hard work and don't leave us in the dark (which you haven't so far!)

    16. Wolfrider_logo_230.small

      Creator Wahngrok on August 17, 2013

      Congratulations on the baby. Everything else is just a game so no worries. ;)

    17. Imperialsquirrelfinal.small

      Creator Ratatoskr- Battle Squirrel of the AGL589 on August 17, 2013

      As long as you don't disappear on us and keep giving regular updates, I don't see too much problem with necessary delay. I don't think any of the projects that I've backed are actually on time, but I only start to panic if I haven't heard from the devs for awhile. An awesome game is always better than a quick one, assuming no one runs out of money in the meantime.

      That said I am looking forward to playing this as soon as I can.

    18. Missing_small

      Creator Pymtis on August 17, 2013

      No problem for the delay. Gratz for the baby. Take care and don't forget to enjoy life ! :D

    19. Bender.small

      Creator Sgt.Knumskull on August 17, 2013

      As being an uncle I "know" to some degree what its like being a father -or part-owner :P - of a newly hatched fledgling. I think too, that you're not making any excuses but giving the backers some Explanation. Im very fine with that. Maybe a little bit more infos more often.
      Also im with the most people here: take your time and watch your funds. But it sound like you know what you're doing. Im fine with a delay 'til next year or so. Im fed up with "under-construction" releases aka rushed games. And since ye say ye folks adding more content: Hussah!
      Btw: why not release an eraly-access/Alpha on steam? Maybe you can get some funds in to relax the situation.

      Kind regards to you Arthur, Crate, and of course to your fledgling and your Queen! XD

    20. Mos.small

      Creator Cooper Lee on August 17, 2013

      Congratulations to Arthur to be a dad now. (o^_^o)
      And don't worry about the delay (at least for myself), spend more time with your family especially your wife and baby.
      And thanks for the long(est) update you have here today. Take care and keep it up!

    21. Image-273963-full.small

      Creator Galvin the Wanderer on August 17, 2013

      First off - Congratulations on the little new born! I'm going to be the uncle to the first girl my family has had in the past three generations (all boys so far - 9 in a row) and while I'm not a father my brothers assure me it is a great deal of work. My sympathies to you as well due to lead issues - this is never a good thing. :(

      As for the game - I love the alpha and I've already gotten my money's worth from the hours I put into it so far. I'm more than patient enough to wait however long it takes for the rest of the game to be developed. It sounds like life is being... well... life. :) Thanks for the massive update as to where things are so far.

    22. A%20photo%20a.small

      Creator Idlehands on August 17, 2013

      The adage has a ring of truth to it. A delayed game will eventually be good but a rushed game is bad forever. Take your time to polish the product, I'm sure a lot of us can take the wait. Health problem comes first though, no matter what people say or may rush you, you must take care of yourself, your family and your team before you can strive to achieve anything. I'm sure most of us will understand. Take care, and we'll wait patiently! Good work and thanks for the update!

    23. Missing_small

      Creator Edi on August 17, 2013

      I'll take a wild guess and say that most of the KS funds that you received comes from people who completely understand you and are in no rush to get this game. You're doing a good job, keep it up. Make an awesome game.

    24. Missing_small

      Creator Fitheach on August 17, 2013

      Lead thats scary stuff, with an infant around infinitely more scary hope everyone stays healthy. On the plus side you must have some luck as you discovered the issue before serious sickness kicked in I imagine most aren't so lucky.

      Personally on kickstarter projects so long as your planning is sufficient that you deliver before funds run out I'm good.

    25. Mokona1.small

      Creator Pogopuschel on August 17, 2013

      I can wait. I have enough games to be occupied. The most important thing is that you escaped your lead infused apartment. And after that that the game is properly finished when released.

    26. Missing_small

      Creator Dronko on August 17, 2013

      Reading between the lines, I sense a need for more money. Do you need it?

    27. Am%c3%a9lyssane.small

      Creator Lost-brain -Obsidian Order Dark Goddess on August 17, 2013

      Besides the fact I totaly understand why the game is delayed and I accept that, I found disturbing the use of "a significant one" whan you talk about the delay. What's that mean ? Three months ? Six months ? A whole year ? Or you use theses terms because you have no idea yet about how long the delay will be ?

      It will be cool if you can clarify that...

    28. Missing_small

      Creator William on August 17, 2013

      Holy crap man, lead poisoning? Stay safe, glad you tested for it!

    29. Zetta.small

      Creator apocraphyn on August 17, 2013

      Keep up the good work. You can take as long as you want to finish this, pretty sure all the people here have plenty else to play other than the alpha :)

    30. Reality_slap.small

      Creator AKASlaphappy on August 17, 2013

      Congratulations on the new baby! I look forward to playing the well polished ARPG you are making!

    31. Ayei49af8pvpeyhb83gk.small

      Creator Martin Bergman on August 17, 2013

      I actually read it all for a change and it made me feel a bit sad, so much going on behind the drapers.
      Wish you best of luck!

    32. Hakunin.small

      Creator Ohad - Obsidian Order's Village Shaman on August 17, 2013

      never tell a developer take as long as you want with a limited budget, but delays can be acceptable. what I'm missing here is a concrete new release date.

      how about opening the alpha then? even for a symbolic fee? if we decided we want to get our hands dirty with half baked games all of a sudden? I know I'd consider it

    33. Missing_small

      Creator Juan on August 17, 2013

      Damn that were some crazy months Arthur, thanks for all the explanation, this is one thing I love about kickstarter how the devs are open with us. Also congrats for the baby!
      And we always believed Grim Dawn to be the next big ARPG and for what I played of the alpha it's going pretty well. I didn't want to play a lot since I want to wait for the complete game. I'm a patient man.

      Best of luck Arthur and to the rest of Crate.

    34. Krazykrocwithchainsaw_zps5e15205d.small

      Creator krayzkrok on August 17, 2013

      You have the support of everyone that matters, we're all behind you guys to make Grim Dawn amazing. Agreed with earlier comments, I'm backing this because Titan Quest was amazing and I want to support what you do next, and I understand that Kickstarter is not a pre-order system but instead a means for us to encourage great ideas. I still haven't played Immortal Throne yet, so that'll tide me over nicely. :)

    35. Fb_profile_picture.small

      Creator Mikkel Georgsen on August 17, 2013

      Don't be like :)

      Where is my edit button :)

    36. Fb_profile_picture.small

      Creator Mikkel Georgsen on August 17, 2013

      @Arthur
      If any starts complaining about the delay, ignore them. The vast majority want a finished game rather than a rushed game.

      From personal experience I do however recommend you send out monthly KS updates on the progress etc. - do be like some other KS projects who delays and then stop communicating to the backers, this is were the KS community turns ugly. A steady flow of updates and info will do a lot to avoid an angry mob :)

      Note: Updates on a forum isn't as good as a regular KS update. Mostly Alpha pledgers use the forum.

    37. Fb_profile_picture.small

      Creator BrainFlush on August 17, 2013

      I agree. Take your time. Do the game the way you wanted to and release it in Acts if that makes it easier. I have so many god damn other things to do while I wait for this. We wanted the game and you delivered Act 1 a year later. I am happy with that. I do not need to be critical or mad. I loved Titan Quest to death and I will love Grim Dawn the same way. Best wishes Arthur and to everyone else involved.

    38. Db8xt.small

      Creator Steven Kobele on August 16, 2013

      Eh, take your time. I'm looking forward to it, but it's not like there's a dearth of other entertainment in the mean time. Keep on working hard, work well, balance your life and put together a game you're actually proud as hell (high standards!!) to put out.

      It is what it is, and it's been good so far. Take a sip from your Tri-Beer and keep on keepin' on.

    39. Fb_profile_picture.small

      Creator John Lacy on August 16, 2013

      One of the first things I ever kickstarted, and I'm a patient person, I can wait as long as I need to ^_^ So long as it is done and done well, you wont ever get a complaint from me.

      Well, and so long as we get updates ^_^ I like to know whats going on, but I'm terrible about going to message boards :(

    40. Mcmarius11%20avatar%20von%20steam%20fixed.small

      Creator McMarius11 on August 16, 2013

      dont rush the game! take the time!

    41. D3b12a6ee851758654d26a7126df68ae_large.small

      Creator TatX45 on August 16, 2013

      Take all the time you need to bring us a finished game. Titan Quest was a wonderful game and I know Grim Dawn will also be wonderful.

    42. Boxy256.small

      Creator Crate Entertainment on August 16, 2013

      Thank you everyone for all the kind words and understanding - you guys are awesome!

    43. Missing_small

      Creator Serge Tremblay on August 16, 2013

      Take your time Arthur, and thanks for the update,

      Cheers,

      Serge

    44. Streets_of_la_17.small

      Creator Nicholas Russell on August 16, 2013

      Honestly you guys have been on the ball a lot more than most other dev's I've backed so I wouldn't call you lazy. Good to see things are still on a realistic schedule and looking forward to this game's release.

    45. Mad_max.small

      Creator Michaviel on August 16, 2013

      Bought this twice, once before Kickstarter was a thing (off your site) and once when kickstarter WAS a thing. Keep it going sir, i'll am waiting in anticipation.

    46. Missing_small

      Creator Cheesenium, Cheese Exiled in Torment on August 16, 2013

      Just take your time and finish the game as much as you can but I hate to admit, I am quite concern of your finances though. How about giving B12 or a version shortly to the Beta backers? Then, release an early access version on Steam for all the backers for free when you think the game is feature complete.

      I am not rushing to play Grim Dawn as I have plenty of games to play in the mean time. I loved the alpha as the game feels great so far.

    47. Patch.small

      Creator laha4902 on August 16, 2013

      Agree with most of the other folks. Loved TQ, take all the time you need. If Grim Dawn can exceed TQ, it would be time well spent.

    48. Sectionsign_2012.small

      Creator Sacah on August 16, 2013

      I'll add an "all good" too, I've got plenty of games to play in the mean time (-:

    49. Avatar200.small

      Creator Jalister - OOoE / WoOS / SoSR on August 16, 2013

      I just want this game to be the best it can be. Take your time. All I ask is please don't run out of money. You'll earn more when this is released.

    50. Doc_wagon_tiger_-_william_arndt.small

      Creator William Arndt on August 16, 2013

      Thanks for the heads up.

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    Co-op Digital Collector's Expansion Bundle includes double everything from the $50 version plus two copies of our first expansion all for digital download.

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  • Pledge $85 or more
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    535 backers

    Digital Deluxe Edition with Special Will-O'-The-Wisp pet that acts as a light in the darkest of times. (cosmetic only) + Get our first expansion free via digital download when it is released + Exclusive, high resolution, digital map that could be used as a wallpaper or printed out for your wall. + Everything from the Digital Collector's Edition, including a digital copy of the game with access to alpha and beta. (This includes no physical goods to help international fans who want to support the project more but avoid VAT)

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    187 backers

    Co-op Digital Deluxe Bundle includes everything from the $85 version plus one additional digital copy of the finished game (does not include duplicates of all the extras).

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    275 backers

    Boxed Special Edition of the game with physical game disk and soundtrack. This is for those fans who just want the boxed game at a lower price without a lot of other physical goods. + Small fold-out paper map + Everything from the Digital Deluxe Edition including the expansion and a digital copy of the game with access to the alpha and beta. (Please add $10 for shipping outside the US & Canada)

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    170 backers

    Boxed Deluxe Edition of the game with physical game disk and soundtrack. + Grim Dawn poster suitable for framing + Small fold-out paper map + Everything from the Digital Deluxe Edition including the expansion and a digital copy of the game with access to the alpha and beta, plus an extra copy of the final digital release to give to a friend or loved one.(Please add $10 for shipping outside the US & Canada)

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  • Pledge $175 or more
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    22 backers All gone!

    Limited G400 Edition gives you everything from the Boxed Deluxe Edition plus a sweet Logitech® Optical Gaming Mouse G400 for all your precision clicking needs! The people at Logitech® were kind enough to offer us these mice to use as a reward but we have a limited supply!

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  • Pledge $250 or more
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    60 backers Limited (1440 left of 1500)

    Hoarder's Edition includes a printed book edition of the "Crate Story" (Gives a behind-the-scenes look at the struggle of starting a new game studio and tells the story of Crate from the last days of Iron Lore to the development of Grim Dawn and the many challenges we've overcome along the way. Will include color photos and concept art from development). + Grim Dawn poster signed by Arthur Bruno + Everything from the Boxed Deluxe Edition and Digital Deluxe Edition but with 2 digital copies of the game with access to the alpha and beta. (Please add $10 for shipping outside the US & Canada)

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  • Pledge $375 or more
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    31 backers Limited (969 left of 1000)

    Enthusiast's Edition is mainly for fans who just wanted a way to contribute more and get a little something without extra physical merchandise. It includes 4 digital copies with access to alpha and beta + Your game box signed by the Grim Dawn team + Your book signed by Arthur Bruno + Everything from the Hoarder's Edition, except the extra game copies, which are included in the 4 copies above.

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  • Pledge $1,000 or more
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    10 backers Limited (240 left of 250)

    You get to name something in-game (must be suitable and appropriate)! Could be an NPC, hero monster, equipment, gravestone or in-game fiction. + Your name will appear in a special "boss" section of the credits. + Everything from the Enthusiast's Edition but with 10 digital copies of the game with access to the alpha and beta.

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  • Pledge $4,000 or more
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    1 backer Limited (19 left of 20)

    Create and name your own equipment set! You get to choose the name for a unique item set and choose the completion bonus! (We set the values for balancing reasons and can reject inappropriate names) + Everything from the Enthusiast's Edition but with 15 digital copies of the game with access to the alpha and beta.

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  • Pledge $8,000 or more
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    1 backer Limited (14 left of 15)

    Collaborate with Grim Dawn designers to create your own side-quest! Note that side-quests must be relatively simple and we reserve the right to reject ideas that don't fit the game (but if that happens, you can try again). + Skype lunch (or in person if you happen to be around Boston or want to meet in San Francisco during the week of GDC) with Arthur Bruno and other team members of the Crate team where we can talk about development and listen to your feedback. + Everything from the Enthusiast's Edition but with 20 digital copies of the game with access to the alpha and beta.

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Funding period

- (31 days)