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Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!
12,457 backers pledged $537,515 to help bring this project to life.

What happens next?

In the aftermath of Kickstarter, I wanted to talk a bit about what to expect over the next month and beyond, in terms of both development and reward fulfillment.

Game-Keys

We've gotten a few emails from people wondering when they will receive their game keys.  This is going to take a little time.  We can't begin to process and send out keys until we receive the final backer report from Kickstarter.  After the project ends, Kickstarter / Amazon continue to try to collect payments from pledges that had failed payment transactions.  This will go on for 4 more days.  Then shortly after that, we should receive the final backer information and can begin processing the keys. 

We expect we'll be able to send out keys in 7-10 days.  We will send out an update to let you know once the keys have all been sent out.  So, until you see that update, you don't have to worry about not receiving a key.  If there are any people missing keys after that, we'll work with you to get it all straightened out, so don't panic.

Rewards

Different rewards will be going at different times as roughly indicated by the reward delivery estimates for each tier.  Note, that game-keys will all go out first and you'll have access to whatever version of the game you pledged for as soon as it becomes available for download.  The Logitech mice we already have and will send out soon, hopefully by the end of June.  Other physical rewards will take longer as we need to do some work in creating them.  Some, like the Crate Story, will likely ship after the game is released as we can't write that part of the story until after it happens.  The physical copies of the game will also ship sometime after release since we need to press them once we have a final build of the game.  You'll have your game-key already though, so you can download a digital version on release day.  We don't want to delay the digital release while physical copies are manufactured.

When will the alpha / beta be ready?!

Our current estimate is that alpha may be ready by the end of this year or early next year.  We're working our hardest to make this happen as soon as possible but we need to produce a certain amount of continuous, playable content and complete certain technical tasks before this can happen.

We expect beta to follow 4-6 months after alpha and then estimate August 2013 for the full release.  I'm sure no one wants us to rush and release the game before it is ready though.  After all, this is part of the reason we've avoided a standard publishing deal.  So, please be patient; it will all pay off when we reach the finish-line.

So what's happening now?  When can we see some new stuff?

I've already had a couple people asking me to release another status update on the game but, you have to understand, we've been putting a lot of energy into the KS campaign over the past month and we don't even have the money yet from it.  Some progress has been made on sounds, animation and programming but, we're still just two guys with a little part-time help, who have also been running a KS campaign.  So, beyond a successful KS project, there isn't a lot of tangible work to show yet.

The purpose of the KS campaign was to help accelerate development but it is going to take some time for the effects of our funding to...  take effect...  I'm currently working out arrangements to bring more people on full-time.  Because we've exceeded our goal, we'll be able to hire some additional people too, so I'll also need to post some job opens and start interviewing people.  We're also starting to get the ball rolling on additional contract work and we're attending to all the KS related details of preparing to send out keys and responding to emails.  On top of all that, Rhis and I are back to frantically working away on the game.  I'm doing a bunch of work to connect and flesh out the regions just beyond the starting area, so I should have something to show on that front in a couple weeks.  A lot is happening right now but it will take a few weeks before it starts to bear fruit.

I'll continue to release major updates on Kickstarter for a while to ensure that they go out to all backers and I'll also be posting them on the forums.  Smaller development updates, when they occur, will be posted to our Development Updates forum.  If you want to receive email alerts when new updates are posted on the forum, you can use the "Forum Tools" in the top bar of each forum to "Subscribe to This Forum".  We also generally send out development updates via our Facebook page.

And now, back to work!

-Arthur

Comments

    1. Creator Rashan O'Donnell on February 11, 2013

      I'd rather see a well finished game than a rush job, so I don't mind waiting at all - one of my biggest disappointment was SOTS II :-(

    2. Creator Sean on June 2, 2012

      Thanks for the answer

    3. Creator Crate Entertainment on June 2, 2012

      Sean, it is going to be several months before they do. We did only just receive the Kickstarter funds with which we're going to finish the game. ; )

    4. Creator Sean on June 1, 2012

      The key don't activate on Steam for me

    5. Creator Antonidas|Archmage of the Obsidian Order on May 29, 2012

      Can't wait to play the final game, Titan Quest is one of my favorite games so I already know what great stuff you can do. :) Take whatever time you need to get it right, I'll be waiting 'til the end of time for quality work. :)

      Best of luck to you and Crate, let's hope for many sequels, new IP's and great success in the future. I, and thousands of other people around the world, believe in you! :D

    6. Creator Bert Derveaux on May 27, 2012

      Ok take your time, dont put yourself under to much pressure and do try to get those new guys inline in what you have in mind for Grim Dawn. I think that's a key factor, if those guys understand what Grim Dawn is all about and they know what you expect it to become, that will help them greatly.
      Oh and did I say good luck alreayd?

    7. Creator Dain Schroeder on May 24, 2012

      Please, take all the time you need! Of course I'm excited to get my hands on this game, but I have Diablo to hold me over in the meantime. When this comes out, though, I think I'll have a new favorite dungeon crawler to spend time with!

    8. Creator bladewasp on May 23, 2012

      I just wanted to echo Lex and StanleySteamer - please, take your time!

    9. Creator StanleySteamer on May 23, 2012

      People have been prodding you with emails? Good grief.

      Just take your time. I think most of us who backed the project are aware something like this can take a while.

    10. Creator Lex on May 23, 2012

      Take your time Crate do what ever you think is best for the game. We all know your an amazing developer that won't let us down!

    11. Creator myblade on May 23, 2012

      @benfries: But for DNF, it was delayed, aborted and even the publisher and developers changed. Since there is no publisher here this won't happen. And I am confident, that there is no need to change the developers (unless Arthur starts to innovate again ;-))

    12. Creator AureasAetas on May 23, 2012

      Just make a great game, that's the only important thing.
      We can wait

    13. Creator Chris Taran on May 23, 2012

      Don't let impatient people make you feel rushed! It's their problem if they thought they'd be getting a game so soon after the KS ended. I don't mind if I don't see anything until the game is done personally.

      I just want you guys to take as much time as you need to make the best game possible! :)

    14. Creator Vecha on May 23, 2012

      Take your time. I wouldn't mind giving us a taste with a beta(with bugs and all) while you iron it out as nice as you can.

    15. Creator Cuяtis on May 23, 2012

      I guess it leaves me about a year to finally get the Covu Sword in Titan Quest : Immortal Throne before jumping on Grim Dawn.

    16. Creator Rashan O'Donnell on May 22, 2012

      Awesome - looking forward to the finished product; I say we give the developers some breathing space so we can have an excellent finished game - can't wait though :-)

    17. Creator bEn on May 22, 2012

      Rant @Idlehands
      Ya know, after Duke Nukem Forever, I wonder why people continue to quote the *a delayed game will eventually be awesome* part. In truth neither holds, thanks to post release patches (that can make a bad game good ... although nobody likes that way of delivery) and the simple fact that just delaying alone is no guarantee for nothing.

      On topic:
      As long as there are updates every few weeks to show that you are still alive and kicking, I don't care how long it takes ... well as long as you don't run out of money ;)

    18. Creator Scott Hunter on May 22, 2012

      Time to distract ourselves with other things...

    19. Creator Idlehands on May 22, 2012

      Remember guys, a rushed game with be forever bad and a delayed game will eventually be awesome.

      Don't rush the developers, let them do what's best for the game and just wait patiently. That's the hardest part, and I can't wait either... but let's just chill and have some Tri-Beer for now.

    20. Creator Archon on May 22, 2012

      "we can't write that part of the story until after it happens."
      Wait... what ?
      Marty, brace yourself for temporal displacement !

    21. Creator myblade on May 22, 2012

      Hey Arthur, but before u send the keys the upgrade emails from early adopters will be processed, right? :)
      Besides this: Rock on!

    22. Creator Charles Alvis on May 22, 2012

      lol, lots Kickstarter noobs on here. As a person that has backed over 150 projects there were lots of delays and a couple of people that took the money and ran. Rarely will a Kickstarter project meet it's deadline. Let's give the guy a chance to perform until we start calling him out.

    23. Creator Blackbeard on May 22, 2012

      @Crate Entertainment Again congratulations! I am dissappointed to hear about the fake pledges. I think people won't mind that some of the original stretch goals are left for later considering the goals were not actually met. I think you're doing a great job answering all of our questions and being explicitly open about funding, thank you. I also have to say that you are one of the more vocal (as to what is happening with your project) people on kickstarter and we appreciate it. :)'s and beers all around.

    24. Creator Andreas O. on May 22, 2012

      "Hell I say have Alpha closer to June 2013"
      Why not 2015? Or actually... maybe 2020? That way, they will have enough time for SURE...

    25. Creator William on May 22, 2012

      BTW, I bought a digital collectors w/ expansion co-op bundle and have no one to share it with. Send me a message if interested, I can take paypal.

    26. Creator Nicholas Russell on May 22, 2012

      I'm all for Crate taking their time as well. The real problem with the publisher-driven model is that they inflict schedules upon developers and most of the stuff we all consider bad games are so only because they were rushed into releasing a product on the publisher's time table, rather than for any sloth on the developer's side. Hell I say have Alpha closer to June 2013 rather than at the end of this year as I'm sure the additional language options you've chosen will offer enough translation work to warrant it.

    27. Creator Crate Entertainment on May 22, 2012

      Lol Brandon...

    28. Creator Pappaboy on May 22, 2012

      It's always better to wait a few more months and get a much better game, than a half-done, like a lot of games nowadays. If someone puts a little less work in some parts of a game, than needed, and it almost feels like an incomplete game. So just keep up the good work, do your best, we trust you!

    29. Creator MRW1976 on May 22, 2012

      Great Update, Arthur! Take your time to make the best game possible (no pressure here...;)) and don't forget to get some sleep now and then. Plus the occasional Tri-Beer. ;) This is going to be a thrill ride. Happy to be on board!

    30. Creator Brandon Wallace on May 22, 2012

      Nice update. But WHAT PROGRESS HAVE YOU MADE?

      P.S. I don't have my key yet. Should I be worrried???
      :->

    31. Creator Greg on May 22, 2012

      Keep up the good work guys, I hope those who've never run even a very small business understand how limited your time really is. Its easy to be derailed by simple things like accounting in my experience :/

      Maybe there should be a scheduled monthly update or bi monthly update newsletter so you're not spinning your wheels answering "WHAT PROGRESS HAVE YOU MADE?" e-mails :) Good luck!

    32. Creator TrentJaspar on May 22, 2012

      Wow, by the sound of it, plenty of folks are being impatient already: not surprising. Relax guys and let Crate get back to development. I trust they'll give out updates and info as it's available. But they've got a ton on their plate, so let them do their thing, spend their $537,515, and deliver a great game sometime in late-2013! :-)